| 2016 | Redirected head gaze to support AR meetings distributed over heterogeneous environments. | Taeheon Kim, Ashwin Kachhara, Blair MacIntyre |
| 2016 | Casting shadows: Ecological interface design for augmented reality pedestrian collision warning. | Hyungil Kim, Jessica D. Isleib, Joseph L. Gabbard |
| 2016 | Interactive and adaptive data-driven crowd simulation. | Sujeong Kim, Aniket Bera, Andrew Best, Rohan Chabra, Dinesh Manocha |
| 2016 | VR device time - Hi-precision time management by synchronizing times between devices and host PC through USB. | Ryugo Kijima, Katsuya Yamaguchi |
| 2016 | Measurement of Head Mounted Display's latency in rotation and side effect caused by lag compensation by simultaneous observation - An example result using Oculus Rift DK2. | Ryugo Kijima, Kento Miyajima |
| 2016 | Effect of head mounted display latency on human stability during quiescent standing on one foot. | Soma Kawamura, Ryugo Kijima |
| 2016 | Space-sharing AR interaction on multiple mobile devices with a depth camera. | Yuki Kaneto, Takashi Komuro |
| 2016 | Depth perception in mirrors: The effects of video-based augmented reality in driver's side view mirrors. | Valerie Kane, Missie Smith, Gary E. Burnett, Joseph L. Gabbard, David R. Large |
| 2016 | A calibration method for optical see-through head-mounted displays with a depth camera. | Hanseul Jun, Gunhee Kim |
| 2016 | Personality differences predict decision-making in an accident situation in virtual driving. | Ui Jong Ju, June Kang, Christian Wallraven |
| 2016 | Acting together: Joint pedestrian road crossing in an immersive virtual environment. | Yuanyuan Jiang, Pooya Rahimian, Elizabeth E. O'Neal, Jodie M. Plumert, Junghum Paul Yon, Joseph K. Kearney, Luke Franzen |
| 2016 | Groupnect: Integrating group interaction into large display system. | Hao Jiang, Chang Gao, Tianlu Mao, Hui Li, Zhaoqi Wang |
| 2016 | OST Rift: Temporally consistent augmented reality with a consumer optical see-through head-mounted display. | Yuta Itoh, Jason Orlosky, Manuel J. Huber, Kiyoshi Kiyokawa, Gudrun Klinker |
| 2016 | Monochrome glove: A robust real-time hand gesture recognition method by using a fabric glove with design of structured markers. | Hidetoshi Ishiyama, Shuichi Kurabayashi |
| 2016 | Vestibulohaptic passive stimulation for a walking sensation. | Yasushi Ikei, Shunki Kato, Kohei Komase, Shogo Imao, Sho Sakurai, Tomohiro Amemiya, Michiteru Kitazaki, Koichi Hirota |
| 2016 | A realistic walking model for enhancing redirection in virtual reality. | Courtney Hutton, Evan A. Suma |
| 2016 | A lightweight electrotactile feedback device for grasp improvement in immersive virtual environments. | Johannes Hummel, Janki Dodiya, Laura Eckardt, Robin Wolff, Andreas Gerndt, Torsten W. Kuhlen |
| 2016 | De-escalation training in an augmented virtuality space. | Charles E. Hughes, Kathleen M. Ingraham |
| 2016 | Program chair message. | Tobias Hllerer, Victoria Interrante, Anatole Lcuyer, Evan A. Suma |
| 2016 | Interaction with virtual object using deformable hand. | Koichi Hirota, Kazuyoshi Tagawa |
| 2016 | Olfactory display using surface acoustic wave device and micropumps for wearable applications. | Kazuki Hashimoto, Takamichi Nakamoto |
| 2016 | Psychophysical influence on temperature perception by mixed-reality visual stimulation. | Satoshi Hashiguchi, Fumihisa Shibata, Asako Kimura |
| 2016 | Recognition and pose estimation of primitive shapes from depth images for spatial augmented reality. | Ryo Hachiuma, Hideo Saito |
| 2016 | Automatic identification of rigidly linked 6DoF sensors. | Jake Fountain, Shamus P. Smith |
| 2016 | Visual feedback to improve the accessibility of head-mounted displays for persons with balance impairments. | Sharif Mohammad Shahnewaz Ferdous, Imtiaz Muhammad Arafat, John Quarles |