ACM SIG International Conference on Computer Graphics and Interactive Techniques
SIGGRAPH
A*
CORE rank
CORE rank (raw)
A*
Fields of research
Graphics, Augmented Reality and Games · Computer Vision and Multimedia Computation · Human-Centred Computing
Papers indexed
14,767
1974–2026
Papers per year
1974974 peak2026
Most published authors
SIGGRAPH papers
14,767 records sourced from DBLP. Search titles, filter by year, sort by recency.
| Year | Title | Authors |
|---|---|---|
| 2019 | A procedural approach to creating second empire houses. | Madison Kramer, Ergun Akleman |
| 2019 | Eigen zoetrope. | Gou Koutaki |
| 2019 | Gaze-contingent ocular parallax rendering for virtual reality. | Robert Konrad, Anastasios Angelopoulos, Gordon Wetzstein |
| 2019 | Geometric computing with python. | Sebastian Koch, Teseo Schneider, Francis Williams, Daniele Panozzo |
| 2019 | Boosting VFX production with deep learning. | Yanir Kleiman, Simon Pabst, Patrick Nagle |
| 2019 | Matching prescription & visual acuity: towards AR for humans. | Jonghyun Kim, Michael Stengel, Jui-Yi Wu, Ben Boudaoud, Josef B. Spjut, Kaan Aksit, Rachel A. Albert, Trey Greer, Youngmo Jeong, Ward Lopes, Zander Majercik, Peter Shirley, Morgan McGuire, David Luebke |
| 2019 | Multi-task audio-driven facial animation. | Youngsoo Kim, Shounan An, Youngbak Jo, Seungje Park, Shindong Kang, Insoo Oh, Duke Donghyun Kim |
| 2019 | Physics-based character animation with cascadeur. | Evgeniy Khapugin, Alexander Grishanin |
| 2019 | Are we done with ray tracing? | Alexander Keller, Timo Viitanen, Colin Barr-Brisebois, Christoph Schied, Morgan McGuire |
| 2019 | My favorite samples. | Alexander Keller, Iliyan Georgiev, Abdalla G. M. Ahmed, Per H. Christensen, Matt Pharr |
| 2019 | Building modern VFX infrastructure. | Natasha Kelkar |
| 2019 | Noise reduction with image inpainting: an application in clinical data diagnosis. | Jing Ke, Junwei Deng, Yizhou Lu |
| 2019 | A method for rectifying inclination of panoramic images. | Naoki Kawai |
| 2019 | Fragment shadow: generating fragmented shadows with multi-projectors geometry and color calibration. | Shunichi Kasahara, Satoru Higa, Akihiro Komori |
| 2019 | Deepfovea: neural reconstruction for foveated rendering and video compression using learned natural video statistics. | Anton Kaplanyan, Anton Sochenov, Thomas Leimkhler, Mikhail Okunev, Todd Goodall, Gizem Rufo |
| 2019 | Flap flap away: animation cycle multiplexing. | Sandy Kao, Simon Otto |
| 2019 | Scented graphics: exploration in inkjet scented-printing. | Yi-Ching Kang, Hiroki Nishino |
| 2019 | Unsupervised incremental learning for hand shape and pose estimation. | Pratik Kalshetti, Parag Chaudhuri |
| 2019 | Optimizing rig manipulation with GPU and parallel evaluation. | John Kahwaty, Walter Yoder, Andy Lin, Gene S. Lee, David Suroviec |
| 2019 | The making of "Age of Sail". | John Kahrs, Theresa Latzko, Cassidy J. Curtis, Scot Stafford |
| 2019 | Puppeteered rain: interactive illusion of levitating water drops by position-dependent strobe projection. | Shingo Kagami, Kotone Higuchi, Koichi Hashimoto |
| 2019 | Meet in rain: a serious game to help the better appreciation of Chinese poems. | Ye-Ning Jiang, Hiroki Nishino |
| 2019 | Grasshopper: dreamworks environmental motion system. | Chris De St. Jeor, Chris Michael, Kurt Phillips, Arunachalam Somasundaram |
| 2019 | Global adaptive sampling hierarchies in production ray tracing. | Keith Jeffery |
| 2019 | Path tracing in production: part 2: making movies. | Wenzel Jakob, Andrea Weidlich, Andrew Beddini, Rob Piek, Hanzhi Tang, Luca Fascione, Johannes Hanika |
2,026–2,050 of 14,767← PreviousNext →
Comparable venues
Other A*/A conferences filed under the same field of research.