IEEE Conference on Virtual Reality and 3D User Interfaces
VR
A*
CORE rank
CORE rank (raw)
A*
Fields of research
Graphics, Augmented Reality and Games · Human-Centred Computing
Papers indexed
5,711
1993–2026
Papers per year
1993563 peak2026
Most published authors
VR papers
5,711 records sourced from DBLP. Search titles, filter by year, sort by recency.
| Year | Title | Authors |
|---|---|---|
| 2017 | Effects of tracking scale on user performance in virtual reality games. | Ben Burgh, Kyle Johnsen |
| 2017 | Coordinating attention and cooperation in multi-user virtual reality narratives. | Cullen Brown, Ghanshyam Bhutra, Mohamed Suhail, Qinghong Xu, Eric D. Ragan |
| 2017 | Using augmented reality to improve dismounted operators' situation awareness. | William Losina Brandao, Mrcio Sarroglia Pinho |
| 2017 | Inducing self-motion sensations in driving simulators using force-feedback and haptic motion. | Guillaume Bouyer, Amine Chellali, Anatole Lcuyer |
| 2017 | Exploring non-reversing magic mirrors for screen-based augmented reality systems. | Felix Bork, Roghayeh Barmaki, Ulrich Eck, Pascal Fallavollita, Bernhard Fuerst, Nassir Navab |
| 2017 | Advertising perception with immersive virtual reality devices. | Eduardo Zilles Borba, Marcelo Knrich Zuffo |
| 2017 | Itapeva 3D: Being Indiana Jones in virtual reality. | Eduardo Zilles Borba, Andre Montes, Roseli de Deus Lopes, Marcelo Knrich Zuffo, Regis Kopper |
| 2017 | ArcheoVR: Exploring Itapeva's archeological site. | Eduardo Zilles Borba, Andre Montes, Marcio Almeida, Mario Nagamura, Roseli D. Lopes, Marcelo Knrich Zuffo, Astolfo Araujo, Regis Kopper |
| 2017 | Peers at work: Economic real-effort experiments in the presence of virtual co-workers. | Andrea Bnsch, Jonathan Wendt, Heiko Overath, zgr Grerk, Christine Harbring, Christian Grund, Thomas Kittsteiner, Torsten W. Kuhlen |
| 2017 | Prism aftereffects for throwing with a self-avatar in an immersive virtual environment. | Bobby Bodenheimer, Sarah H. Creem-Regehr, Jeanine K. Stefanucci, Elena Shemetova, William B. Thompson |
| 2017 | When sound modulates vision: VR applications for art and entertainment. | Svetlana Bialkova, Marnix S. van Gisbergen |
| 2017 | Immerj: A novel system for democratizing immersive storytelling. | Sarang S. Bhadsavie, Xie Hunt Shannon Yap, Justin Segler, Rahul Jaisimha, Nishant Raman, Yengzhou Feng, Sierra J. Biggs, Micah Peoples, Robert B. Brenner, Brian C. McCann |
| 2017 | Utilizing immersive virtual reality in everydaywork. | Martin Bellgardt, Sebastian Pick, Daniel Zielasko, Tom Vierjahn, Benjamin Weyers, Torsten W. Kuhlen |
| 2017 | Sweeping-based volumetric calibration and registration of multiple RGBD-sensors for 3D capturing systems. | Stephan Beck, Bernd Froehlich |
| 2017 | A system for creating virtual reality content from make-believe games. | Adela Barbulescu, Maxime Garcia, Antoine Bgault, Marie-Paule Cani, Maxime Portaz, Alexis Viand, Romain Dulery, Laurence Boissieux, Pierre Heinish, Rmi Ronfard, Dominique Vaufreydaz |
| 2017 | An evaluation of strategies for two-user redirected walking in shared physical spaces. | Mahdi Azmandian, Timofey Grechkin, Evan Suma Rosenberg |
| 2017 | Robust optical see-through head-mounted display calibration: Taking anisotropic nature of user interaction errors into account. | Ehsan Azimi, Long Qian, Peter Kazanzides, Nassir Navab |
| 2017 | Immersive data interaction for planetary and earth sciences. | Victor Ardulov, Oleg Pariser |
| 2017 | NIVR: Neuro imaging in virtual reality. | Tyler Ard, David M. Krum, Thai Phan, Dominique Duncan, Ryan Essex, Mark T. Bolas, Arthur W. Toga |
| 2017 | Transfer of a skilled motor learning task between virtual and conventional environments. | Julia Anglin, David Saldana, Allie Schmiesing, Sook-Lei Liew |
| 2017 | A preliminary study of users' experiences of meditation in virtual reality. | Thea Andersen, Gintare Anisimovaite, Anders Christiansen, Mohamed Hussein, Carol Lund, Thomas Lund Nielsen, Eoin Rafferty, Niels C. Nilsson, Rolf Nordahl, Stefania Serafin |
| 2016 | Evaluating the effects of image persistence on dynamic target acquisition in low frame rate virtual environments. | David J. Zielinski, Hrishikesh Rao, Nick Potter, Lawrence G. Appelbaum, Regis Kopper |
| 2016 | Evaluation of hands-free HMD-based navigation techniques for immersive data analysis. | Daniel Zielasko, Sven Horn, Sebastian Freitag, Benjamin Weyers, Torsten W. Kuhlen |
| 2016 | Supporting path switching for non-player characters in a virtual environment. | Mingze Xi, Shamus P. Smith |
| 2016 | Hand motion calibration and retargeting for intuitive object manipulation in immersive virtual environments. | Brandon Wilson, Matthew Bounds, Alireza Tavakkoli |
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Comparable venues
Other A*/A conferences filed under the same field of research.