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IEEE Conference on Virtual Reality and 3D User Interfaces

VR

A*

CORE rank

CORE rank (raw)

A*

Fields of research

Graphics, Augmented Reality and Games · Human-Centred Computing

Papers indexed

5,711

1993–2026

Papers per year

1993563 peak2026

VR papers

5,711 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2016Redirected head gaze to support AR meetings distributed over heterogeneous environments.Taeheon Kim, Ashwin Kachhara, Blair MacIntyre
2016Casting shadows: Ecological interface design for augmented reality pedestrian collision warning.Hyungil Kim, Jessica D. Isleib, Joseph L. Gabbard
2016Interactive and adaptive data-driven crowd simulation.Sujeong Kim, Aniket Bera, Andrew Best, Rohan Chabra, Dinesh Manocha
2016VR device time - Hi-precision time management by synchronizing times between devices and host PC through USB.Ryugo Kijima, Katsuya Yamaguchi
2016Measurement of Head Mounted Display's latency in rotation and side effect caused by lag compensation by simultaneous observation - An example result using Oculus Rift DK2.Ryugo Kijima, Kento Miyajima
2016Effect of head mounted display latency on human stability during quiescent standing on one foot.Soma Kawamura, Ryugo Kijima
2016Space-sharing AR interaction on multiple mobile devices with a depth camera.Yuki Kaneto, Takashi Komuro
2016Depth perception in mirrors: The effects of video-based augmented reality in driver's side view mirrors.Valerie Kane, Missie Smith, Gary E. Burnett, Joseph L. Gabbard, David R. Large
2016A calibration method for optical see-through head-mounted displays with a depth camera.Hanseul Jun, Gunhee Kim
2016Personality differences predict decision-making in an accident situation in virtual driving.Ui Jong Ju, June Kang, Christian Wallraven
2016Acting together: Joint pedestrian road crossing in an immersive virtual environment.Yuanyuan Jiang, Pooya Rahimian, Elizabeth E. O'Neal, Jodie M. Plumert, Junghum Paul Yon, Joseph K. Kearney, Luke Franzen
2016Groupnect: Integrating group interaction into large display system.Hao Jiang, Chang Gao, Tianlu Mao, Hui Li, Zhaoqi Wang
2016OST Rift: Temporally consistent augmented reality with a consumer optical see-through head-mounted display.Yuta Itoh, Jason Orlosky, Manuel J. Huber, Kiyoshi Kiyokawa, Gudrun Klinker
2016Monochrome glove: A robust real-time hand gesture recognition method by using a fabric glove with design of structured markers.Hidetoshi Ishiyama, Shuichi Kurabayashi
2016Vestibulohaptic passive stimulation for a walking sensation.Yasushi Ikei, Shunki Kato, Kohei Komase, Shogo Imao, Sho Sakurai, Tomohiro Amemiya, Michiteru Kitazaki, Koichi Hirota
2016A realistic walking model for enhancing redirection in virtual reality.Courtney Hutton, Evan A. Suma
2016A lightweight electrotactile feedback device for grasp improvement in immersive virtual environments.Johannes Hummel, Janki Dodiya, Laura Eckardt, Robin Wolff, Andreas Gerndt, Torsten W. Kuhlen
2016De-escalation training in an augmented virtuality space.Charles E. Hughes, Kathleen M. Ingraham
2016Program chair message.Tobias Hllerer, Victoria Interrante, Anatole Lcuyer, Evan A. Suma
2016Interaction with virtual object using deformable hand.Koichi Hirota, Kazuyoshi Tagawa
2016Olfactory display using surface acoustic wave device and micropumps for wearable applications.Kazuki Hashimoto, Takamichi Nakamoto
2016Psychophysical influence on temperature perception by mixed-reality visual stimulation.Satoshi Hashiguchi, Fumihisa Shibata, Asako Kimura
2016Recognition and pose estimation of primitive shapes from depth images for spatial augmented reality.Ryo Hachiuma, Hideo Saito
2016Automatic identification of rigidly linked 6DoF sensors.Jake Fountain, Shamus P. Smith
2016Visual feedback to improve the accessibility of head-mounted displays for persons with balance impairments.Sharif Mohammad Shahnewaz Ferdous, Imtiaz Muhammad Arafat, John Quarles
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Comparable venues

Other A*/A conferences filed under the same field of research.