| 2015 | BGMaker: example-based anime background image creation from a photograph. | Shugo Yamaguchi, Chie Furusawa, Takuya Kato, Tsukasa Fukusato, Shigeo Morishima |
| 2015 | PreVisualization: how to develop previs in Asia? | Satoshi Yamaguchi, Christopher Chen, Danyo Yoon, Daniel Gregoire |
| 2015 | Transparent visualization of large-scale and complex polygon meshes using a stochastic point-based rendering method. | Rui Xu, Satoshi Tanaka, Kyoko Hasegawa, Wang Sheng, Tomoko Tateyama, Yen-Wei Chen, Shoji Kido |
| 2015 | Weta digital presents: over 20 years of creativity and innovation. | |
| 2015 | The peanuts movie: from comic strip to feature film. | |
| 2015 | The park is open: journey to "Jurassic world" with industrial light & magic. | |
| 2015 | The making of Marvel's "ant-man". | |
| 2015 | The making of the characters of Marvel's "avengers: age of ultron". | |
| 2015 | Inside the mind: the making of Disney•Pixar's "inside out". | |
| 2015 | Image engine presents: breathing life into CHAPPiE. | |
| 2015 | From post-it to post production, the uncompromising journey of "the book of life". | |
| 2015 | Fix the future: industrial light & magic and visual effects for "Tomorrowland". | |
| 2015 | DreamWorks animation presents "HOME": just another post-apocalyptic-alien-invasion-buddy-road movie? | |
| 2015 | Double negative presents: the visual effects of "interstellar". | |
| 2015 | Disney•Pixar's "LAVA": moving mountains. | |
| 2015 | Building San Fransokyo: creating the world of Disney's "big hero 6". | |
| 2015 | SIGGRAPH special event: ILM 40th anniversary presentation. | |
| 2015 | Le son des flammes. | |
| 2015 | Frustum-traced irregular z-buffers: fast, sub-pixel accurate hard shadows. | Chris Wyman, Rama Hoetzlein, Aaron E. Lefohn |
| 2015 | An overview of next-generation graphics APIs. | Chris Wyman, Theresa Foley, Graham Sellers, Max McMullen, Jesse D. Hall, Dan Baker, Dan Ginsburg, Aras Pranckevicius |
| 2015 | Visualizing the time-varying crowd mobility. | Feiran Wu, Minfeng Zhu, Xin Zhao, Qi Wang, Wei Chen, Ross Maciejewski |
| 2015 | First-person view animation editing utilizing video see-through augmented reality. | Liang-Chen Wu, Jia-Ye Li, Yu-Hsuan Huang, Ming Ouhyoung |
| 2015 | Moon phase and libration from the other side. | Ernie Wright |
| 2015 | Art-directable multiple volumetric scattering. | Magnus Wrenninge |
| 2015 | Raptor wrangling: real-time motion capture for Jurassic World. | Kevin Wooley, Yoojin Jang, Noah Lockwood |