| 2017 | Upright adjustment of 360 spherical panoramas. | Jinwoong Jung, Joon-Young Lee, Byungmoon Kim, Seungyong Lee |
| 2017 | Human-centered design for immersive interactions. | Jason Jerald |
| 2017 | Biomechanical analysis of (non-)isometric virtual walking of older adults. | Omar Janeh, Eike Langbehn, Frank Steinicke, Gerd Bruder, Alessandro Gulberti, Monika Poetter-Nerger |
| 2017 | Monocular focus estimation method for a freely-orienting eye using Purkinje-Sanson images. | Yuta Itoh, Jason Orlosky, Kiyoshi Kiyokawa, Toshiyuki Amano, Maki Sugimoto |
| 2017 | Observation of mirror reflection and voluntary self-touch enhance self-recognition for a telexistence robot. | Yasuyuki Inoue, Fumihiro Kato, MHD Yamen Saraiji, Charith Lasantha Fernando, Susumu Tachi |
| 2017 | Mixed-reality barriers: Person-tracking in K-12 schools. | Randy Illum, Maggie Dahn |
| 2017 | The effect of geometric realism on presence in a virtual reality game. | Jonatan S. Hvass, Oliver Larsen, Kasper B. Vendelbo, Niels C. Nilsson, Rolf Nordahl, Stefania Serafin |
| 2017 | 6-DOF VR videos with a single 360-camera. | Jingwei Huang, Zhili Chen, Duygu Ceylan, Hailin Jin |
| 2017 | View-aware tile-based adaptations in 360 virtual reality video streaming. | Mohammad Hosseini |
| 2017 | Notes on virtual and augmented reality (Keynote). | Tobias Hllerer |
| 2017 | An exploration of input conditions for virtual teleportation. | Emil Rosenlund Heg, Kevin V. Ruder, Niels C. Nilsson, Rolf Nordahl, Stefania Serafin |
| 2017 | Binaural sound reduces reaction time in a virtual reality search task. | Emil Rosenlund Heg, Lynda Joy Gerry, Lui Thomsen, Niels C. Nilsson, Stefania Serafin |
| 2017 | HySAR: Hybrid material rendering by an optical see-through head-mounted display with spatial augmented reality projection. | Yuichi Hiroi, Yuta Itoh, Takumi Hamasaki, Daisuke Iwai, Maki Sugimoto |
| 2017 | Immersive and collaborative Taichi motion learning in various VR environments. | Tianyu He, Xiaoming Chen, Zhibo Chen, Ye Li, Sen Liu, Junhui Hou, Ying He |
| 2017 | Simulating anthropomorphic upper body actions in virtual reality using head and hand motion data. | Dustin T. Han, Shyam Prathish Sargunam, Eric D. Ragan |
| 2017 | A haptic three-dimensional shape display with three fingers grasping. | Takuya Handa, Kenji Murase, Makiko Azuma, Toshihiro Shimizu, Satoru Kondo, Hiroyuki Shinoda |
| 2017 | Jogging with a virtual runner using a see-through HMD. | Takeo Hamada, Michio Okada, Michiteru Kitazaki |
| 2017 | Effects of using HMDs on visual fatigue in virtual environments. | Jie Guo, Dongdong Weng, Henry Been-Lirn Duh, Yue Liu, Yongtian Wang |
| 2017 | WebVR meets WebRTC: Towards 360-degree social VR experiences. | Simon Gunkel, Martin Prins, Hans Stokking, Omar Niamut |
| 2017 | Towards ad hoc mobile multi-display environments on commodity mobile devices. | Jens Grubert, Matthias Kranz |
| 2017 | mpCubee: Towards a mobile perspective cubic display using mobile phones. | Jens Grubert, Matthias Kranz |
| 2017 | Giro: better biking in virtual reality. | Francesco Grani, Jon Ram Bruun-Pedersen |
| 2017 | Design of collaborative 3D user interfaces for virtual and augmented reality. | Jernimo G. Grandi |
| 2017 | Hypertextual reality: VR on the web. | Diego Gonzlez-Ziga, Peter O'Shaughnessy, Michael Blix |
| 2017 | Augmenting creative design thinking using networks of concepts. | Georgi V. Georgiev, Kaori Yamada, Toshiharu Taura, Vassilis Kostakos, Matti Pouke, Sylvia Tzvetanova Yung, Timo Ojala |