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IEEE Conference on Virtual Reality and 3D User Interfaces

VR

A*

CORE rank

CORE rank (raw)

A*

Fields of research

Graphics, Augmented Reality and Games · Human-Centred Computing

Papers indexed

5,711

1993–2026

Papers per year

1993563 peak2026

VR papers

5,711 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2017Comparing VR and non-VR driving simulations: An experimental user study.Florian Weidner, Anne Hoesch, Sandra Poeschl, Wolfgang Broll
2017Prioritization and static error compensation for multi-camera collaborative tracking in augmented reality.Jianren Wang, Long Qian, Ehsan Azimi, Peter Kazanzides
2017Efficient sound synthesis for natural scenes.Kai Wang, Haonan Cheng, Shiguang Liu
2017VRRobot: Robot actuated props in an infinite virtual environment.Emanuel Vonach, Clemens Gatterer, Hannes Kaufmann
2017Towards a design space characterizing workflows that take advantage of immersive visualization.Tom Vierjahn, Daniel Zielasko, Kees van Kooten, Peter Messmer, Bernd Hentschel, Torsten W. Kuhlen, Benjamin Weyers
2017A study on the use of an immersive virtual reality store to investigate consumer perceptions and purchase behavior toward non-standard fruits and vegetables.Adrien Verhulst, Jean-Marie Normand, Cindy Lombard, Guillaume Moreau
2017Uni-CAVE: A Unity3D plugin for non-head mounted VR display systems.Ross Tredinnick, Brady Boettcher, Simon Smith, Sam Solovy, Kevin Ponto
2017Gauntlet: Travel technique for immersive environments using non-dominant hand.Mathew Tomberlin, Liudmila Tahai, Krzysztof Pietroszek
2017Data fragment: Virtual reality for viewing and querying large image sets.Theophilus Teo, Mitchell Norman, Matt Adcock, Bruce H. Thomas
2017Immersive virtual training for substation electricians.Eduardo Hideki Tanaka, Juliana Paludo, Rafael Bacchetti, Edgar Gadbem, Leonardo R. Domingues, Carlcio S. Cordeiro, Olavo Giraldi, Guilherme Alcarde Gallo, Adam Mendes da Silva, Marcos H. Cascone
20173D action reconstruction using virtual player to assist karate training.Kazumoto Tanaka
2017Embodied experiment of levitation in microgravity in a simulated virtual reality environment for science learning.Kiarash Tamaddon, Dirk Stiefs
2017Adaptive 360-degree video streaming using layered video coding.Afshin TaghaviNasrabadi, Anahita Mahzari, Joseph D. Beshay, Ravi Prakash
2017Recognition and mapping of facial expressions to avatar by embedded photo reflective sensors in head mounted display.Katsuhiro Suzuki, Fumihiko Nakamura, Jiu Otsuka, Katsutoshi Masai, Yuta Itoh, Yuta Sugiura, Maki Sugimoto
2017A comparison between measured and modelled head-related transfer functions for an enhancement of real-time 3D audio processing for virtual reality environments.Alejandro Sauri Suarez, Jason-Yves Tissieres, Luis S. Vieira, Reuben Hunter-McHardy, Sam K. Sernavski, Stefania Serafin
2017Smoke Water Fire (2016).Mark J. Stock
2017The AR-Rift 2 prototype.Anthony Steed, Yonathan Widya Adipradana, Sebastian Friston
2017Steering locomotion by vestibular perturbation in room-scale VR.Misha Sra
2017REINVENT: A low-cost, virtual reality brain-computer interface for severe stroke upper limb motor recovery.Ryan P. Spicer, Julia Anglin, David M. Krum, Sook-Lei Liew
2017Asking ethical questions in research using immersive virtual and augmented reality technologies with children and youth.Erica Southgate, Shamus P. Smith, Jill Scevak
2017Designing and conducting research using immersive technologies in schools: Seven observations.Erica Southgate, Shamus P. Smith
2017Defying the Nazis VR.Dylan Southard, Elijah Allan-Blitz, Jordan Halsey, Christina Heller, Artemis Joukowsky
2017Gaze estimation based on head movements in virtual reality applications using deep learning.Agata Marta Soccini
2017A perspective from the long view: 35 Years in VR (Keynote).David A. Smith
2017Coherence changes gaze behavior in virtual human interactions.Richard Skarbez, Gregory F. Welch, Frederick P. Brooks Jr., Mary C. Whitton
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Comparable venues

Other A*/A conferences filed under the same field of research.