| 2019 | Transfantome: transformation into bodies of various scale and structure in multiple spaces. | Atsushi Izumihara, Tomoya Sasaki, Masahiro Ogino, Reona Takamura, Masahiko Inami |
| 2019 | EyeHacker: gaze-based automatic reality manipulation. | Daichi Ito, Sohei Wakisaka, Atsushi Izumihara, Tomoya Yamaguchi, Atsushi Hiyama, Masahiko Inami |
| 2019 | Biodigital: transform data to experience, beyond data visualization. | Takahito Ito, Csar A. Hidalgo |
| 2019 | Golf training system using sonification and virtual shadow. | Atsuki Ikeda, Yuka Tanaka, Dong-Hyun Hwang, Homare Kon, Hideki Koike |
| 2019 | Holding the shape in hair simulation. | Hayley N. Iben, Jacob Brooks, Christopher Bolwyn |
| 2019 | ChicMR: immersive mixed reality system using video-see-thru HMD and 3D LiDAR scanner. | Jin Ha Hwang, Hyukmin Kwon, Younguk Kim, Yong-Ho Lee, Jinbaek Kim, JungKyu Kim, Bum-Jae You |
| 2019 | On hybrid lagrangian-eulerian simulation methods: practical notes and high-performance aspects. | Yuanming Hu, Xinxin Zhang, Ming Gao, Chenfanfu Jiang |
| 2019 | Hierarchy models: building blocks for procedural rigging. | Michael Hutchinson, Sandy Kao, Kevin Ochs, Gilbert Davoud, Alex Powell |
| 2019 | Vox-cells: voxel-based visualization of volume data for enhanced understanding and exploration in virtual reality (VR). | Rowan T. Hughes, Campbell W. Strong, John B. McGhee |
| 2019 | Pieces of the past, maya treasure hunt: a virtual reality game experience. | Jiawei Huang |
| 2019 | Effectiveness of facial animated avatar and voice transformer in elearning programming course. | Rex Hsieh, Akihiko Shirai, Hisashi Sato |
| 2019 | The rigid body and fluid dynamics of LAIKA's "Missing Link". | David Horsley, Peter Stuart |
| 2019 | A low-discrepancy sampler that distributes monte carlo errors as a blue noise in screen space. | Eric Heitz, Laurent Belcour, Victor Ostromoukhov, David Coeurjolly, Jean-Claude Iehl |
| 2019 | Bone mother: the challenges of making an indie 3D printed film. | Dale Hayward |
| 2019 | An intuitive and educational programming tool with tangible blocks and AR. | Keisuke Hattori, Tatsunori Hirai |
| 2019 | Melody slot machine. | Masatoshi Hamanaka, Takayuki Nakatsuka, Shigeo Morishima |
| 2019 | Mesh-driven generation and animation of groomed feathers. | Rasmus Haapaoja, Christoph Genzwrker |
| 2019 | Geometric algebra and computer graphics. | Charles G. Gunn, Steven De Keninck |
| 2019 | Sliding the pieces into place: rigging the pigeons of spies in disguise. | James Gu, Ozgur Aydogdu, Steven Song |
| 2019 | Creating photoreal creatures that audiences can connect with. | Michael Gregory, Daniel Seddon |
| 2019 | Mesh wrap based on affine-invariant coordinates. | Fernando de Goes, Alonso Martinez |
| 2019 | A stretch-sensing soft glove for interactive hand pose estimation. | Oliver Glauser, Shihao Wu, Daniele Panozzo, Otmar Hilliges, Olga Sorkine-Hornung |
| 2019 | Deep learning: a crash course. | Andrew S. Glassner |
| 2019 | Practical measurement and modeling of spectral skin reflectance. | Yuliya Gitlina, Daljit Singh Dhillon, Giuseppe Claudio Guarnera, Abhijeet Ghosh |
| 2019 | Exploring color variations for vector graphics. | Sayan Ghosh, Jose Echevarria, Vineet Batra, Ankit Phogat |