| 2017 | FACETEQ interface demo for emotion expression in VR. | Ifigeneia Mavridou, James T. McGhee, Mahyar Hamedi, Mohsen Fatoorechi, Andrew Cleal, Emili Balaguer-Ballester, Ellen Seiss, Graeme Cox, Charles Nduka |
| 2017 | Turn physically curved paths into virtual curved paths. | Keigo Matsumoto, Takuji Narumi, Yuki Ban, Tomohiro Tanikawa, Michitaka Hirose |
| 2017 | Virginia tech's study hall: A virtual method of loci mnemotechnic study using a neurologically-based, mechanism-driven, approach to immersive learning research. | Jessie Mann, Nicholas F. Polys, Rachel Diana, Manasa Ananth, Brad Herald, Sweetuben Platel |
| 2017 | Demonstration: Rapid one-shot acquisition of dynamic VR avatars. | Charles Malleson, Maggie Kosek, Martin Klaudiny, Ivn Huerta, Jean-Charles Bazin, Alexander Sorkine-Hornung, Mark Mine, Kenny Mitchell |
| 2017 | Rapid one-shot acquisition of dynamic VR avatars. | Charles Malleson, Maggie Kosek, Martin Klaudiny, Ivn Huerta, Jean-Charles Bazin, Alexander Sorkine-Hornung, Mark Mine, Kenny Mitchell |
| 2017 | Cinematic virtual reality: Evaluating the effect of display type on the viewing experience for panoramic video. | Andrew MacQuarrie, Anthony Steed |
| 2017 | Acoustic VR in the mouth: A real-time speech-driven visual tongue system. | Ran Luo, Qiang Fang, Jianguo Wei, Wenhuan Lu, Weiwei Xu, Yin Yang |
| 2017 | Sound design in virtual reality concert experiences using a wave field synthesis approach. | Rasmus B. Lind, Victor Milesen, Dina M. Smed, Simone P. Vinkel, Francesco Grani, Niels C. Nilsson, Lars Reng, Rolf Nordahl, Stefania Serafin |
| 2017 | A diminished reality simulation for driver-car interaction with transparent cockpits. | Patrick Lindemann, Gerhard Rigoll |
| 2017 | Evaluation of labelling layout methods in augmented reality. | Gang Li, Yue Liu, Yongtian Wang |
| 2017 | A mixed reality tele-presence platform to exchange emotion and sensory information based on MPEG-V standard. | Hojun Lee, Gyutae Ha, Sangho Lee, Shiho Kim |
| 2017 | Exploring the effect of vibrotactile feedback through the floor on social presence in an immersive virtual environment. | Myungho Lee, Gerd Bruder, Gregory F. Welch |
| 2017 | Application of redirected walking in room-scale VR. | Eike Langbehn, Paul Lubos, Gerd Bruder, Frank Steinicke |
| 2017 | Evaluation of airflow effect on a VR walk. | Masato Kurosawa, Ken Ito, Yasushi Ikei, Koichi Hirota, Michiteru Kitazaki |
| 2017 | Tactile feedback enhanced with discharged elastic energy and its effectiveness for in-air key-press and swipe operations. | Itsuo Kumazawa, Souma Suzuki, Yoshikazu Onuki, Shunsuke Ono |
| 2017 | Measurement of 3D-velocity by high-frame-rate optical mouse sensors to extrapolate 3D position captured by a low-frame-rate stereo camera. | Itsuo Kumazawa, Toshihiro Kai, Yoshikazu Onuki, Shunsuke Ono |
| 2017 | Motor adaptation in response to scaling and diminished feedback in virtual reality. | David M. Krum, Thai Phan, Sin-Hwa Kang |
| 2017 | Navigation interfaces for virtual reality and gaming: Theory and practice. | Ernst Kruijff, Bernhard E. Riecke |
| 2017 | Immersive eating: evaluating the use of head-mounted displays for mixed reality meal sessions. | Dannie Korsgaard, Niels Christian Nilsson, Thomas Bjrner |
| 2017 | Proposal of a spectral random dots marker using local feature for posture estimation. | Norimasa Kobori, Daisuke Deguchi, Ichiro Ide, Hiroshi Murase |
| 2017 | Lean into it: Exploring leaning-based motion cueing interfaces for virtual reality movement. | Alexandra Kitson, Abraham M. Hashemian, Ekaterina R. Stepanova, Ernst Kruijff, Bernhard E. Riecke |
| 2017 | Virtual reality to save endangered animals: Many eyes on the wild. | June Kim, Tomasz Bednarz |
| 2017 | Mixed reality training for tank platoon leader communication skills. | Peter Khooshabeh, Igor Choromanski, Catherine Neubauer, David M. Krum, Ryan P. Spicer, Julia Campbell |
| 2017 | Classification method of tactile feeling using stacked autoencoder based on haptic primary colors. | Fumihiro Kato, Charith Lasantha Fernando, Yasuyuki Inoue, Susumu Tachi |
| 2017 | Designing next generation marketplace: The effect of 3D VR store interface design on shopping behavior. | Hyo Jeong Kang |