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IEEE Conference on Virtual Reality and 3D User Interfaces

VR

A*

CORE rank

CORE rank (raw)

A*

Fields of research

Graphics, Augmented Reality and Games · Human-Centred Computing

Papers indexed

5,711

1993–2026

Papers per year

1993563 peak2026

VR papers

5,711 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2017On exploring the mitigation of distance misperception in virtual reality.Alex Peer
2017Genome gazing: A 360° stereoscopic animation for Google cardboard.Kate Patterson
2017A comparison of methods for navigation and wayfinding in large virtual environments using walking.Richard A. Paris, Timothy P. McNamara, John J. Rieser, Bobby Bodenheimer
2017Catching a real ball in virtual reality.Matthew K. X. J. Pan, Gnter Niemeyer
2017Interaction with WebVR 360° video player: Comparing three interaction paradigms.Toni Pakkanen, Jaakko Hakulinen, Tero Jokela, Ismo Rakkolainen, Jari Kangas, Petri Piippo, Roope Raisamo, Marja Salmimaa
2017Towards a 3D Virtual Programming Language to increase the number of women in computer science education.Francisco R. Ortega, Santiago Bolivar, Jonathan Bernal, Alain Galvan, Katherine Tarre, Naphtali Rishe, Armando B. Barreto
2017Air cushion: A pilot study of the passive technique to mitigate simulator sickness by responding to vection.Yoshikazu Onuki, Shunsuke Ono, Itsuo Kumazawa
2017Experiencing guidance in 3D spaces with a vibrotactile head-mounted display.Victor Adriel de Jesus Oliveira, Luca Giulio Brayda, Luciana P. Nedel, Anderson Maciel
2017Design and assessment of haptic interfaces: An essay on proactive haptic articulation.Victor Adriel de Jesus Oliveira
2017Enhancements to VTK enabling scientific visualization in immersive environments.Patrick O'Leary, Sankhesh Jhaveri, Aashish Chaudhary, William R. Sherman, Ken Martin, David Lonie, Eric T. Whiting, James H. Money, Sandy McKenzie
2017Curvature gains in redirected walking: A closer look.Malte Nogalski, Wolfgang Fohl
2017Waiting for the ultimate display: can decreased fidelity positively influence perceived realism?Niels Christian Nilsson, Rolf Nordahl, Stefania Serafin
2017Corrective feedback for depth perception in CAVE-like systems.Adrian K. T. Ng, Leith K. Y. Chan, Henry Y. K. Lau
2017Cognitive psychology and human factors engineering of virtual reality.Adrian K. T. Ng
2017Emotional qualities of VR space.Asma Naz, Regis Kopper, Ryan P. McMahan, Mihai Nadin
2017Conditions influencing perception of wind direction by the head.Takuya Nakano, Yasuyuki Yanagida
2017Bodiless embodiment: A descriptive survey of avatar bodily coherence in first-wave consumer VR applications.Dooley J. Murphy
2017VROnSite: Towards immersive training of first responder squad leaders in untethered virtual reality.Annette Mossel, Mario Froeschl, Christian Schnauer, Andreas Peer, Johannes Gllner, Hannes Kaufmann
2017Diminished hand: A diminished reality-based work area visualization.Shohei Mori, Momoko Maezawa, Naoto Ienaga, Hideo Saito
2017A methodology for optimized generation of virtual environments based on hydroelectric power plants.Igor de Andrade Moraes, Alexandre Cardoso, Edgard Lamounier, Milton Miranda Neto, Isabela Cristina dos Santos Peres
2017Towards understanding scene transition techniques in immersive 360 movies and cinematic experiences.Kasra Rahimi Moghadam, Eric D. Ragan
2017Automatic speed and direction control along constrained navigation paths.Seyedkoosha Mirhosseini, Ievgeniia Gutenko, Sushant Ojal, Joseph Marino, Arie E. Kaufman
2017The pull.Quba Michalski, Brendan J. Hogan, Jamie Hunsdale
2017The impact of transitions on user experience in virtual reality.Liang Men, Nick Bryan-Kinns, Amelia Shivani Hassard, Zixiang Ma
2017Virtual Reality mediated instruction and learning.Michael Melatti, Kyle Johnsen
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Comparable venues

Other A*/A conferences filed under the same field of research.