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IEEE Conference on Virtual Reality and 3D User Interfaces

VR

A*

CORE rank

CORE rank (raw)

A*

Fields of research

Graphics, Augmented Reality and Games · Human-Centred Computing

Papers indexed

5,711

1993–2026

Papers per year

1993563 peak2026

VR papers

5,711 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2017Upright adjustment of 360 spherical panoramas.Jinwoong Jung, Joon-Young Lee, Byungmoon Kim, Seungyong Lee
2017Human-centered design for immersive interactions.Jason Jerald
2017Biomechanical analysis of (non-)isometric virtual walking of older adults.Omar Janeh, Eike Langbehn, Frank Steinicke, Gerd Bruder, Alessandro Gulberti, Monika Poetter-Nerger
2017Monocular focus estimation method for a freely-orienting eye using Purkinje-Sanson images.Yuta Itoh, Jason Orlosky, Kiyoshi Kiyokawa, Toshiyuki Amano, Maki Sugimoto
2017Observation of mirror reflection and voluntary self-touch enhance self-recognition for a telexistence robot.Yasuyuki Inoue, Fumihiro Kato, MHD Yamen Saraiji, Charith Lasantha Fernando, Susumu Tachi
2017Mixed-reality barriers: Person-tracking in K-12 schools.Randy Illum, Maggie Dahn
2017The effect of geometric realism on presence in a virtual reality game.Jonatan S. Hvass, Oliver Larsen, Kasper B. Vendelbo, Niels C. Nilsson, Rolf Nordahl, Stefania Serafin
20176-DOF VR videos with a single 360-camera.Jingwei Huang, Zhili Chen, Duygu Ceylan, Hailin Jin
2017View-aware tile-based adaptations in 360 virtual reality video streaming.Mohammad Hosseini
2017Notes on virtual and augmented reality (Keynote).Tobias Hllerer
2017An exploration of input conditions for virtual teleportation.Emil Rosenlund Heg, Kevin V. Ruder, Niels C. Nilsson, Rolf Nordahl, Stefania Serafin
2017Binaural sound reduces reaction time in a virtual reality search task.Emil Rosenlund Heg, Lynda Joy Gerry, Lui Thomsen, Niels C. Nilsson, Stefania Serafin
2017HySAR: Hybrid material rendering by an optical see-through head-mounted display with spatial augmented reality projection.Yuichi Hiroi, Yuta Itoh, Takumi Hamasaki, Daisuke Iwai, Maki Sugimoto
2017Immersive and collaborative Taichi motion learning in various VR environments.Tianyu He, Xiaoming Chen, Zhibo Chen, Ye Li, Sen Liu, Junhui Hou, Ying He
2017Simulating anthropomorphic upper body actions in virtual reality using head and hand motion data.Dustin T. Han, Shyam Prathish Sargunam, Eric D. Ragan
2017A haptic three-dimensional shape display with three fingers grasping.Takuya Handa, Kenji Murase, Makiko Azuma, Toshihiro Shimizu, Satoru Kondo, Hiroyuki Shinoda
2017Jogging with a virtual runner using a see-through HMD.Takeo Hamada, Michio Okada, Michiteru Kitazaki
2017Effects of using HMDs on visual fatigue in virtual environments.Jie Guo, Dongdong Weng, Henry Been-Lirn Duh, Yue Liu, Yongtian Wang
2017WebVR meets WebRTC: Towards 360-degree social VR experiences.Simon Gunkel, Martin Prins, Hans Stokking, Omar Niamut
2017Towards ad hoc mobile multi-display environments on commodity mobile devices.Jens Grubert, Matthias Kranz
2017mpCubee: Towards a mobile perspective cubic display using mobile phones.Jens Grubert, Matthias Kranz
2017Giro: better biking in virtual reality.Francesco Grani, Jon Ram Bruun-Pedersen
2017Design of collaborative 3D user interfaces for virtual and augmented reality.Jernimo G. Grandi
2017Hypertextual reality: VR on the web.Diego Gonzlez-Ziga, Peter O'Shaughnessy, Michael Blix
2017Augmenting creative design thinking using networks of concepts.Georgi V. Georgiev, Kaori Yamada, Toshiharu Taura, Vassilis Kostakos, Matti Pouke, Sylvia Tzvetanova Yung, Timo Ojala
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Comparable venues

Other A*/A conferences filed under the same field of research.