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IEEE Conference on Virtual Reality and 3D User Interfaces

VR

A*

CORE rank

CORE rank (raw)

A*

Fields of research

Graphics, Augmented Reality and Games · Human-Centred Computing

Papers indexed

5,711

1993–2026

Papers per year

1993563 peak2026

VR papers

5,711 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2020[DC] The Modulation of Peripersonal Space Boundaries in Immersive Virtual Environments.Lauren E. Buck
2020Avatar Driven VR Society Trends in Japan.Liudmila Bredikhina, Takayuki Kameoka, Shogo Shimbo, Akihiko Shirai
2020Towards Accessibility in VR - Development of an Affordable Motion Platform for Wheelchairs.Kilian Brachtendorf, Benjamin Weyers, Daniel Zielasko
2020Making it Simple: Expanding Access and Lowering Barriers to Novel Interaction Devices for Virtual and Augmented Reality.Brook Bowers, Andrew Rukangu, Kyle Johnsen
2020Map Displays and Landmark Effects on Wayfinding in Unfamiliar Environments.Sabah Boustila, Paul Milgram, Greg A. Jamieson
2020Immersive sonification of protein surface.Tifanie Bouchara, Matthieu Monts
2020Augmented Reality for the Manufacturing Industry: The Case of an Assembly Assistant.Carola Botto, Alberto Cannav, Daniele Cappuccio, Giada Morat, Amir Nematollahi Sarvestani, Paolo Ricci, Valentina Demarchi, Alessandra Saturnino
2020Usability of a Foreign Body Object Scenario in VR for Nursing Education.Benjamin S. Botha, Lizette de Wet, Yvonne Botma
2020Joint Dual-Tasking in VR: Outlining the Behavioral Design of Interactive Human Companions WhoWalk and Talk with a User.Andrea Bnsch, Torsten W. Kuhlen
2020Towards a Graphical User Interface for Exploring and Fine-Tuning Crowd Simulations.Andrea Bnsch, Marcel Jonda, Jonathan Ehret, Torsten W. Kuhlen
2020Framing the Scene: An Examination of Augmented Reality Head Worn Displays in Construction Assembly Tasks.Eric T. Bloomquist, Joseph L. Gabbard, Kyle Tanous, Yimin Qin, Tanyel Bulbul
2020On the Usage of the Simulator Sickness Questionnaire for Virtual Reality Research.Pauline Bimberg, Tim Weiker, Alexander Kulik
2020Comparative Evaluation of Viewing and Self-Representation on Passability Affordances to a Realistic Sliding Doorway in Real and Immersive Virtual Environments.Ayush Bhargava, Hannah Solini, Kathryn M. Lucaites, Jeffrey W. Bertrand, Andrew C. Robb, Christopher C. Pagano, Sabarish V. Babu
2020Influence of Perspective on Dynamic Tasks in Virtual Reality.Naval Bhandari, Eamonn O'Neill
2020SPA: Verbal Interactions between Agents and Avatars in Shared Virtual Environments using Propositional Planning.Andrew Best, Sahil Narang, Dinesh Manocha
2020Eye-Gaze Activity in Crowds: Impact of Virtual Reality and Density.Florian Berton, Ludovic Hoyet, Anne-Hlne Olivier, Julien Bruneau, Olivier Le Meur, Julien Pettr
2020Depth Augmented Omnidirectional Stereo for 6-DoF VR Photography.Tobias Bertel, Moritz Mhlhausen, Moritz Kappel, Paul Maximilian Bittner, Christian Richardt, Marcus A. Magnor
2020Audio-Visual Spatial Alignment Requirements of Central and Peripheral Object Events.Davide Berghi, Hanne Stenzel, Marco Volino, Adrian Hilton, Philip J. B. Jackson
2020Egocentric Sonification of Continuous Spatial Data in Situated Analytics.Markus Berger
2020Angular Dependence of the Spatial Resolution in Virtual Reality Displays.Ryan Beams, Brendan Collins, Andrea Seung Kim, Aldo Badano
2020Precision vs. Power Grip: A Comparison of Pen Grip Styles for Selection in Virtual Reality.Anil Ufuk Batmaz, Aunnoy K. Mutasim, Wolfgang Stuerzlinger
2020Touch the Wall: Comparison of Virtual and Augmented Reality with Conventional 2D Screen Eye-Hand Coordination Training Systems.Anil Ufuk Batmaz, Aunnoy K. Mutasim, Morteza Malekmakan, Elham Sadr, Wolfgang Stuerzlinger
2020Relative Room Size Judgments in Impossible Spaces.Catherine Barwulor, Andrew C. Robb
2020Narrative and Spatial Design through Immersive Music and Audio.Joey Bargsten
2020Kinetic Skin: Feasibility and Implementation of Bare Skin Tracking of Hand and Body Joints for 3D User Interfaces.Amy Banic, Erik Horwitz, Clement Zheng
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Comparable venues

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