| 2020 | Group-Based Expert Walkthroughs: How Immersive Technologies Can Facilitate the Collaborative Authoring of Character Animation. | Ye Pan, Kenny Mitchell |
| 2020 | Affective Embodiment: Embodying emotions through postural representation in VR. | Swati Pandita, Jessica Yee, Andrea Stevenson Won |
| 2020 | Affective Embodiment: The effect of avatar appearance and posture representation on emotions in VR. | Swati Pandita |
| 2020 | Evaluating the Influence of the HMD, Usability, and Fatigue in 360VR Video Quality Assessments. | Marta Orduna, Pablo Prez, Csar Daz, Narciso Garca |
| 2020 | [DC] Quality, Presence, and Emotions in Virtual Reality Communications. | Marta Orduna |
| 2020 | Removal of the Infrared Light Reflection of Eyeglass Using Multi-Channel CycleGAN Applied for the Gaze Estimation Images. | Yoshikazu Onuki, Kosei Kudo, Itsuo Kumazawa |
| 2020 | Tactile Presentation Device Using Sound Wave Vibration. | Yudai Okamoto, Yoichi Yamazaki, Masataka Imura |
| 2020 | Investigation of the effect of virtual reality on postural stability in healthy adults. | Jinseok Oh, Christopher Curry, Arash Mahnan |
| 2020 | Windtherm Fire: An MR System for Experiencing Breathing Fire of a Dragon. | Yuta Ogiwara, Masatoshi Suzuki, Akihiro Matsuura |
| 2020 | Think Twice: The Influence of Immersion on Decision Making during Gambling in Virtual Reality. | Sebastian Oberdrfer, David Heidrich, Marc Erich Latoschik |
| 2020 | Augmented Reality Animals: Are They Our Future Companions? | Nahal Norouzi |
| 2020 | Recurrent Enhancement of Visual Comfort for Casual Stereoscopic Photography. | Yuzhen Niu, Qingyang Zheng, Wenxi Liu, Wenzhong Guo |
| 2020 | Manipulating Puppets in VR. | Michael Nitsche, Pierce McBride |
| 2020 | Magic Bounce: Playful Interaction on Superelastic Display. | Toshiki Nishino, Akihiro Matsuura |
| 2020 | CalorieCaptorGlass: Food Calorie Estimation based on Actual Size using HoloLens and Deep Learning. | Shu Naritomi, Keiji Yanai |
| 2020 | Virtual environment with smell using wearable olfactory display and computational fluid dynamics simulation. | Takamichi Nakamoto, Tatsuya Hirasawa, Yukiko Hanyu |
| 2020 | MeteorologyAR: A Mobile AR App to Increase Student Engagement and Promote Active Learning in a Large Lecture Class. | Scottie Murrell, Fang Wang, Eric M. Aldrich, Xinhao Xu |
| 2020 | Slicing-Volume: Hybrid 3D/2D Multi-target Selection Technique for Dense Virtual Environments. | Roberto A. Montao-Murillo, Cuong Nguyen, Rubaiat Habib Kazi, Sriram Subramanian, Stephen DiVerdi, Diego Martnez Plasencia |
| 2020 | Evaluating Virtual Reality Experiences Through Participant Choices. | Mara Murcia-Lpez, Tara Collingwoode-Williams, William Steptoe, Raz Schwartz, Timothy J. Loving, Mel Slater |
| 2020 | Real and Virtual Environment Mismatching Induces Arousal and Alters Movement Behavior. | Christos Mousas, Dominic Kao, Alexandros Koilias, Banafsheh Rekabdar |
| 2020 | The Effects of Virtual Audience Size on Social Anxiety during Public Speaking. | Fariba Mostajeran, Melik Berk Balci, Frank Steinicke, Simone Khn, Jrgen Gallinat |
| 2020 | Fostering fashion retail experiences through virtual reality and voice assistants. | Elena Morotti, Lorenzo Donatiello, Gustavo Marfia |
| 2020 | CARAI: A Formative Evaluation Methodology for VR Simulations. | Alec G. Moore, Xinyu Hu, Jessie Colette Eubanks, Afham Ahmed Aiyaz, Ryan P. McMahan |
| 2020 | A Formative Evaluation Methodology for VR Training Simulations. | Alec G. Moore, Xinyu Hu, Jessie Colette Eubanks, Afham Ahmed Aiyaz, Ryan P. McMahan |
| 2020 | Recognition of Emotional influence of a character. Experimental Design and Preliminary Results. | Juan Sebastin Vargas Molano, Nicols Casanova, Oscar Carrillo, Wilson J. Sarmiento |