| 2019 | Simulating Water Resistance in a Virtual Underwater Experience Using a Visual Motion Delay Effect. | Eun-Cheol Lee, Yong-Hun Cho, In-Kwon Lee |
| 2019 | Real-time Optimal Planning for Redirected Walking Using Deep Q-Learning. | Dang-Yang Lee, Yang-Hun Cho, In-Kwon Lee |
| 2019 | Virtual Agent Positioning Driven by Scene Semantics in Mixed Reality. | Yining Lang, Wei Liang, Lap-Fai Yu |
| 2019 | Real-Time Panoramic Depth Maps from Omni-directional Stereo Images for 6 DoF Videos in Virtual Reality. | Po Kong Lai, Shuang Xie, Jochen Lang, Robert Laqarure |
| 2019 | Enhanced Geometric Techniques for Point Marking in Model-Free Augmented Reality. | Wallace Santos Lages, Yuan Li, Lee Lisle, Feiyu Lu, Tobias Hllerer, Doug A. Bowman |
| 2019 | Frames to Zones: Applying Mise-en-Scne Techniques in Cinematic Virtual Reality. | Adam Kvisgaard, Sune llgaard Klem, Thomas Lund Nielsen, Eoin Ivan Rafferty, Niels Christian Nilsson, Emil Rosenlund Heg, Rolf Nordahl |
| 2019 | PeriText: Utilizing Peripheral Vision for Reading Text on Augmented Reality Smart Glasses. | Pin-Sung Ku, Yu-Chih Lin, Yi-Hao Peng, Mike Y. Chen |
| 2019 | RetroTracker: Upgrading Existing Virtual Reality Tracking Systems. | Kylee M. Krzanich, Eric Whitmire, Michael Stengel, Michael Kass, Kaan Aksit, David Luebke |
| 2019 | ICthroughVR: Illuminating Cataracts through Virtual Reality. | Katharina Krsl, Carmine Elvezio, Michael Wimmer, Matthias Hrbe, Steven Feiner, Sonja Karst |
| 2019 | Human, Virtual Human, Bump! A Preliminary Study on Haptic Feedback. | Claudia Krogmeier, Christos Mousas, David Whittinghill |
| 2019 | An Educational Augmented Reality Application for Elementary School Students Focusing on the Human Skeletal System. | Malek El Kouzi, Abdihakim Mao, Diego Zambrano |
| 2019 | Immersive Training: Outcomes from Small Scale AR/VR Pilot-Studies. | Konstantinos Koumaditis, Sarune Venckute, Frederik S. Jensen, Francesco Chinello |
| 2019 | Augmented Concentration: Concentration Improvement by Visual Noise Reduction with a Video See-Through HMD. | Masaki Koshi, Nobuchika Sakata, Kiyoshi Kiyokawa |
| 2019 | wavEMS: Improving Signal Variation Freedom of Electrical Muscle Stimulation. | Michinari Kono, Jun Rekimoto |
| 2019 | Scrambled Body: A Method to Compare Full Body Illusion and Illusory Body Ownership of Body Parts. | Ryota Kondo, Maki Sugimoto, Masahiko Inami, Michiteru Kitazaki |
| 2019 | The Effects of Tactile Gestalt on Generating Velvet Hand Illusion. | Hiraku Komura, Masahiro Ohka |
| 2019 | Passenger Anxiety when Seated in a Virtual Reality Self-Driving Car. | Alexandros Koilias, Christos Mousas, Banafsheh Rekabdar, Christos-Nikolaos Anagnostopoulos |
| 2019 | Text Presentation for Augmented Reality Applications in Dual-Task Situations. | Elisa Maria Klose, Nils Adrian Mack, Jens Hegenberg, Ludger Schmidt |
| 2019 | Research Framework for Immersive Virtual Field Trips. | Alexander Klippel, Jiayan Zhao, Danielle Oprean, Jan Oliver Wallgrn, Jack Shen-Kuen Chang |
| 2019 | Warping Space and Time-Reviving Educational Tools of the 19th Century. | Alexander Klippel, Jan Oliver Wallgrn, Arif Masrur, Jiayan Zhao, Peter C. LaFemina |
| 2019 | Muscleblazer: Force-Feedback Suit for Immersive Experience. | Yusuke Kishishita, Swagata Das, Antonio Vega Ramirez, Chetan Thakur, Ramin Tadayon, Yuichi Kurita |
| 2019 | Can Transparent Virtual Objects Be Represented Realistically on OST-HMDs? | Yuto Kimura, Shinnosuke Manabe, Sei Ikeda, Asako Kimura, Fumihisa Shibata |
| 2019 | VR-MOOCs: A Learning Management System for VR Education. | Hyundo Kim, Sukgyu Nah, Jaeyoung Oh, Hokyoung Ryu |
| 2019 | The Influence of Body Position on Presence When Playing a Virtual Reality Game. | Aelee Kim, Minyoung Kwon, Minha Chang, Sunkyue Kim, Dahei Jung, Kyoungmin Lee |
| 2019 | Immersive Spatial Audio Reproduction for VR/AR Using Room Acoustic Modelling from 360° Images. | Hansung Kim, Luca Hernaggi, Philip J. B. Jackson, Adrian Hilton |