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IEEE Conference on Virtual Reality and 3D User Interfaces

VR

A*

CORE rank

CORE rank (raw)

A*

Fields of research

Graphics, Augmented Reality and Games · Human-Centred Computing

Papers indexed

5,711

1993–2026

Papers per year

1993563 peak2026

VR papers

5,711 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2026Exploring Non-Euclidean Geometry Through Virtual and Real Experiences to Unlock Non-Experts' Intuition.Ma Mavromatis, Ronan Gaugne, Rmi Coulon, Valrie Gouranton
2026The Interface as a Markov Blanket: Reframing VR Interaction via the Free Energy Principle.Keigo Matsumoto
2026Preliminary Exploration of Sonification for Spatial Augmentation of Ball-Approach Dynamics and Timing in Tennis.Katsutoshi Masai, Hideo Saito
2026Exploring the Synergy of Combining eXtended Reality and a Robotic Arm for Supporting Scenarios of Remote Collaboration.Bernardo Marques, Joo Clemente, Joo Alves, Fbio Barros, Tiago Davi Oliveira de Arajo, Mateus Arajo, Eurico Pedrosa, Paulo Dias
2026Realizing the Potential of Pervasive Augmented Reality as a Tool to Support Newcomers on-Boarding and Remote Factory Visits.Bernardo Marques, Fbio Barros, Joo Alves, Pedro Reisinho, Mariana Leite, Tiago Coelho, Jorge Neves, Jorge Figueiredo, Duarte Almeida, Carlos Ferreira, Paulo Dias, Beatriz Sousa Santos
2026Virtual Human in Symmetrical Reality: A Mobile System for Human-AI Coexistence.Jiayu Mao, Zhenliang Zhang
2026When and What to Speak: An Autonomous Embodied Chat Agent in Symmetrical Reality.Jiayu Mao, Zhenliang Zhang
2026Emotion-Aware Bargaining System for Negotiation Training Based on Symmetrical Reality.Jiayu Mao, Zhenliang Zhang
2026Anchor-based Haptics: Portable Interfaces Leveraging Real Surfaces to Display Grounded Forces for 3D Shape Simulation in VR.Julien Manson, Anatole Lcuyer, Sylvain Dubois, Gry Casiez, Justine Saint-Aubert
2026Free-View XR Tours Using 3D Gaussian Splatting with an Avatar Guide.Mayura Manawadu, SeungWon Jeong, Lingxiao Li, Bin Chen, Taehyun Rhee
2026Embodied Learning of Fractions in Virtual Reality.Jens Maiero, Sara Becker, Birgit Brucker, Andreas Lachner, Peter Gerjets
2026AI-Powered Conversational Assistance in Augmented Reality for Multi-Step Tasks.Juliana H. Madritsch, Tomislav Duricic, Neven A. M. ElSayed, Simone Kopeinik, Eduardo E. Veas
2026Aftermath : AI-Human Asymmetry in VR Interaction.Yijia Li, Ling Zou, Richeng Liu
2026I Like the Way you Talk: Exploring Speech Influence on Social Priming Conversation Between Virtual Humans.Haomin Li, Shoulong Zhang, Jiahao Cui, Shuai Li, Aimin Hao
2026StrainGain: Neck Strain Amplifies Head Pointing in VR.Guanlin Li, Florian Weidner, Hans Gellersen, Haopeng Wang, Anam Ahmad Khan, Jinghui Hu
2026Walking in the Wild: Safe and Natural Redirected Walking in Open Physical Spaces.Xinda Liu, Qinyu Zhang, Guoqiang Yang, Yunchen Li, Jian Wu, Guohua Geng, Lili Wang
2026Scaled Mouse: An Efficient and Accurate Interaction Technique for 3D Docking in Seated VR.Xinpeng Liu, Di Bill Zhao, Wolfgang Stuerzlinger
2026TeachAnything: A Multimodal Crowdsourcing Platform for Training Embodied AI Agents in Symmetrical Reality.Zidong Liu, Rongkai Liu, Yue Li, Zhenliang Zhang
2026Symmetrical Reality-Based Large-Scale Simulation of Embodied Agents for the Evolutionary Virtual World.Rongkai Liu, Huiying Li, Yue Li, Zidong Liu, Zhenliang Zhang
2026MIFE: A Multimodal VR Immersive Training System for Fire Escape.Weijie Liu, Yalei Liu, Jiaxuan Gao, Zixuan Xie, Qiuyu Fu, Lu Lu, Jian Ma, Kun Li
2026User Prompting Strategies and Prompt Enhancement Methods for Open-Set Object Detection in XR Environments.Junfeng Lin, Yanming Xiu, Maria Gorlatova
2026AniXDim: Integrating Cross-Dimensional Interaction into Desktop Character Animation Workflows.Haihan Lin, Ye Pan, Nianlong Li, Wanjun Lv, Teng Han, Feng Tian
2026Dual-Map Spatial Augmentation for Collaborative VR Crisis Management.Hugo Lino, Ana Rita Rebelo, Rui Nbrega, Fernando Pedro Birra, Nuno Correia
2026PointShopVR: Immersive Authoring of Large Point Clouds in Virtual Reality.Tianfang Lin, Matthew McGinity, Stefan Gumhold
2026Real-Time Superquadric Representation of Cuboids and Cylinders Using Instant Surface Normal Map for Dynamic Object Integration in AR.Yohan Lim, Yoonseok Shin, Woontack Woo
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