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ACM SIG International Conference on Computer Graphics and Interactive Techniques

SIGGRAPH

A*

CORE rank

CORE rank (raw)

A*

Fields of research

Graphics, Augmented Reality and Games · Computer Vision and Multimedia Computation · Human-Centred Computing

Papers indexed

14,767

1974–2026

Papers per year

1974974 peak2026

SIGGRAPH papers

14,767 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2019A procedural approach to creating second empire houses.Madison Kramer, Ergun Akleman
2019Eigen zoetrope.Gou Koutaki
2019Gaze-contingent ocular parallax rendering for virtual reality.Robert Konrad, Anastasios Angelopoulos, Gordon Wetzstein
2019Geometric computing with python.Sebastian Koch, Teseo Schneider, Francis Williams, Daniele Panozzo
2019Boosting VFX production with deep learning.Yanir Kleiman, Simon Pabst, Patrick Nagle
2019Matching prescription & visual acuity: towards AR for humans.Jonghyun Kim, Michael Stengel, Jui-Yi Wu, Ben Boudaoud, Josef B. Spjut, Kaan Aksit, Rachel A. Albert, Trey Greer, Youngmo Jeong, Ward Lopes, Zander Majercik, Peter Shirley, Morgan McGuire, David Luebke
2019Multi-task audio-driven facial animation.Youngsoo Kim, Shounan An, Youngbak Jo, Seungje Park, Shindong Kang, Insoo Oh, Duke Donghyun Kim
2019Physics-based character animation with cascadeur.Evgeniy Khapugin, Alexander Grishanin
2019Are we done with ray tracing?Alexander Keller, Timo Viitanen, Colin Barr-Brisebois, Christoph Schied, Morgan McGuire
2019My favorite samples.Alexander Keller, Iliyan Georgiev, Abdalla G. M. Ahmed, Per H. Christensen, Matt Pharr
2019Building modern VFX infrastructure.Natasha Kelkar
2019Noise reduction with image inpainting: an application in clinical data diagnosis.Jing Ke, Junwei Deng, Yizhou Lu
2019A method for rectifying inclination of panoramic images.Naoki Kawai
2019Fragment shadow: generating fragmented shadows with multi-projectors geometry and color calibration.Shunichi Kasahara, Satoru Higa, Akihiro Komori
2019Deepfovea: neural reconstruction for foveated rendering and video compression using learned natural video statistics.Anton Kaplanyan, Anton Sochenov, Thomas Leimkhler, Mikhail Okunev, Todd Goodall, Gizem Rufo
2019Flap flap away: animation cycle multiplexing.Sandy Kao, Simon Otto
2019Scented graphics: exploration in inkjet scented-printing.Yi-Ching Kang, Hiroki Nishino
2019Unsupervised incremental learning for hand shape and pose estimation.Pratik Kalshetti, Parag Chaudhuri
2019Optimizing rig manipulation with GPU and parallel evaluation.John Kahwaty, Walter Yoder, Andy Lin, Gene S. Lee, David Suroviec
2019The making of "Age of Sail".John Kahrs, Theresa Latzko, Cassidy J. Curtis, Scot Stafford
2019Puppeteered rain: interactive illusion of levitating water drops by position-dependent strobe projection.Shingo Kagami, Kotone Higuchi, Koichi Hashimoto
2019Meet in rain: a serious game to help the better appreciation of Chinese poems.Ye-Ning Jiang, Hiroki Nishino
2019Grasshopper: dreamworks environmental motion system.Chris De St. Jeor, Chris Michael, Kurt Phillips, Arunachalam Somasundaram
2019Global adaptive sampling hierarchies in production ray tracing.Keith Jeffery
2019Path tracing in production: part 2: making movies.Wenzel Jakob, Andrea Weidlich, Andrew Beddini, Rob Piek, Hanzhi Tang, Luca Fascione, Johannes Hanika
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Comparable venues

Other A*/A conferences filed under the same field of research.