Skip to content

IEEE Conference on Virtual Reality and 3D User Interfaces

VR

A*

CORE rank

CORE rank (raw)

A*

Fields of research

Graphics, Augmented Reality and Games · Human-Centred Computing

Papers indexed

5,711

1993–2026

Papers per year

1993563 peak2026

VR papers

5,711 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2016Simultaneous mapping and redirected walking for ad hoc free walking in virtual environments.Thomas Nescher, Markus Zank, Andreas M. Kunz
2016Measurement of wind direction perception by the entire head.Takuya Nakano, Yasuyuki Yanagida
2016Fast and accurate relocalization for keyframe-based SLAM using geometric model selection.Atsunori Moteki, Nobuyasu Yamaguchi, Ayu Karasudani, Toshiyuki Yoshitake
2016Rethinking temporospatiality in everyday virtual environments.Ahmed E. Mostafa, Won Hyung A. Ryu, Sonny Chan, Ehud Sharlin, Mario Costa Sousa
2016Evaluation of hand and stylus based calibration for optical see-through head-mounted displays using leap motion.Kenneth R. Moser, J. Edward Swan II
2016Calibration and interaction in optical see-through augmented reality using leap motion.Kenneth R. Moser, Sujan Anreddy, J. Edward Swan II
2016A handy system for natural composition of CG and real scene with real-time reflection of lighting changes.Hirofumi Morioka, Hidehiko Okubo, Hideki Mitsumine
2016Through the eyes of a bystander: The promise and challenges of VR as a bullying prevention tool.Kelly A. McEvoy, Oyewole Oyekoya, Adrienne Holz Ivory, James D. Ivory
2016VR study of human-multicopter interaction in a residential setting.Thiago Marinho, Arun Lakshmanan, Venanzio Cichella, Christopher Widdowson, Hang Cui, Robert Mitchell Jones, Bentic Sebastian, Camille Goudeseune
2016Using projection AR to add design studio pedagogy to a CS classroom.Blair MacIntyre, Dingtian Zhang, Ryan Jones, Amber Solomon, Elizabeth DiSalvo, Mark Guzdial
2016FaceBo: Real-time face and body tracking for faithful avatar synthesis.Jean-Luc Lugrin, David Zilch, Daniel Roth, Gary Bente, Marc Erich Latoschik
2016An intelligent multimodal mixed reality real-time strategy game.Sascha Link, Berit Barkschat, Chris Zimmerer, Martin Fischbach, Dennis Wiebusch, Jean-Luc Lugrin, Marc Erich Latoschik
2016The effect of realism on the virtual hand illusion.Lorraine Lin, Sophie Jrg
2016Effects of vibrotactile stimulation during virtual sandboarding.Stine L. R. Lind, Lui Thomsen, Mie C. S. Egeberg, Niels C. Nilsson, Rolf Nordahl, Stefania Serafin
2016A low-cost, low-latency approach to dynamic immersion in occlusive head-mounted displays.Robert W. Lindeman
2016Keynote speaker: Towards immersive multimodal display: Interactive auditory rendering for complex virtual environments.Ming C. Lin
2016The wobbly table: Increased social presence via subtle incidental movement of a real-virtual table.Myungho Lee, Kangsoo Kim, Salam Daher, Andrew Raij, Ryan Schubert, Jeremy N. Bailenson, Greg Welch
2016Effects of field of regard and stereoscopy and the validity of MR simulation for visual analysis of scientific data.Wallace Santos Lages, Bireswar Laha, Wesley Miller, Johannes Novotny, David H. Laidlaw, John J. Socha, Doug A. Bowman
2016Influence by others' opinions: Social pressure from agents in immersive virtual environments.Christos Kyrlitsias, Despina Michael
2016A multi-modal interactive tablet with tactile feedback, rear and lateral operation for maximum front screen visibility.Itsuo Kumazawa, Shu Yano, Souma Suzuki, Shunsuke Ono
2016The Amnesia Atlas VR. A photographic media interface as memory-prosthesis.Volker Kuchelmeister, Jill Bennett
2016Control methods in a supernatural flight simulator.Dennis Krupke, Paul Lubos, Lena Demski, Jonas Brinkhoff, Gregor Weber, Fabian Willke, Frank Steinicke
2016Head mounted projection for enhanced gaze in social interactions.David M. Krum, Sin-Hwa Kang, Thai Phan, Lauren Cairco Dukes, Mark T. Bolas
2016Gaze prediction using machine learning for dynamic stereo manipulation in games.George Alex Koulieris, George Drettakis, Douglas W. Cunningham, Katerina Mania
2016Neozoa: An immersive, interactive sandbox for the study of competing.Andreas Knote, Sarah Edenhofer, Sebastian von Mammen
4,1264,150 of 5,711← PreviousNext →

Comparable venues

Other A*/A conferences filed under the same field of research.