| 2020 | LiveDeep: Online Viewport Prediction for Live Virtual Reality Streaming Using Lifelong Deep Learning. | Xianglong Feng, Yao Liu, Sheng Wei |
| 2020 | Developing a VR tool for studying pedestrian movement and choice behavior. | Yan Feng, Dorine C. Duives, Serge P. Hoogendoorn |
| 2020 | Place in the World or Place on the Screen? Investigating the Effects of Augmented Reality Head -Up Display User Interfaces on Drivers' Spatial Knowledge Acquisition and Glance Behavior. | Nayara de Oliveira Faria, Joseph L. Gabbard, Missie Smith |
| 2020 | Evaluating Automotive Augmented Reality Head-up Display Effects on Driver Performance and Distraction. | Nayara de Oliveira Faria |
| 2020 | Potential Effects of Dynamic Parallax on Eyesight in Virtual Reality System. | Hui Fang, Dongdong Weng, Jie Guo, Ruiying Shen, Haiyan Jiang, Ziqi Tu |
| 2020 | Detection of Scaled Hand Interactions in Virtual Reality: The Effects of Motion Direction and Task Complexity. | Shaghayegh Esmaeili, Brett Benda, Eric D. Ragan |
| 2020 | Effects of Dark Mode Graphics on Visual Acuity and Fatigue with Virtual Reality Head-Mounted Displays. | Austin Erickson, Kangsoo Kim, Gerd Bruder, Gregory F. Welch |
| 2020 | Examining Whether Secondary Effects of Temperature-Associated Virtual Stimuli Influence Subjective Perception of Duration. | Austin Erickson, Gerd Bruder, Pamela J. Wisniewski, Gregory F. Welch |
| 2020 | A Tangible Spherical Proxy for Object Manipulation in Augmented Reality. | David Englmeier, Julia Drner, Andreas Butz, Tobias Hllerer |
| 2020 | Evaluation of Simulator Sickness for 360° Videos on an HMD Subject to Participants' Experience with Virtual Reality. | Majed Elwardy, Hans-Jrgen Zepernick, Yan Hu, Thi My Chinh Chu, Veronica Sundstedt |
| 2020 | Effect of marker location on user detection in omnidirectional images. | Ricardo Eiris, Brendan John, Eakta Jain, Masoud Gheisari |
| 2020 | Front Camera Eye Tracking for Mobile VR. | Panagiotis Drakopoulos, George Alex Koulieris, Katerina Mania |
| 2020 | Embodiment for the Difference: A VR Experience of Bipolar Disorder. | Jiahui Dong, Angshuman Mazumdar, Fu Chia Yang, Hung-Yu Chen, Shubin Han, Christos Mousas |
| 2020 | Dynamic Artificial Potential Fields for Multi-User Redirected Walking. | Tianyang Dong, Xianwei Chen, Yifan Song, Wenyuan Ying, Jing Fan |
| 2020 | Exploring Effects of Screen-Fixed and World-Fixed Annotation on Navigation in Virtual Reality. | James Dominic, Andrew C. Robb |
| 2020 | OnBodyVR: Virtual Reality Application with Eyes-free on-Body Interface Based on three Tracked Points. | Manuel Dixken, Tobias Schultze, Matthias Bues |
| 2020 | Farewell to Dawn: A Virtual Theatre Production. | Anna Dining, Joe Geigel |
| 2020 | Illustrating COLIBRI VR, an Open-Source Toolkit to Render Real-World Scenes in Virtual Reality. | Grgoire Dupont de Dinechin, Alexis Paljic |
| 2020 | Demonstrating COLIBRI VR, an Open-Source Toolkit to Render Real-World Scenes in Virtual Reality. | Grgoire Dupont de Dinechin, Alexis Paljic |
| 2020 | Presenting COLIBRI VR, an Open-Source Toolkit to Render Real-World Scenes in Virtual Reality. | Grgoire Dupont de Dinechin, Alexis Paljic |
| 2020 | From Real to Virtual: An Image-Based Rendering Toolkit to Help Bring the World Around Us Into Virtual Reality. | Grgoire Dupont de Dinechin, Alexis Paljic |
| 2020 | Neurophysiological Effects of Presence in Calm Virtual Environments. | Arindam Dey, Jane Phoon, Shuvodeep Saha, Chelsea Dobbins, Mark Billinghurst |
| 2020 | Precise and realistic grasping and manipulation in Virtual Reality without force feedback. | Thibauld Delrieu, Vincent Weistroffer, Jean-Pierre Gazeau |
| 2020 | Occlusion Management Techniques for Everyday Glanceable AR Interfaces. | Shakiba Davari, Feiyu Lu, Doug A. Bowman |
| 2020 | Towards Real Time Object Recognition For Context Awareness in Mixed Reality: A Machine Learning Approach. | Archi Dasgupta, Mark Manuel, Rifat Sabbir Mansur, Nabil Nowak, Denis Gracanin |