| 2019 | Depth boost: extended depth reconstruction capability on volumetric display. | Yamato Miyashita, Yasuhito Sawahata, Miwa Katayama, Kazuteru Komine |
| 2019 | Remote control experiment with displaybowl and 360-degree video. | Shio Miyafuji, Soichiro Toyohara, Toshiki Sato, Hideki Koike |
| 2019 | CreativeAI: deep learning for graphics. | Niloy J. Mitra, Iasonas Kokkinos, Paul Guerrero, Nils Thuerey, Vladimir G. Kim, Leonidas J. Guibas |
| 2019 | From light to sound: prisms and auto-zoom lenses. | Gianluca Memoli, Thomas J. Graham, Joshua T. Kybett, Arash Pouryazdan |
| 2019 | Enhancement of CT images for visualization. | Anam Mehmood, Ishtiaq Rasool Khan, Hassan Dawood, Hussain Dawood |
| 2019 | Introduction to real-time ray tracing. | Morgan McGuire, Peter Shirley, Chris Wyman |
| 2019 | Preserving virtual reality artworks: a museum perspective. | Jack McConchie, Tom Ensom |
| 2019 | HeroMirror interactive: a gesture controlled augmented reality gaming experience. | Tams Matuszka, Ferenc Czuczor, Zoltn Sstai |
| 2019 | Computational fabrication. | Wojciech Matusik, Adriana Schulz |
| 2019 | Experiences of treating phantom limb pain using immersive virtual reality. | James Marsh, Stephen Pettifer, Cliff Richardson, Jai Kulkarni |
| 2019 | CubeHarmonic: a new musical instrument based on Rubik's cube with embedded motion sensor. | Maria Mannone, Eri Kitamura, Jiawei Huang, Ryo Sugawara, Pascal Chiu, Yoshifumi Kitamura |
| 2019 | 3D printing for mixed reality hands-on museum exhibit interaction. | Laura Mann, Oleg Fryazinov |
| 2019 | 3D aerial display with micro mirror array plate and reversed depth integral photography. | Nahomi Maki, Toshiaki Yamanouchi, Kazuhisa Yanaka |
| 2019 | PickHits: hitting experience generation with throwing motion via a handheld mechanical device. | Azumi Maekawa, Seito Matsubara, Atsushi Hiyama, Masahiko Inami |
| 2019 | Graph matching based anime colorization with multiple references. | Akinobu Maejima, Hiroyuki Kubo, Takuya Funatomi, Tatsuo Yotsukura, Satoshi Nakamura, Yasuhiro Mukaigawa |
| 2019 | Procedural approach to animation driven effects for Avengers: Endgame. | Tobias Mack, Ashraf Ghoniem, Ruben Mayor, Gerardo Aguilera |
| 2019 | Immersivemote: combining foveated AI and streaming for immersive remote operations. | Pietro Lungaro, Konrad Tollmar |
| 2019 | Visualization of ultra-thin semi-transparent metallic films by wave simulations and ray-tracing rendering. | Wei Sen Loi, Kenneth J. Chau |
| 2019 | ShapeSense: a 2D shape rendering VR device with moving surfaces that controls mass properties and air resistance. | Yuhu Liu, Takeru Hashimoto, Shigeo Yoshida, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose |
| 2019 | A scalable real-time many-shadowed-light rendering system. | Bo Li |
| 2019 | DeepLight: learning illumination for unconstrained mobile mixed reality. | Chloe LeGendre, Wan-Chun Ma, Graham Fyffe, John Flynn, Laurent Charbonnel, Jay Busch, Paul E. Debevec |
| 2019 | IR surface reflectance estimation and material type recognition using two-stream net and kinect camera. | SeokYeong Lee, Hwasup Lim, Sang Chul Ahn, SeungKyu Lee |
| 2019 | Multi-view facial capture using binary spherical gradient illumination. | Alexander Lattas, Mingqian Wang, Stefanos Zafeiriou, Abhijeet Ghosh |
| 2019 | Space walk: a combination of subtle redirected walking techniques integrated with gameplay and narration. | Eike Langbehn, Frank Steinicke |
| 2019 | HAPTIC PLASTeR: soft, thin, light and flexible haptic display using DEA composed of slide-ring material for daily life. | Tadatoshi Kurogi, Yuji Yonehara, Roshan Lalintha Peiris, Takeshi Fujiwara, Kouta Minamizawa |