| 2020 | Shaking Hands in Virtual Space: Recovery in Redirected Walking for Direct Interaction between Two Users. | Dae-Hong Min, Dong-Yong Lee, Yong-Hun Cho, In-Kwon Lee |
| 2020 | Within-System and Cross-System Behavior-Based Biometric Authentication in Virtual Reality. | Robert Miller, Natasha Kholgade Banerjee, Sean Banerjee |
| 2020 | Another day at the office: Visuohaptic schizophrenia VR simulation. | George Michalakis, Michail Pavlou, Giannis Gerogiannis, Vasilis Liapis, Ioanna Terzi, Apostolos Tsagarakis, Raphailia Asimakopoulou, Dimitris Bitzas, Konstantinos Moustakas |
| 2020 | HRTF Individualization using Deep Learning. | Riccardo Miccini, Simone Spagnol |
| 2020 | Design and Evaluation of Interaction Techniques Dedicated to Integrate Encountered-Type Haptic Displays in Virtual Environments. | Victor Mercado, Maud Marchal, Anatole Lcuyer |
| 2020 | Above Surface Interaction for Multiscale Navigation in Mobile Virtual Reality. | Tim Menzner, Travis Gesslein, Alexander Otte, Jens Grubert |
| 2020 | Detection Thresholds for Vertical Gains in VR and Drone-based Telepresence Systems. | Keigo Matsumoto, Eike Langbehn, Takuji Narumi, Frank Steinicke |
| 2020 | Perception of Walking Self-body Avatar Enhances Virtual-walking Sensation. | Yusuke Matsuda, Junya Nakamura, Tomohiro Amemiya, Yasushi Ikei, Michiteru Kitazaki |
| 2020 | VRiAssist: An Eye-Tracked Virtual Reality Low Vision Assistance Tool. | Sina Masnadi, Brian M. Williamson, Andrs N. Vargas Gonzlez, Joseph J. LaViola |
| 2020 | AffordIt!: A Tool for Authoring Object Component Behavior in VR. | Sina Masnadi, Andrs N. Vargas Gonzlez, Brian M. Williamson, Joseph J. LaViola |
| 2020 | Dependency Graph-based Reactivity for Virtual Environments. | Joo Paulo Oliveira Marum, J. Adam Jones, H. Conrad Cunningham |
| 2020 | Analyzing Pedestrian Behavior in Augmented Reality - Proof of Concept. | Philipp Maruhn, Andr Dietrich, Lorenz Prasch, Sonja Schneider |
| 2020 | A Low-cost Approach Towards Streaming 3D Videos of Large-scale Sport Events to Mixed Reality Headsets in Real-time. | Klaus Ludwig Fuchs, Prithvi Rajasekaran, Yongbin Sun, Klaus L. Fuchs |
| 2020 | Looking Also From Another Perspective: Exploring the Benefits of Alternative Views for Alignment Tasks. | Alejandro Martin-Gomez, Ulrich Eck, Javad Fotouhi, Nassir Navab |
| 2020 | Exploring the impact of 360° movie cuts in users' attention. | Carlos Maraes, Diego Gutierrez, Ana Serrano |
| 2020 | It Is Complicated: Interacting with Children in Social Virtual Reality. | Divine Maloney, Guo Freeman, Andrew C. Robb |
| 2020 | [DC] The Impact of Social Interactions on an Embodied Individual's Self-perception in Virtual Environments. | David Mal |
| 2020 | The Effect of Navigational Aids on Spatial Memory in Virtual Reality. | Shachar Maidenbaum, Ansh Patel, Tamara Gedankien, Joshua Jacobs |
| 2020 | Physics-based Concatenative Sound Synthesis of Photogrammetric models for Aural and Haptic Feedback in Virtual Environments. | Eduardo Magalhes, Joo Jacob, Niels C. Nilsson, Rolf Nordahl, Gilberto Bernardes |
| 2020 | Improving Free-Viewpoint Video Content Production Using RGB-Camera-Based Skeletal Tracking. | Andrew MacQuarrie, Anthony Steed |
| 2020 | Investigating Bubble Mechanism for Ray-Casting to Improve 3D Target Acquisition in Virtual Reality. | Yiqin Lu, Chun Yu, Yuanchun Shi |
| 2020 | Introducing Mental Workload Assessment for the Design of Virtual Reality Training Scenarios. | Tiffany Luong, Ferran Argelaguet, Nicolas Martin, Anatole Lcuyer |
| 2020 | Hand Motion with Eyes-free Interaction for Authentication in Virtual Reality. | Yujun Lu, Boyu Gao, Jinyi Long, Jian Weng |
| 2020 | Glanceable AR: Evaluating Information Access Methods for Head-Worn Augmented Reality. | Feiyu Lu, Shakiba Davari, Lee Lisle, Yuan Li, Doug A. Bowman |
| 2020 | Light Field Editing Propagation using 4D Convolutional Neural Networks. | Zhicheng Lu, Xiaoming Chen, Yuk Ying Chung, Zhibo Chen |