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IEEE Conference on Virtual Reality and 3D User Interfaces

VR

A*

CORE rank

CORE rank (raw)

A*

Fields of research

Graphics, Augmented Reality and Games · Human-Centred Computing

Papers indexed

5,711

1993–2026

Papers per year

1993563 peak2026

VR papers

5,711 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2016Evaluating wide-field-of-view augmented reality with mixed reality simulation.Donghao Ren, Tibor Goldschwendt, YunSuk Chang, Tobias Hllerer
2016Faster feedback for remote scene viewing with pan-tilt stereo camera.Yi Ren, Henry Fuchs
2016Estimating latency and concurrency of asynchronous real-time interactive systems using model checking.Stephan Rehfeld, Marc Erich Latoschik, Henrik Tramberend
2016Using a virtual environment to study the impact of sending traffic alerts to texting pedestrians.Pooya Rahimian, Elizabeth E. O'Neal, Junghum Paul Yon, Luke Franzen, Yuanyuan Jiang, Jodie M. Plumert, Joseph K. Kearney
2016Discovering educational augmented reality math applications by prototyping with elementary-school teachers.Iulian Radu, Betsy McCarthy, Yvonne Kao
2016Getting around in google cardboard - exploring navigation preferences with low-cost mobile VR.Wendy A. Powell, Vaughan Powell, Phillip Brown, Marc Cook, Jahangir Uddin
2016Combining eye tracking with optimizations for lens astigmatism in modern wide-angle HMDs.Daniel Pohl, Xucong Zhang, Andreas Bulling
2016See what I see: Concepts to improve the social acceptance of HMDs.Daniel Pohl, Carlos Fernandez de Tejada Quemada
2016Spatial consistency perception in optical and video see-through head-mounted augmentations.Alexander Plopski, Kenneth R. Moser, Kiyoshi Kiyokawa, J. Edward Swan II, Haruo Takemura
2016Detecting movement patterns from inertial data of a mobile head-mounted-display for navigation via walking-in-place.Thies Pfeiffer, Aljoscha Schmidt, Patrick Renner
2016Perceptual space warping: Preliminary exploration.Alex Peer, Kevin Ponto
2016Programming moves: Design and evaluation of applying embodied interaction in virtual environments to enhance computational thinking in middle school students.Dhaval Parmar, Joseph Isaac, Sabarish V. Babu, Nikeetha D'Souza, Alison E. Leonard, Sophie Jrg, Kara Gundersen, Shaundra Bryant Daily
2016Disguising rotational gain for redirected walking in virtual reality: Effect of visual density.Anders Paludan, Jacob Elbaek, Mathias Mortensen, Morten Zobbe, Niels Christian Nilsson, Rolf Nordahl, Lars Reng, Stefania Serafin
2016Using virtual environments to evaluate assumptions of the human visual system.Eric Palmer, Aaron Michaux, Zygmunt Pizlo
2016Extra-normal interactions in mediated virtual environments: An investigation of an audio-visual crossed-sense modality.Benjamin I. Outram, Masashi Nakatani, Kouta Minamizawa
2016MMSpace: Kinetically-augmented telepresence for small group-to-group conversations.Kazuhiro Otsuka
2016SharpView: Improved clarity of defocussed content on optical see-through head-mounted displays.Kohei Oshima, Kenneth R. Moser, Damien Constantine Rompapas, J. Edward Swan II, Sei Ikeda, Goshiro Yamamoto, Takafumi Taketomi, Christian Sandor, Hirokazu Kato
2016Speaking Haptics: Proactive haptic articulation for intercommunication in virtual environments.Victor Adriel de Jesus Oliveira, Luciana Porcher Nedel, Anderson Maciel
2016Immersion at scale: Researcher's guide to ecologically valid mobile experiments.Soo Youn Oh, Ketaki Shriram, Bireswar Laha, Shawnee Baughman, Elise Ogle, Jeremy N. Bailenson
2016Anchoring 2D gesture annotations in augmented reality.Benjamin Nuernberger, Kuo-Chin Lien, Tobias Hllerer, Matthew Turk
2016What do we care 4? A virtual reality music video.Marieke Nooren, Steye Hallema
2016Acoustic redirected walking with auditory cues by means of wave field synthesis.Malte Nogalski, Wolfgang Fohl
2016bioSync: Wearable haptic I/O device for synchronous kinesthetic interaction.Jun Nishida, Kenji Suzuki
2016Estimation of detection thresholds for audiovisual rotation gains.Niels Christian Nilsson, Evan A. Suma, Rolf Nordahl, Mark T. Bolas, Stefania Serafin
2016Evaluating two alternative walking in place interfaces for virtual reality gaming.Mikkel Nielsen, Christian Toft, Niels C. Nilsson, Rolf Nordahl, Stefania Serafin
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Comparable venues

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