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IEEE Conference on Virtual Reality and 3D User Interfaces

VR

A*

CORE rank

CORE rank (raw)

A*

Fields of research

Graphics, Augmented Reality and Games · Human-Centred Computing

Papers indexed

5,711

1993–2026

Papers per year

1993563 peak2026

VR papers

5,711 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2017Immersion and coherence in a visual cliff environment.Richard Skarbez, Frederick P. Brooks Jr., Mary C. Whitton
2017High-definition wireless personal area tracking using AC magnetic field for virtual reality.Mohit Singh, Byunghoo Jung
2017All are welcome: Using VR ethnography to explore harassment behavior in immersive social virtual reality.Ketaki Shriram, Raz Schwartz
2017Separation of reflective and fluorescent components using the color mixing matrix.Isao Shimana, Toshiyuki Amano
2017Considerations on the use of virtual and augmented reality technologies in music education.Stefania Serafin, Ali Adjorlu, Niels C. Nilsson, Lui Thomsen, Rolf Nordahl
2017Anatomy builder VR: Applying a constructive learning method in the virtual reality canine skeletal system.Jinsil Hwaryoung Seo, Brian Michael Smith, Margaret E. Cook, Michelle Pine, Erica Malone, Steven Leal, Jinkyo Suh
2017Augmented reality: Principles and practice.Dieter Schmalstieg, Tobias Hllerer
2017Efficient construction of the spatial room impulse response.Carl Schissler, Peter Stirling, Ravish Mehra
2017Diminished reality for acceleration stimulus: Motion sickness reduction with vection for autonomous driving.Taishi Sawabe, Masayuki Kanbara, Norihiro Hagita
2017Guided head rotation and amplified head rotation: Evaluating semi-natural travel and viewing techniques in virtual reality.Shyam Prathish Sargunam, Kasra Rahimi Moghadam, Mohamed Suhail, Eric D. Ragan
2017KKse: Safety education system of the child in the kitchen knife cooking.Shiho Saito, Koichi Hirota, Takuya Nojima
2017Evaluation of a penalty and a constraint-based haptic rendering algorithm with different haptic interfaces and stiffness values.Mikel Sagardia, Thomas Hulin
2017Effect on high versus low fidelity haptic feedback in a virtual reality baseball simulation.Andreas Ryge, Lui Thomsen, Theis Berthelsen, Jonatan S. Hvass, Lars Koreska, Casper Vollmers, Niels C. Nilsson, Rolf Nordahl, Stefania Serafin
2017Diving into the multiplicity: Liberating your design process from a convention-centered approach.Rebecca Rouse, Benjamin Chang, Silvia Ruzanka
2017Socially immersive avatar-based communication.Daniel Roth, Kristoffer Waldow, Marc Erich Latoschik, Arnulph Fuhrmann, Gary Bente
2017An immersive approach to visualizing perceptual disturbances.Grace M. Rodriguez, Marvis Cruz, Andrew J. Solis, Patricia Ordez, Brian C. McCann
2017Study of interaction fidelity for two viewpoint changing techniques in a virtual biopsy trainer.Aylen Ricca, Amine Chellali, Samir Otmane
2017Summary: 2017 IEEE virtual reality second workshop on K-12 embodied learning through Virtual & Augmented Reality (KELVAR).Iulian Radu, Erica Southgate, Francisco R. Ortega, Shamus P. Smith
2017Embodied learning mechanics and their relationship to usability of handheld augmented reality.Iulian Radu, Alissa Nicole Antle
2017Virtual zero gravity impact on internal gravity model.Thibault Porssut, Henrique Debarba, Elisa Canzoneri, Bruno Herbelin, Ronan Boulic
2017Asymetric telecollaboration in virtual reality.Thibault Porssut, Jean-Rmy Chardonnet
2017Comparison of a speech-based and a pie-menu-based interaction metaphor for application control.Sebastian Pick, Andrew S. Puika, Torsten W. Kuhlen
2017Hand gesture controls for image categorization in immersive virtual environments.Chao Peng, Jeffrey T. Hansberger, Lizhou Cao, Vaidyanath Areyur Shanthakumar
2017Contextualizing construction accident reports in virtual environments for safety education.Alyssa M. Pena, Eric D. Ragan
2017Preliminary exploration: Perceived egocentric distance measures in room-scale spaces using consumer-grade head mounted displays.Alex Peer, Kevin Ponto
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Comparable venues

Other A*/A conferences filed under the same field of research.