| 2016 | The effect of multi-sensory cues on performance and experience during walking in immersive virtual environments. | Mi Feng, Arindam Dey, Robert W. Lindeman |
| 2016 | Exploring the perception of co-location errors during tool interaction in visuo-haptic augmented reality. | Ulrich Eck, Liem Hoang, Christian Sandor, Goshiro Yamamoto, Takafumi Taketomi, Hirokazu Kato, Hamid Laga |
| 2016 | Towards understanding the capability of spatial audio feedback in virtual environments for people with visual impairments. | Miao Dong, Rongkai Guo |
| 2016 | Depth-based 3D gesture multi-level radial menu for virtual object manipulation. | Matthew M. Davis, Joseph L. Gabbard, Doug A. Bowman, Denis Gracanin |
| 2016 | Animated self-avatars for motor rehabilitation applications that are biomechanically accurate, low-latency and easy to use. | Mikael Dallaire-Cote, Philippe Charbonneau, Sara St-Pierre Cote, Rachid Aissaoui, David R. Labb |
| 2016 | Exploring social presence transfer in real-virtual human interaction. | Salam Daher, Kangsoo Kim, Myungho Lee, Andrew Raij, Ryan Schubert, Jeremy N. Bailenson, Greg Welch |
| 2016 | Refined experiment of the altered human joystick for user cohabitation in multi-stereocopic immersive CVEs. | Weiya Chen, Nicolas Ladeveze, Cline Clavel, Patrick Bourdot |
| 2016 | When the giant meets the ant an asymmetric approach for collaborative and concurrent object manipulation in a multi-scale environment. | Morgan Le Chnchal, Jrmy Lacoche, Jrme Royan, Thierry Duval, Valrie Gouranton, Bruno Arnaldi |
| 2016 | Vishnu: virtual immersive support for HelpiNg users an interaction paradigm for collaborative remote guiding in mixed reality. | Morgan Le Chnchal, Thierry Duval, Valrie Gouranton, Jrme Royan, Bruno Arnaldi |
| 2016 | Batmen - Hybrid collaborative object manipulation using mobile devices. | Marcio Cabral, Gabriel Roque, Mario Nagamura, Andre Montes, Eduardo Zilles Borba, Celso Setsuo Kurashima, Marcelo Knrich Zuffo |
| 2016 | VR THOR - Virtual reality training with hotstick on operations risks. | Marcio Cabral, Olavo Belloc, Andre Montes, Eduardo Zilles Borba, Marcelo Knrich Zuffo |
| 2016 | Integrating videos with LIDAR scans for virtual reality. | Giang Bui, Brittany Morago, Truc Le, Kevin Karsch, Zheyu Lu, Ye Duan |
| 2016 | Vocational training with immersive virtual reality for individuals with autism: towards better design practices. | Lal Bozgeyikli, Evren Bozgeyikli, Andrew Raij, Redwan Alqasemi, Srinivas Katkoori, Rajiv V. Dubey |
| 2016 | New hybrid projection to widen the vertical field of view with large screen to improve the perception of personal space in architectural project review. | Sabah Boustila, Antonio Capobianco, Olivier Gnevaux, Dominique Bechmann |
| 2016 | Virtual energy center for teaching alternative energy technologies. | Christoph W. Borst, Kenneth A. Ritter, Terrence L. Chambers |
| 2016 | A fully immersive virtual model to explore archaeological sites. | Eduardo Zilles Borba, Marcio Cabral, Roseli de Deus Lopes, Marcelo Knrich Zuffo, Regis Kopper |
| 2016 | Automatic generation of world in miniatures for realistic architectural immersive virtual environments. | Andrea Bnsch, Sebastian Freitag, Torsten W. Kuhlen |
| 2016 | Induction of linear and circular vection in real and virtual worlds. | Bobby Bodenheimer, Yiming Wang, Divine Maloney, John J. Rieser |
| 2016 | Capstone speaker: Agents? Seriously. | Timothy W. Bickmore |
| 2016 | Interactive and adaptive data-driven crowd simulation: User study. | Aniket Bera, Sujeong Kim, Dinesh Manocha |
| 2016 | Multimodal adaptive social interaction in virtual environment (MASI-VR) for children with Autism spectrum disorders (ASD). | Esubalew Bekele, Joshua W. Wade, Dayi Bian, Jing Fan, Amy Swanson, Zachary Warren, Nilanjan Sarkar |
| 2016 | Exploration of kinesthetic gaming for enhancing elementary math education using culturally responsive teaching methodologies. | Angelos Barmpoutis, Qianwen Ding, Lisa Anthony, Wanda Eugene, Marko Suvajdzic |
| 2016 | An accessible platform for everyday educational virtual reality. | Catherine Ball, Kyle Johnsen |
| 2016 | General Chair Message. | Sabarish V. Babu, Sabine Coquillart, Larry F. Hodges, Zachary Wartell |
| 2016 | The redirected walking toolkit: a unified development platform for exploring large virtual environments. | Mahdi Azmandian, Timofey Grechkin, Mark T. Bolas, Evan A. Suma |