| 2019 | Conduit: a modern pipeline for the open source world. | Oliver Staeubli, Tim Hoff, Ryan Bland, Rebecca Hallac, Josh Smeltzer, Chris Rydalch, Karyn Buczek Monschein, Mark McGuire |
| 2019 | Foveated displays: toward classification of the emerging field. | Josef B. Spjut, Ben Boudaoud |
| 2019 | Liquid printed pneumatics. | Bjorn Sparrman, Schendy Kernizan, Jared Laucks, Skylar Tibbits, Christophe Guberan |
| 2019 | Fusion 360 and sketchbook as partners. | Jeffery Smith |
| 2019 | A look into five years of locomotion in virtual reality. | Alex Silkin |
| 2019 | 3D printing on fabric. | David Shorey |
| 2019 | Reconsideration of ouija board motion in terms of haptic illusions (IV): effect of haptic cue and another player. | Takahiro Shitara, Vibol Yem, Hiroyuki Kajimoto |
| 2019 | A ragdoll-less approach to physical animations of characters in vehicles. | Hyojong Shin, Mark Leadbeater, Ben Merrick |
| 2019 | Interactive cinematic scientific visualization in unity. | Jasmine Y. Shih, Kalina Borkiewicz, A. J. Christensen, Donna J. Cox |
| 2019 | Flood action VR: a virtual reality framework for disaster awareness and emergency response training. | Yusuf Sermet, Ibrahim Demir |
| 2019 | Entrain: Encouraging Social Interaction in Collective Music Making. | Hugo Scurto, Wanyu Liu, Benjamin Matuszewski, Frdric Bevilacqua, Jean-Louis Frechin, Uros Petrevski, Norbert Schnell |
| 2019 | Practical course on computing derivatives in code. | Craig A. Schroeder |
| 2019 | Procedural system assisted authoring of open-world content for Marvel's Spider-Man. | David Santiago |
| 2019 | IMVERSE LiveMaker: create and combine volumetric models into a complete 3D interactive scene inside VR. | Javier Bello Ruiz |
| 2019 | Display methods of projection augmented reality based on deep learning pose estimation. | Hyocheol Ro, Yoonjung Park, Jung-Hyun Byun, Tack-Don Han |
| 2019 | Voxel printing using procedural art-directable technologies. | Tor Robinson, William Furneaux |
| 2019 | Why you should(n't) build your own game engine. | Andrs Rivela |
| 2019 | Facial pipeline in playmobil: the movie. | Jeremy Ringard, Claude Levastre |
| 2019 | Capture4VR: from VR photography to VR video. | Christian Richardt, Peter Hedman, Ryan S. Overbeck, Brian Cabral, Robert Konrad, Steve Sullivan |
| 2019 | Optimizing large scale crowds in ralph breaks the internet. | Josh Richards, Le Joyce Tong, Moe El-Ali, Tuan Nguyen |
| 2019 | Immersive game for dental anesthesia training with haptic feedback. | Matheus Alberto de Oliveira Ribeiro, Allan Amaral Tori, Romero Tori, Ftima L. S. Nunes |
| 2019 | Color fundamentals for digital content creation, visualization & exploration. | Theresa-Marie Rhyne |
| 2019 | A transparent display with per-pixel color and opacity control. | T. J. Rhodes, Gavin Miller, Qi Sun, Daichi Ito, Li-Yi Wei |
| 2019 | A portal for managing reviews and beyond. | Danny Rerucha, Tommy Zhu, Andy Schott, Marley Gilb, Tracy Priest, Jennifer Brola, Blessan Abraham, Mark McGuire |
| 2019 | OceanGAN: a deep learning alternative to physics-based ocean rendering. | Christopher Ratto, Mimi Szeto, David Slocum, Kevin Del Bene |