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IEEE Conference on Virtual Reality and 3D User Interfaces

VR

A*

CORE rank

CORE rank (raw)

A*

Fields of research

Graphics, Augmented Reality and Games · Human-Centred Computing

Papers indexed

5,711

1993–2026

Papers per year

1993563 peak2026

VR papers

5,711 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2021MyChanges: Tools for the co-designing of housing transformations.Sara Eloy, Micaela Raposo, Fbio Costa, Pieter E. Vermaas
2021Understanding Emotional Expression with Haptic Feedback Vest Patterns and Immersive Virtual Reality.Aviv Elor, Asiiah Song, Sri Kurniawan
2021Investigation of Microcirculatory Effects of Experiencing Burning Hands in Augmented Reality.Daniel Eckhoff, Cecilia Li-Tsang, Gladys L. Y. Cheing, lvaro Cassinelli, Christian Sandor
2021[DC] Psychophysical Effects of Augmented Reality Experiences.Daniel Eckhoff
2021Impact of Avatar Anthropomorphism and Task Type on Social Presence in Immersive Collaborative Virtual Environments.Charlotte Dubosc, Geoffrey Gorisse, Olivier Christmann, Sylvain Fleury, Killian Poinsot, Simon Richir
2021Effect of Context and Distance Switching on Visual Performances in Augmented Reality.Mathilde Drouot, Nathalie Le Bigot, Jean-Louis de Bougrenet, Vincent Nourrit
2021Dynamic Density-based Redirected Walking Towards Multi-user Virtual Environments.Tianyang Dong, Yue Shen, Tieqi Gao, Jing Fan
2021All AR-Board: Seamless AR Marker Integration into Board Games.Jeremiah Diephuis, Georgi Kostov, Gabriel Mittermair
2021Diegetic Tool Management in a Virtual Reality Training Simulation.Patrick Dickinson, Andrew Cardwell, Adrian Parke, Kathrin Gerling, John C. Murray
2021Revisiting the Scene-Graph-as-Bus Concept: Inter-networking Heterogeneous Applications Using glTF Fragments.Jaspreet Singh Dhanjan, Anthony Steed
2021Text Selection in AR-HMD Using a Smartphone as an Input Device.Rajkumar Darbar, Joan Odicio-Vilchez, Thibault Lain, Arnaud Prouzeau, Martin Hachet
2021DCGH: Dynamic Computer Generated Holography for Speckle-Free, High Fidelity 3D Displays.Vincent R. Curtis, Nicholas W. Caira, Jiayi Xu, Asha Gowda Sata, Nicolas C. Pgard
2021Effects of Virtual Instructor's Facial Expressions in a 3D Game on Japanese Language Learning.Dixuan Cui, David Whittinghill, Atsushi Fukada, Christos Mousas, Nicoletta Adamo
2021Using Virtual Reality to Facilitate Common Operational Pictures' Representation.Aurlie Conges, Peipei Yang, Frdrick Bnaben, Jacob L. Graham
2021CAVE vs. HMD in Distance Perception.Tho Combe, Jean-Rmy Chardonnet, Frdric Mrienne, Jivka Ovtcharova
2021Towards Sneaking as a Playful Input Modality for Virtual Environments.Sebastian Cmentowski, Andrey Krekhov, Andr Zenner, Daniel Kucharski, Jens H. Krger
2021Unscripted Retargeting: Reach Prediction for Haptic Retargeting in Virtual Reality.Aldrich Clarence, Jarrod Knibbe, Maxime Cordeil, Michael Wybrow
2021Impossible Open Spaces: Exploring the Effects of Occlusion on the Noticeability of Self-Overlapping Virtual Environments.Claudiu-Bogdan Ciumedean, Cristian Patras, Mantas Cibulskis, Norbert Vradi, Niels Christian Nilsson
2021Revisiting Distance Perception with Scaled Embodied Cues in Social Virtual Reality.Zubin Datta Choudhary, Matthew Gottsacker, Kangsoo Kim, Ryan Schubert, Jeanine K. Stefanucci, Gerd Bruder, Gregory F. Welch
2021Walking Outside the Box: Estimation of Detection Thresholds for Non-Forward Steps.Yong-Hun Cho, Dae-Hong Min, Jin-Suk Huh, Se-Hee Lee, June-Seop Yoon, In-Kwon Lee
2021Effects of a handlebar on standing VR locomotion.Paul Chojecki, David Przewozny, Detlef Runde, Mustafa-Tevfik Lafci, Sebastian Bosse
2021Collaborative VR for Liver Surgery Planning using Wearable Data Gloves: An Interactive Demonstration.Vuthea Chheang, Vikram Apilla, Patrick Saalfeld, Christian Boedecker, Tobias Huber, Florentine Huettl, Hauke Lang, Bernhard Preim, Christian Hansen
2021Impossible Staircase: Vertically Real Walking in an Infinite Virtual Tower.Jen-Hao Cheng, Yi Chen, Ting-Yi Chang, Hsu-En Lin, Po-Yao Cosmos Wang, Lung-Pan Cheng
2021Mobile. Egocentric Human Body Motion Reconstruction Using Only Eyeglasses-mounted Cameras and a Few Body-worn Inertial Sensors.Young-Woon Cha, Husam Shaik, Qian Zhang, Fan Feng, Andrei State, Adrian Ilie, Henry Fuchs
2021Distance Estimation with Mobile Augmented Reality in Action Space: Effects of Animated Cues.Soumyajit Chakraborty, Jeanine K. Stefanucci, Sarah H. Creem-Regehr, Bobby Bodenheimer
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Comparable venues

Other A*/A conferences filed under the same field of research.