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ACM SIG International Conference on Computer Graphics and Interactive Techniques

SIGGRAPH

A*

CORE rank

CORE rank (raw)

A*

Fields of research

Graphics, Augmented Reality and Games · Computer Vision and Multimedia Computation · Human-Centred Computing

Papers indexed

14,767

1974–2026

Papers per year

1974974 peak2026

SIGGRAPH papers

14,767 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2019Depth boost: extended depth reconstruction capability on volumetric display.Yamato Miyashita, Yasuhito Sawahata, Miwa Katayama, Kazuteru Komine
2019Remote control experiment with displaybowl and 360-degree video.Shio Miyafuji, Soichiro Toyohara, Toshiki Sato, Hideki Koike
2019CreativeAI: deep learning for graphics.Niloy J. Mitra, Iasonas Kokkinos, Paul Guerrero, Nils Thuerey, Vladimir G. Kim, Leonidas J. Guibas
2019From light to sound: prisms and auto-zoom lenses.Gianluca Memoli, Thomas J. Graham, Joshua T. Kybett, Arash Pouryazdan
2019Enhancement of CT images for visualization.Anam Mehmood, Ishtiaq Rasool Khan, Hassan Dawood, Hussain Dawood
2019Introduction to real-time ray tracing.Morgan McGuire, Peter Shirley, Chris Wyman
2019Preserving virtual reality artworks: a museum perspective.Jack McConchie, Tom Ensom
2019HeroMirror interactive: a gesture controlled augmented reality gaming experience.Tams Matuszka, Ferenc Czuczor, Zoltn Sstai
2019Computational fabrication.Wojciech Matusik, Adriana Schulz
2019Experiences of treating phantom limb pain using immersive virtual reality.James Marsh, Stephen Pettifer, Cliff Richardson, Jai Kulkarni
2019CubeHarmonic: a new musical instrument based on Rubik's cube with embedded motion sensor.Maria Mannone, Eri Kitamura, Jiawei Huang, Ryo Sugawara, Pascal Chiu, Yoshifumi Kitamura
20193D printing for mixed reality hands-on museum exhibit interaction.Laura Mann, Oleg Fryazinov
20193D aerial display with micro mirror array plate and reversed depth integral photography.Nahomi Maki, Toshiaki Yamanouchi, Kazuhisa Yanaka
2019PickHits: hitting experience generation with throwing motion via a handheld mechanical device.Azumi Maekawa, Seito Matsubara, Atsushi Hiyama, Masahiko Inami
2019Graph matching based anime colorization with multiple references.Akinobu Maejima, Hiroyuki Kubo, Takuya Funatomi, Tatsuo Yotsukura, Satoshi Nakamura, Yasuhiro Mukaigawa
2019Procedural approach to animation driven effects for Avengers: Endgame.Tobias Mack, Ashraf Ghoniem, Ruben Mayor, Gerardo Aguilera
2019Immersivemote: combining foveated AI and streaming for immersive remote operations.Pietro Lungaro, Konrad Tollmar
2019Visualization of ultra-thin semi-transparent metallic films by wave simulations and ray-tracing rendering.Wei Sen Loi, Kenneth J. Chau
2019ShapeSense: a 2D shape rendering VR device with moving surfaces that controls mass properties and air resistance.Yuhu Liu, Takeru Hashimoto, Shigeo Yoshida, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose
2019A scalable real-time many-shadowed-light rendering system.Bo Li
2019DeepLight: learning illumination for unconstrained mobile mixed reality.Chloe LeGendre, Wan-Chun Ma, Graham Fyffe, John Flynn, Laurent Charbonnel, Jay Busch, Paul E. Debevec
2019IR surface reflectance estimation and material type recognition using two-stream net and kinect camera.SeokYeong Lee, Hwasup Lim, Sang Chul Ahn, SeungKyu Lee
2019Multi-view facial capture using binary spherical gradient illumination.Alexander Lattas, Mingqian Wang, Stefanos Zafeiriou, Abhijeet Ghosh
2019Space walk: a combination of subtle redirected walking techniques integrated with gameplay and narration.Eike Langbehn, Frank Steinicke
2019HAPTIC PLASTeR: soft, thin, light and flexible haptic display using DEA composed of slide-ring material for daily life.Tadatoshi Kurogi, Yuji Yonehara, Roshan Lalintha Peiris, Takeshi Fujiwara, Kouta Minamizawa
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Comparable venues

Other A*/A conferences filed under the same field of research.