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ACM SIG International Conference on Computer Graphics and Interactive Techniques

SIGGRAPH

A*

CORE rank

CORE rank (raw)

A*

Fields of research

Graphics, Augmented Reality and Games · Computer Vision and Multimedia Computation · Human-Centred Computing

Papers indexed

14,767

1974–2026

Papers per year

1974974 peak2026

SIGGRAPH papers

14,767 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2023Talking with Neurons.Prasanth Kunasilan, Alexandra Arguelles, Yuri Klebanov, Siu Yu Angela Chow, Huaruo Hu, Tomoya Duenki, Atsuhiro Nabeta, Yoshiho Ikeuchi, Miles Pennington, Hyunjung Kim
2023Elemental Characters: Making Characters Out of Thin Air.Markus Kranzler, Ravindra Dwivedi, Krzysztof Rost, Andrew Pettit, Athena Xenakis
2023BStick: Hand-held Haptic Controller for Virtual Reality Applications.Ginam Ko, Jaeseok Yoon, Byungseok Jung, SangHun Nam
2023Computational Interferometric Imaging.Alankar Kotwal, Florian Willomitzer, Ioannis Gkioulekas
2023Point Anywhere: Directed Object Estimation from Omnidirectional Images.Nanami Kotani, Asako Kanezaki
2023AI-Assisted Avatar Fashion Show: Word-to-Clothing Texture Exploration and Motion Synthesis for Metaverse UGC.Kai Kohyama, Alexandre Berthault, Takuma Kato, Akihiko Shirai
2023Calligraphy Experience System That Conveys the Relationship Between Kanji and Nature.Kei Kobayashi, Kazuma Nagata
2023Cluster #069.Mario Klingemann, Simon Hudson, Julia Pryde Thompson
2023Simulation-aided face strain extraction for ML animation systems.Gergely Klr, Stephen Ward, Andrew Moffat, Eftychios Sifakis, Ken Museth
2023Inclusive Quiet Room -for building an inclusive society-.Shoko Kimura, Kenichi Ito, Ayaka Fujii, Rihito Tsuboi, Kazuki Okawa, Hibiki Kojima, Keisuke Kitagawa, Yoshinori Natsume
2023An Interactive Showcase of RCSketch: Sketch, Build, and Control Your Dream Vehicles.Hanbit Kim, Jaeho Sung, Joon Hyub Lee, Seok-Hyung Bae
2023DAncing body, Speaking Hands (DASH): Sign Dance Generation System with Deep Learning.Eunhee Kim, TaeHwa Park, JaeYoung Moon, Wonsang You, Taegwan Ha, Kyung-Joong Kim
2023Learning Human-like Locomotion Based on Biological Actuation and Rewards.Minkwan Kim, Yoonsang Lee
2023Feather: 3D sketchbook light as a feather.Yongkwan Kim, Kyuhyoung Hong, Junwon Yang
2023Time to Snow.Myeongseong Kim, Sunwoo Baek, Woohun Lee
2023Virtual Cinematography with Unreal Engine: Lean how Unreal Engine's virtual cinematography framework has given rise to new and advanced techniques in film and animation studios.Thomas Kilkenny
2023How Video Game Content is Driving Adult Animation's Expansion into Mainstream: A look at how the videogame industry is merging with mainstream entertainment, and how game CGI has become a major force in the advancement of animation aimed at wider audiences.Adele Khawli
2023Spectral Coarsening with Hodge Laplacians.Alexandros Dimitrios Keros, Kartic Subr
2023Web Programming Using the WebGPU API.Benjamin Kenwright
2023Real-Time Ray-Tracing with Vulkan for the Impatient.Benjamin Kenwright
2023Heart, Sweat and Tears: Nimona's Journey To The Screen.Anthony Kemp, Avril Hug, Johan Dekker, Zhujun Bamboo Wang, Ted Ty
2023SyncArms: Gaze-Driven Target Object-oriented Manipulation for Parallel Operation of Robot Arms in Distributed Physical Environments.Koki Kawamura, Shunichi Kasahara, Masaaki Fukuoka, Katsutoshi Masai, Ryota Kondo, Maki Sugimoto
2023Town Hall Square.Christian Kaufmann
2023Hinemosu 30.Yuichiro Katsumoto
2023Crossed half-silvered Mirror Array: Fabrication and Evaluation of a See-Through Capable DIY Crossed Mirror Array.Kensuke Katori, Kenta Yamamoto, Ippei Suzuki, Tatsuki Fushimi, Yoichi Ochiai
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Comparable venues

Other A*/A conferences filed under the same field of research.