| 2017 | Assisted travel based on common visibility and navigation meshes. | Sebastian Freitag, Benjamin Weyers, Torsten W. Kuhlen |
| 2017 | Approximating optimal sets of views in virtual scenes. | Sebastian Freitag, Clemens Lobbert, Benjamin Weyers, Torsten W. Kuhlen |
| 2017 | Development and evaluation of a hands-free motion cueing interface for ground-based navigation. | Jacob Freiberg, Alexandra Kitson, Bernhard E. Riecke |
| 2017 | Designing intentional impossible spaces in virtual reality narratives: A case study. | Joshua A. Fisher, Amit Garg, Karan Pratap Singh, Wesley Wang |
| 2017 | An approach to reducing distance compression in audiovisual virtual environments. | Daniel J. Finnegan, Eamonn O'Neill, Michael J. Proulx |
| 2017 | Virtual humans for temperature visualization in a tangible augmented reality educational game. | Vicente Ferrer, Alex Perdomo, Hazem Rashid Ali, Carmen Fies, John Quarles |
| 2017 | Improve accessibility of virtual and augmented reality for people with balance impairments. | Sharif Mohammad Shahnewaz Ferdous |
| 2017 | MagicToon: A 2D-to-3D creative cartoon modeling system with mobile AR. | Lele Feng, Xubo Yang, Shuangjiu Xiao |
| 2017 | Recommender system for physical object substitution in VR. | Jos Garca Estrada, Adalberto Lafcadio Simeone |
| 2017 | Rhythmic interaction in VR: interplay between sound design and editing. | Cumhur Erkut |
| 2017 | Mechanism of integrating force and vibrotactile cues for 3D user interaction within virtual environments. | Aida Erfanian, Stanley Tarng, Yaoping Hu, Jrmy Plouzeau, Frdric Mrienne |
| 2017 | Travel in large-scale head-worn VR: Pre-oriented teleportation with WIMs and previews. | Carmine Elvezio, Mengu Sukan, Steven Feiner, Barbara Tversky |
| 2017 | Resolution-defined projections for virtual reality video compression. | Charles Dunn, Brian Knott |
| 2017 | VRAIN: Virtual reality assisted intervention for neuroimaging. | Dominique Duncan, Brad Newman, Adam Saslow, Emily Wanserski, Tyler Ard, Ryan Essex, Arthur W. Toga |
| 2017 | Towards understanding the differences of using 3D auditory feedback in virtual environments between people with and without visual impairments. | Miao Dong, Haiqi Wang, Rongkai Guo |
| 2017 | Attention guidance for immersive video content in head-mounted displays. | Fabien Danieau, Antoine Guillo, Renaud Dore |
| 2017 | Optical see-through vs. spatial augmented reality simulators for medical applications. | Salam Daher |
| 2017 | Towards usable underwater virtual reality systems. | Raphael Costa, Rongkai Guo, John Quarles |
| 2017 | Repeat after me: Using mixed reality humans to influence best communication practices. | Andrew Cordar, Adam Wendling, Casey White, Samsun Lampotang, Benjamin Lok |
| 2017 | The effect of lip and arm synchronization on embodiment: A pilot study. | Tara Collingwoode-Williams, Marco Gillies, Cade McCall, Xueni Pan |
| 2017 | Singapore inside out London 2015 in VR. | Lionel Chok |
| 2017 | Real-time interactive AR system for broadcasting. | Hyunwoo Cho, Sung-Uk Jung, Hyung-Keun Jee |
| 2017 | Rapid creation of photorealistic virtual reality content with consumer depth cameras. | Chih-Fan Chen, Mark T. Bolas, Evan Suma Rosenberg |
| 2017 | Gesture-based augmented reality annotation. | YunSuk Chang, Benjamin Nuernberger, Bo Luan, Tobias Hllerer, John O'Donovan |
| 2017 | Optimizing placement of commodity depth cameras for known 3D dynamic scene capture. | Rohan Chabra, Adrian Ilie, Nicholas Rewkowski, Young-Woon Cha, Henry Fuchs |