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IEEE Conference on Virtual Reality and 3D User Interfaces

VR

A*

CORE rank

CORE rank (raw)

A*

Fields of research

Graphics, Augmented Reality and Games · Human-Centred Computing

Papers indexed

5,711

1993–2026

Papers per year

1993563 peak2026

VR papers

5,711 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2017Effects of tracking scale on user performance in virtual reality games.Ben Burgh, Kyle Johnsen
2017Coordinating attention and cooperation in multi-user virtual reality narratives.Cullen Brown, Ghanshyam Bhutra, Mohamed Suhail, Qinghong Xu, Eric D. Ragan
2017Using augmented reality to improve dismounted operators' situation awareness.William Losina Brandao, Mrcio Sarroglia Pinho
2017Inducing self-motion sensations in driving simulators using force-feedback and haptic motion.Guillaume Bouyer, Amine Chellali, Anatole Lcuyer
2017Exploring non-reversing magic mirrors for screen-based augmented reality systems.Felix Bork, Roghayeh Barmaki, Ulrich Eck, Pascal Fallavollita, Bernhard Fuerst, Nassir Navab
2017Advertising perception with immersive virtual reality devices.Eduardo Zilles Borba, Marcelo Knrich Zuffo
2017Itapeva 3D: Being Indiana Jones in virtual reality.Eduardo Zilles Borba, Andre Montes, Roseli de Deus Lopes, Marcelo Knrich Zuffo, Regis Kopper
2017ArcheoVR: Exploring Itapeva's archeological site.Eduardo Zilles Borba, Andre Montes, Marcio Almeida, Mario Nagamura, Roseli D. Lopes, Marcelo Knrich Zuffo, Astolfo Araujo, Regis Kopper
2017Peers at work: Economic real-effort experiments in the presence of virtual co-workers.Andrea Bnsch, Jonathan Wendt, Heiko Overath, zgr Grerk, Christine Harbring, Christian Grund, Thomas Kittsteiner, Torsten W. Kuhlen
2017Prism aftereffects for throwing with a self-avatar in an immersive virtual environment.Bobby Bodenheimer, Sarah H. Creem-Regehr, Jeanine K. Stefanucci, Elena Shemetova, William B. Thompson
2017When sound modulates vision: VR applications for art and entertainment.Svetlana Bialkova, Marnix S. van Gisbergen
2017Immerj: A novel system for democratizing immersive storytelling.Sarang S. Bhadsavie, Xie Hunt Shannon Yap, Justin Segler, Rahul Jaisimha, Nishant Raman, Yengzhou Feng, Sierra J. Biggs, Micah Peoples, Robert B. Brenner, Brian C. McCann
2017Utilizing immersive virtual reality in everydaywork.Martin Bellgardt, Sebastian Pick, Daniel Zielasko, Tom Vierjahn, Benjamin Weyers, Torsten W. Kuhlen
2017Sweeping-based volumetric calibration and registration of multiple RGBD-sensors for 3D capturing systems.Stephan Beck, Bernd Froehlich
2017A system for creating virtual reality content from make-believe games.Adela Barbulescu, Maxime Garcia, Antoine Bgault, Marie-Paule Cani, Maxime Portaz, Alexis Viand, Romain Dulery, Laurence Boissieux, Pierre Heinish, Rmi Ronfard, Dominique Vaufreydaz
2017An evaluation of strategies for two-user redirected walking in shared physical spaces.Mahdi Azmandian, Timofey Grechkin, Evan Suma Rosenberg
2017Robust optical see-through head-mounted display calibration: Taking anisotropic nature of user interaction errors into account.Ehsan Azimi, Long Qian, Peter Kazanzides, Nassir Navab
2017Immersive data interaction for planetary and earth sciences.Victor Ardulov, Oleg Pariser
2017NIVR: Neuro imaging in virtual reality.Tyler Ard, David M. Krum, Thai Phan, Dominique Duncan, Ryan Essex, Mark T. Bolas, Arthur W. Toga
2017Transfer of a skilled motor learning task between virtual and conventional environments.Julia Anglin, David Saldana, Allie Schmiesing, Sook-Lei Liew
2017A preliminary study of users' experiences of meditation in virtual reality.Thea Andersen, Gintare Anisimovaite, Anders Christiansen, Mohamed Hussein, Carol Lund, Thomas Lund Nielsen, Eoin Rafferty, Niels C. Nilsson, Rolf Nordahl, Stefania Serafin
2016Evaluating the effects of image persistence on dynamic target acquisition in low frame rate virtual environments.David J. Zielinski, Hrishikesh Rao, Nick Potter, Lawrence G. Appelbaum, Regis Kopper
2016Evaluation of hands-free HMD-based navigation techniques for immersive data analysis.Daniel Zielasko, Sven Horn, Sebastian Freitag, Benjamin Weyers, Torsten W. Kuhlen
2016Supporting path switching for non-player characters in a virtual environment.Mingze Xi, Shamus P. Smith
2016Hand motion calibration and retargeting for intuitive object manipulation in immersive virtual environments.Brandon Wilson, Matthew Bounds, Alireza Tavakkoli
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Comparable venues

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