| 2017 | On exploring the mitigation of distance misperception in virtual reality. | Alex Peer |
| 2017 | Genome gazing: A 360° stereoscopic animation for Google cardboard. | Kate Patterson |
| 2017 | A comparison of methods for navigation and wayfinding in large virtual environments using walking. | Richard A. Paris, Timothy P. McNamara, John J. Rieser, Bobby Bodenheimer |
| 2017 | Catching a real ball in virtual reality. | Matthew K. X. J. Pan, Gnter Niemeyer |
| 2017 | Interaction with WebVR 360° video player: Comparing three interaction paradigms. | Toni Pakkanen, Jaakko Hakulinen, Tero Jokela, Ismo Rakkolainen, Jari Kangas, Petri Piippo, Roope Raisamo, Marja Salmimaa |
| 2017 | Towards a 3D Virtual Programming Language to increase the number of women in computer science education. | Francisco R. Ortega, Santiago Bolivar, Jonathan Bernal, Alain Galvan, Katherine Tarre, Naphtali Rishe, Armando B. Barreto |
| 2017 | Air cushion: A pilot study of the passive technique to mitigate simulator sickness by responding to vection. | Yoshikazu Onuki, Shunsuke Ono, Itsuo Kumazawa |
| 2017 | Experiencing guidance in 3D spaces with a vibrotactile head-mounted display. | Victor Adriel de Jesus Oliveira, Luca Giulio Brayda, Luciana P. Nedel, Anderson Maciel |
| 2017 | Design and assessment of haptic interfaces: An essay on proactive haptic articulation. | Victor Adriel de Jesus Oliveira |
| 2017 | Enhancements to VTK enabling scientific visualization in immersive environments. | Patrick O'Leary, Sankhesh Jhaveri, Aashish Chaudhary, William R. Sherman, Ken Martin, David Lonie, Eric T. Whiting, James H. Money, Sandy McKenzie |
| 2017 | Curvature gains in redirected walking: A closer look. | Malte Nogalski, Wolfgang Fohl |
| 2017 | Waiting for the ultimate display: can decreased fidelity positively influence perceived realism? | Niels Christian Nilsson, Rolf Nordahl, Stefania Serafin |
| 2017 | Corrective feedback for depth perception in CAVE-like systems. | Adrian K. T. Ng, Leith K. Y. Chan, Henry Y. K. Lau |
| 2017 | Cognitive psychology and human factors engineering of virtual reality. | Adrian K. T. Ng |
| 2017 | Emotional qualities of VR space. | Asma Naz, Regis Kopper, Ryan P. McMahan, Mihai Nadin |
| 2017 | Conditions influencing perception of wind direction by the head. | Takuya Nakano, Yasuyuki Yanagida |
| 2017 | Bodiless embodiment: A descriptive survey of avatar bodily coherence in first-wave consumer VR applications. | Dooley J. Murphy |
| 2017 | VROnSite: Towards immersive training of first responder squad leaders in untethered virtual reality. | Annette Mossel, Mario Froeschl, Christian Schnauer, Andreas Peer, Johannes Gllner, Hannes Kaufmann |
| 2017 | Diminished hand: A diminished reality-based work area visualization. | Shohei Mori, Momoko Maezawa, Naoto Ienaga, Hideo Saito |
| 2017 | A methodology for optimized generation of virtual environments based on hydroelectric power plants. | Igor de Andrade Moraes, Alexandre Cardoso, Edgard Lamounier, Milton Miranda Neto, Isabela Cristina dos Santos Peres |
| 2017 | Towards understanding scene transition techniques in immersive 360 movies and cinematic experiences. | Kasra Rahimi Moghadam, Eric D. Ragan |
| 2017 | Automatic speed and direction control along constrained navigation paths. | Seyedkoosha Mirhosseini, Ievgeniia Gutenko, Sushant Ojal, Joseph Marino, Arie E. Kaufman |
| 2017 | The pull. | Quba Michalski, Brendan J. Hogan, Jamie Hunsdale |
| 2017 | The impact of transitions on user experience in virtual reality. | Liang Men, Nick Bryan-Kinns, Amelia Shivani Hassard, Zixiang Ma |
| 2017 | Virtual Reality mediated instruction and learning. | Michael Melatti, Kyle Johnsen |