Skip to content

IEEE Conference on Virtual Reality and 3D User Interfaces

VR

A*

CORE rank

CORE rank (raw)

A*

Fields of research

Graphics, Augmented Reality and Games · Human-Centred Computing

Papers indexed

5,711

1993–2026

Papers per year

1993563 peak2026

VR papers

5,711 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2017Assisted travel based on common visibility and navigation meshes.Sebastian Freitag, Benjamin Weyers, Torsten W. Kuhlen
2017Approximating optimal sets of views in virtual scenes.Sebastian Freitag, Clemens Lobbert, Benjamin Weyers, Torsten W. Kuhlen
2017Development and evaluation of a hands-free motion cueing interface for ground-based navigation.Jacob Freiberg, Alexandra Kitson, Bernhard E. Riecke
2017Designing intentional impossible spaces in virtual reality narratives: A case study.Joshua A. Fisher, Amit Garg, Karan Pratap Singh, Wesley Wang
2017An approach to reducing distance compression in audiovisual virtual environments.Daniel J. Finnegan, Eamonn O'Neill, Michael J. Proulx
2017Virtual humans for temperature visualization in a tangible augmented reality educational game.Vicente Ferrer, Alex Perdomo, Hazem Rashid Ali, Carmen Fies, John Quarles
2017Improve accessibility of virtual and augmented reality for people with balance impairments.Sharif Mohammad Shahnewaz Ferdous
2017MagicToon: A 2D-to-3D creative cartoon modeling system with mobile AR.Lele Feng, Xubo Yang, Shuangjiu Xiao
2017Recommender system for physical object substitution in VR.Jos Garca Estrada, Adalberto Lafcadio Simeone
2017Rhythmic interaction in VR: interplay between sound design and editing.Cumhur Erkut
2017Mechanism of integrating force and vibrotactile cues for 3D user interaction within virtual environments.Aida Erfanian, Stanley Tarng, Yaoping Hu, Jrmy Plouzeau, Frdric Mrienne
2017Travel in large-scale head-worn VR: Pre-oriented teleportation with WIMs and previews.Carmine Elvezio, Mengu Sukan, Steven Feiner, Barbara Tversky
2017Resolution-defined projections for virtual reality video compression.Charles Dunn, Brian Knott
2017VRAIN: Virtual reality assisted intervention for neuroimaging.Dominique Duncan, Brad Newman, Adam Saslow, Emily Wanserski, Tyler Ard, Ryan Essex, Arthur W. Toga
2017Towards understanding the differences of using 3D auditory feedback in virtual environments between people with and without visual impairments.Miao Dong, Haiqi Wang, Rongkai Guo
2017Attention guidance for immersive video content in head-mounted displays.Fabien Danieau, Antoine Guillo, Renaud Dore
2017Optical see-through vs. spatial augmented reality simulators for medical applications.Salam Daher
2017Towards usable underwater virtual reality systems.Raphael Costa, Rongkai Guo, John Quarles
2017Repeat after me: Using mixed reality humans to influence best communication practices.Andrew Cordar, Adam Wendling, Casey White, Samsun Lampotang, Benjamin Lok
2017The effect of lip and arm synchronization on embodiment: A pilot study.Tara Collingwoode-Williams, Marco Gillies, Cade McCall, Xueni Pan
2017Singapore inside out London 2015 in VR.Lionel Chok
2017Real-time interactive AR system for broadcasting.Hyunwoo Cho, Sung-Uk Jung, Hyung-Keun Jee
2017Rapid creation of photorealistic virtual reality content with consumer depth cameras.Chih-Fan Chen, Mark T. Bolas, Evan Suma Rosenberg
2017Gesture-based augmented reality annotation.YunSuk Chang, Benjamin Nuernberger, Bo Luan, Tobias Hllerer, John O'Donovan
2017Optimizing placement of commodity depth cameras for known 3D dynamic scene capture.Rohan Chabra, Adrian Ilie, Nicholas Rewkowski, Young-Woon Cha, Henry Fuchs
4,0264,050 of 5,711← PreviousNext →

Comparable venues

Other A*/A conferences filed under the same field of research.