| 2020 | SPLAT: Spherical Localization and Tracking in Large Spaces. | Lewis Baker, Jonathan Ventura, Stefanie Zollmann, Steven Mills, Tobias Langlotz |
| 2020 | CasualStereo: Casual Capture of Stereo Panoramas with Spherical Structure-from-Motion. | Lewis Baker, Steven Mills, Stefanie Zollmann, Jonathan Ventura |
| 2020 | Immersive VR and Embodied Learning: The Role of Embodied Affordances in The Long-term Retention of Semantic Knowledge. | Mahda M. Bagher |
| 2020 | Interactive Navigation System in Mixed-Reality for Neurosurgery. | Ehsan Azimi, Ruby Liu, Camilo A. Molina, Judy Huang, Peter Kazanzides |
| 2020 | 3Dexterity: Finding your place in a 3-armed world. | Alexandre Audinot, Diane Dewez, Gwendal Fouch, Rebecca Fribourg, Thomas Howard, Flavien Lcuyer, Tiffany Luong, Victor Mercado, Adrien Reuzeau, Thomas Rinnert, Guillaume Vailland, Ferran Argelaguet |
| 2020 | AVoidX: An Augmented VR Game. | Rafail Athanasoulas, Prodromos Boutis, Anargyros Chatzitofis, Alexandros Doumanoglou, Petros Drakoulis, Leonidas Saroglou, Vladimiros Sterzentsenko, Nikolaos Zioulis, Dimitrios Zarpalas, Petros Daras |
| 2020 | Embodied Realistic Avatar System with Body Motions and Facial Expressions for Communication in Virtual Reality Applications. | Sahar A. Aseeri, Sebastian Marin, Richard N. Landers, Victoria Interrante, Evan Suma Rosenberg |
| 2020 | Impact of AR Display Context Switching and Focal Distance Switching on Human Performance: Replication on an AR Haploscope. | Mohammed Safayet Arefin, Nate Phillips, Alexander Plopski, Joseph L. Gabbard, J. Edward Swan II |
| 2020 | Real or surreal: A pilot study on creative idea generation in MR vs. VR. | anonymous |
| 2020 | GingerVR: An Open Source Repository of Cybersickness Reduction Techniques for Unity. | Samuel Ang, John Quarles |
| 2020 | Developing An AR Application For Neurosurgical Training: Lessons Learned For Medical Specialist Education. | Henrik Bjelke Andersson, Thomas Brresen, Ekaterina Prasolova-Frland, Simon McCallum, Jos Garca Estrada |
| 2020 | Virtual Reality for Safety and Independence in Everyday Activities. | Sarah E. Anderson |
| 2020 | Resizing of the peripersonal space for the seated for different step frequencies of vibrations at the soles. | Tomohiro Amemiya |
| 2020 | Design of Visual Deficit Simulation for Integration into a Geriatric Physical Diagnosis Course. | Drew Alexander, Thuy Nguyen, Patrick Keller, Jason Orlosky, Shilpa Brown, Elena Wood, Onyeka Ezenwoye, Wanda Jirau-Rosaly |
| 2020 | The Effect of a Foveated Field-of-view Restrictor on VR Sickness. | Isayas Berhe Adhanom, Nathan Navarro Griffin, Paul R. MacNeilage, Eelke Folmer |
| 2020 | A Qualitative Evaluation of Student Experience with a Virtual Heritage Application. | Claryse Adams, Daniel C. Cliburn, Joshua Salyers, Rukhsar Shiraz |
| 2020 | [DC] Resolving Cue Conflicts in Augmented Reality. | Haley Adams |
| 2020 | Recurrent R-CNN: Online Instance Mapping with context correlation. | Chen Wang, Yue Qi, Shuo Yang |
| 2020 | Accuracy of Commodity Finger Tracking Systems for Virtual Reality Head-Mounted Displays. | Daniel Schneider, Alexander Otte, Axel Simon Kublin, Alexander Martschenko, Per Ola Kristensson, Eyal Ofek, Michel Pahud, Jens Grubert |
| 2019 | Evaluation of a Virtual Reality-based Baseball Batting Training System Using Instantaneous Bat Swing Information. | Liyuan Zou, Takatoshi Higuchi, Haruo Noma, Roberto Lopez-Gulliver, Tadao Isaka |
| 2019 | A Non-Stationary Office Desk Substitution for Desk-Based and HMD-Projected Virtual Reality. | Daniel Zielasko, Benjamin Weyers, Torsten W. Kuhlen |
| 2019 | Travel Your Desk? An Office Desk Substitution and its Effects on Cybersickness, Presence and Performance in an HMD-based Exploratory Analysis Task. | Daniel Zielasko, Benjamin Weyers, Torsten W. Kuhlen |
| 2019 | Passive Haptic Menus for Desk-Based and HMD-Projected Virtual Reality. | Daniel Zielasko, Marcel Krger, Benjamin Weyers, Torsten W. Kuhlen |
| 2019 | Menus on the Desk? System Control in DeskVR. | Daniel Zielasko, Marcel Krger, Benjamin Weyers, Torsten W. Kuhlen |
| 2019 | A Mobile Augmented Reality Approach for Creating Dynamic Effects with Controlled Vector Fields. | Lifeng Zhu, Xijing Liu |