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IEEE Conference on Virtual Reality and 3D User Interfaces

VR

A*

CORE rank

CORE rank (raw)

A*

Fields of research

Graphics, Augmented Reality and Games · Human-Centred Computing

Papers indexed

5,711

1993–2026

Papers per year

1993563 peak2026

VR papers

5,711 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2016Low-cost raycast-based coordinate system registration for consumer depth cameras.Dennis Wiebusch, Martin Fischbach, Florian Niebling, Marc Erich Latoschik
2016Analysis in support of realistic timing in animated fingerspelling.Nkenge Wheatland, Ahsan Abdullah, Michael Neff, Sophie Jrg, Victor B. Zordan
2016A tour guiding system of historical relics based on augmented reality.Xiaodong Wei, Dongdong Weng, Yue Liu, Yongtian Wang
2016Evaluation of the effect of a virtual avatar's representation on distance perception in immersive virtual environments.Dimitar Valkov, John Martens, Klaus H. Hinrichs
2016The Rainbow Marker: An AR marker with planar light probe based on structural color pattern matching.Yuki Uranishi, Masataka Imura, Tomohiro Kuroda
2016Progressive feedback point cloud rendering for virtual reality display.Ross Tredinnick, Markus Broecker, Kevin Ponto
2016RayOnPlane: A translation technique minimizing gesture size.Philipp Tiefenbacher, Clemens Techmer, Gerhard Rigoll
2016Comparison of mobile touch interfaces for object identification and troubleshooting tasks in augmented reality.Philipp Tiefenbacher, Jan Gillich, Paul Schott, Gerhard Rigoll
2016Bringing basic accessibility features to virtual reality context.Mauro Tefilo, Josiane Nascimento, Jonathan Santos, Yves Albuquerque, Andre L. Souza, Daniel Nogueira
2016Adaptive information density for augmented reality displays.Markus Tatzgern, Valeria Orso, Denis Kalkofen, Giulio Jacucci, Luciano Gamberini, Dieter Schmalstieg
2016Mobile tracked displays as engaging and effective learning platforms.Elliott Tanner, Siddharth Savadatti, Benjamin Manning, Kyle Johnsen
2016Navigation interface for virtual environments constructed with spherical images.Ryohei Tanaka, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose
2016The impact of a self-avatar on cognitive load in immersive virtual reality.Anthony Steed, Ye Pan, Fiona Zisch, William Steptoe
2016Supporting multiple immersive configurations using a shape-changing display.Anthony Steed
2016Reducing application-stage latencies of interprocess communication techniques for real-time interactive systems.Jan-Philipp Stauffert, Florian Niebling, Marc Erich Latoschik
2016Bringing real objects, spaces, actions, and interactions into social VR.Misha Sra, Chris Schmandt
2016The VR motion tracker: visualising movement of non-participants in desktop virtual reality experiences.Adalberto L. Simeone
2016Towards the development of guidelines for educational evaluation of augmented reality tools.Manoela Milena Oliveira da Silva, Rafael Alves Roberto, Veronica Teichrieb, Patrcia S. Cavalcante
2016A methodology for reducing the time necessary to generate virtual electric substations.Alexandre Carvalho Silva, Alexandre Cardoso, Camilo Barreto, Edgard Afonso Lamounier, Gerson Flavio Mendes de Lima, Leandro Resende Mattioli, Milton Miranda Neto, Paulo Roberto Moreira do Prado
2016Is this bridge safe? Evaluation of audiovisual cues for a walk on a small bridge over a canyon.Erik Sikstrm, Niels Christian Nilsson, Amalia de Gtzen, Stefania Serafin
2016Using Chromo-coded light fields for augmented reality.Ian Schillebeeckx, Robert Pless
2016Mechanism of inhibitory effect of cathodal current tongue stimulation on five basic tastes.Satoru Sakurai, Kazuma Aoyama, Nobuhisa Miyamoto, Makoto Mizukami, Masahiro Furukawa, Taro Maeda, Hideyuki Ando
2016Avatar realism and social interaction quality in virtual reality.Daniel Roth, Jean-Luc Lugrin, Dmitri Galakhov, Arvid Hofmann, Gary Bente, Marc Erich Latoschik, Arnulph Fuhrmann
2016A simplified inverse kinematic approach for embodied VR applications.Daniel Roth, Jean-Luc Lugrin, Julia Buser, Gary Bente, Arnulph Fuhrmann, Marc Erich Latoschik
2016Voxar puzzle motion: an innovative ar application proposed using design techniques.Rafael Alves Roberto, Manoela Milena Oliveira da Silva, Daniel Queiroz de Freitas, Yvonne C. C. A. Lima, Vincius Emanuel Miranda Silva, Cristiano C. Arajo, Joo Marcelo X. N. Teixeira, Veronica Teichrieb
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Comparable venues

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