| 2017 | Comparing VR and non-VR driving simulations: An experimental user study. | Florian Weidner, Anne Hoesch, Sandra Poeschl, Wolfgang Broll |
| 2017 | Prioritization and static error compensation for multi-camera collaborative tracking in augmented reality. | Jianren Wang, Long Qian, Ehsan Azimi, Peter Kazanzides |
| 2017 | Efficient sound synthesis for natural scenes. | Kai Wang, Haonan Cheng, Shiguang Liu |
| 2017 | VRRobot: Robot actuated props in an infinite virtual environment. | Emanuel Vonach, Clemens Gatterer, Hannes Kaufmann |
| 2017 | Towards a design space characterizing workflows that take advantage of immersive visualization. | Tom Vierjahn, Daniel Zielasko, Kees van Kooten, Peter Messmer, Bernd Hentschel, Torsten W. Kuhlen, Benjamin Weyers |
| 2017 | A study on the use of an immersive virtual reality store to investigate consumer perceptions and purchase behavior toward non-standard fruits and vegetables. | Adrien Verhulst, Jean-Marie Normand, Cindy Lombard, Guillaume Moreau |
| 2017 | Uni-CAVE: A Unity3D plugin for non-head mounted VR display systems. | Ross Tredinnick, Brady Boettcher, Simon Smith, Sam Solovy, Kevin Ponto |
| 2017 | Gauntlet: Travel technique for immersive environments using non-dominant hand. | Mathew Tomberlin, Liudmila Tahai, Krzysztof Pietroszek |
| 2017 | Data fragment: Virtual reality for viewing and querying large image sets. | Theophilus Teo, Mitchell Norman, Matt Adcock, Bruce H. Thomas |
| 2017 | Immersive virtual training for substation electricians. | Eduardo Hideki Tanaka, Juliana Paludo, Rafael Bacchetti, Edgar Gadbem, Leonardo R. Domingues, Carlcio S. Cordeiro, Olavo Giraldi, Guilherme Alcarde Gallo, Adam Mendes da Silva, Marcos H. Cascone |
| 2017 | 3D action reconstruction using virtual player to assist karate training. | Kazumoto Tanaka |
| 2017 | Embodied experiment of levitation in microgravity in a simulated virtual reality environment for science learning. | Kiarash Tamaddon, Dirk Stiefs |
| 2017 | Adaptive 360-degree video streaming using layered video coding. | Afshin TaghaviNasrabadi, Anahita Mahzari, Joseph D. Beshay, Ravi Prakash |
| 2017 | Recognition and mapping of facial expressions to avatar by embedded photo reflective sensors in head mounted display. | Katsuhiro Suzuki, Fumihiko Nakamura, Jiu Otsuka, Katsutoshi Masai, Yuta Itoh, Yuta Sugiura, Maki Sugimoto |
| 2017 | A comparison between measured and modelled head-related transfer functions for an enhancement of real-time 3D audio processing for virtual reality environments. | Alejandro Sauri Suarez, Jason-Yves Tissieres, Luis S. Vieira, Reuben Hunter-McHardy, Sam K. Sernavski, Stefania Serafin |
| 2017 | Smoke Water Fire (2016). | Mark J. Stock |
| 2017 | The AR-Rift 2 prototype. | Anthony Steed, Yonathan Widya Adipradana, Sebastian Friston |
| 2017 | Steering locomotion by vestibular perturbation in room-scale VR. | Misha Sra |
| 2017 | REINVENT: A low-cost, virtual reality brain-computer interface for severe stroke upper limb motor recovery. | Ryan P. Spicer, Julia Anglin, David M. Krum, Sook-Lei Liew |
| 2017 | Asking ethical questions in research using immersive virtual and augmented reality technologies with children and youth. | Erica Southgate, Shamus P. Smith, Jill Scevak |
| 2017 | Designing and conducting research using immersive technologies in schools: Seven observations. | Erica Southgate, Shamus P. Smith |
| 2017 | Defying the Nazis VR. | Dylan Southard, Elijah Allan-Blitz, Jordan Halsey, Christina Heller, Artemis Joukowsky |
| 2017 | Gaze estimation based on head movements in virtual reality applications using deep learning. | Agata Marta Soccini |
| 2017 | A perspective from the long view: 35 Years in VR (Keynote). | David A. Smith |
| 2017 | Coherence changes gaze behavior in virtual human interactions. | Richard Skarbez, Gregory F. Welch, Frederick P. Brooks Jr., Mary C. Whitton |