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IEEE Conference on Virtual Reality and 3D User Interfaces

VR

A*

CORE rank

CORE rank (raw)

A*

Fields of research

Graphics, Augmented Reality and Games · Human-Centred Computing

Papers indexed

5,711

1993–2026

Papers per year

1993563 peak2026

VR papers

5,711 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2020Group-Based Expert Walkthroughs: How Immersive Technologies Can Facilitate the Collaborative Authoring of Character Animation.Ye Pan, Kenny Mitchell
2020Affective Embodiment: Embodying emotions through postural representation in VR.Swati Pandita, Jessica Yee, Andrea Stevenson Won
2020Affective Embodiment: The effect of avatar appearance and posture representation on emotions in VR.Swati Pandita
2020Evaluating the Influence of the HMD, Usability, and Fatigue in 360VR Video Quality Assessments.Marta Orduna, Pablo Prez, Csar Daz, Narciso Garca
2020[DC] Quality, Presence, and Emotions in Virtual Reality Communications.Marta Orduna
2020Removal of the Infrared Light Reflection of Eyeglass Using Multi-Channel CycleGAN Applied for the Gaze Estimation Images.Yoshikazu Onuki, Kosei Kudo, Itsuo Kumazawa
2020Tactile Presentation Device Using Sound Wave Vibration.Yudai Okamoto, Yoichi Yamazaki, Masataka Imura
2020Investigation of the effect of virtual reality on postural stability in healthy adults.Jinseok Oh, Christopher Curry, Arash Mahnan
2020Windtherm Fire: An MR System for Experiencing Breathing Fire of a Dragon.Yuta Ogiwara, Masatoshi Suzuki, Akihiro Matsuura
2020Think Twice: The Influence of Immersion on Decision Making during Gambling in Virtual Reality.Sebastian Oberdrfer, David Heidrich, Marc Erich Latoschik
2020Augmented Reality Animals: Are They Our Future Companions?Nahal Norouzi
2020Recurrent Enhancement of Visual Comfort for Casual Stereoscopic Photography.Yuzhen Niu, Qingyang Zheng, Wenxi Liu, Wenzhong Guo
2020Manipulating Puppets in VR.Michael Nitsche, Pierce McBride
2020Magic Bounce: Playful Interaction on Superelastic Display.Toshiki Nishino, Akihiro Matsuura
2020CalorieCaptorGlass: Food Calorie Estimation based on Actual Size using HoloLens and Deep Learning.Shu Naritomi, Keiji Yanai
2020Virtual environment with smell using wearable olfactory display and computational fluid dynamics simulation.Takamichi Nakamoto, Tatsuya Hirasawa, Yukiko Hanyu
2020MeteorologyAR: A Mobile AR App to Increase Student Engagement and Promote Active Learning in a Large Lecture Class.Scottie Murrell, Fang Wang, Eric M. Aldrich, Xinhao Xu
2020Slicing-Volume: Hybrid 3D/2D Multi-target Selection Technique for Dense Virtual Environments.Roberto A. Montao-Murillo, Cuong Nguyen, Rubaiat Habib Kazi, Sriram Subramanian, Stephen DiVerdi, Diego Martnez Plasencia
2020Evaluating Virtual Reality Experiences Through Participant Choices.Mara Murcia-Lpez, Tara Collingwoode-Williams, William Steptoe, Raz Schwartz, Timothy J. Loving, Mel Slater
2020Real and Virtual Environment Mismatching Induces Arousal and Alters Movement Behavior.Christos Mousas, Dominic Kao, Alexandros Koilias, Banafsheh Rekabdar
2020The Effects of Virtual Audience Size on Social Anxiety during Public Speaking.Fariba Mostajeran, Melik Berk Balci, Frank Steinicke, Simone Khn, Jrgen Gallinat
2020Fostering fashion retail experiences through virtual reality and voice assistants.Elena Morotti, Lorenzo Donatiello, Gustavo Marfia
2020CARAI: A Formative Evaluation Methodology for VR Simulations.Alec G. Moore, Xinyu Hu, Jessie Colette Eubanks, Afham Ahmed Aiyaz, Ryan P. McMahan
2020A Formative Evaluation Methodology for VR Training Simulations.Alec G. Moore, Xinyu Hu, Jessie Colette Eubanks, Afham Ahmed Aiyaz, Ryan P. McMahan
2020Recognition of Emotional influence of a character. Experimental Design and Preliminary Results.Juan Sebastin Vargas Molano, Nicols Casanova, Oscar Carrillo, Wilson J. Sarmiento
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Comparable venues

Other A*/A conferences filed under the same field of research.