| 2015 | Design of portable and accessible platform in charge of wheelchair feedback immersion. | Simon Richir, Samuel Pineau, ric Monacelli, Frederic Goncalves, Benjamin Malafosse, Claude Dumas, Alain Schmid, Jrme Perret |
| 2015 | VR and AR simulator for neurosurgical training. | Sandrine de Ribaupierre, Ryan Armstrong, Dayna Noltie, Matt Kramers, Roy Eagleson |
| 2015 | Semi-automatic calibration of a projector-camera system using arbitrary objects with known geometry. | Christoph Resch, Peter Keitler, Christoffer Menk, Gudrun Klinker |
| 2015 | Social presence with virtual glass. | Holger Regenbrecht, Mansoor Alghamdi, Simon Hoermann, Tobias Langlotz, M. Goodwin, Colin Aldridge |
| 2015 | Real-time SLAM for static multi-objects learning and tracking applied to augmented reality applications. | Datta Ramadasan, Marc Chevaldonn, Thierry Chateau |
| 2015 | Shark punch: A virtual reality game for aquatic rehabilitation. | John Quarles |
| 2015 | Shark punch: A virtual reality game for aquatic rehabilitation. | John Quarles |
| 2015 | Therapy-led design of home-based virtual rehabilitation. | Vaughan Powell, Wendy A. Powell |
| 2015 | Using astigmatism in wide angle HMDs to improve rendering. | Daniel Pohl, Timo Bolkart, Stefan Nickels, Oliver Grau |
| 2015 | Scalable metadata in- and output for multi-platform data annotation applications. | Sebastian Pick, Sascha Gebhardt, Bernd Hentschel, Torsten W. Kuhlen |
| 2015 | A procedure for accurate calibration of a tabletop haploscope AR environment. | Nate Phillips, J. Edward Swan II |
| 2015 | Exploring virtual reality and prosthetic training. | Ivan Phelan, Madelynne Arden, Carol Garcia, Chris Roast |
| 2015 | GPU-accelerated attention map generation for dynamic 3D scenes. | Thies Pfeiffer, Cem Memili |
| 2015 | Games in concert. | Simon Pfaff, Olav Lervik |
| 2015 | Scalability limits of large immersive high-resolution displays. | Charilaos Papadopoulos, Seyedkoosha Mirhosseini, Ievgeniia Gutenko, Kaloian Petkov, Arie E. Kaufman, Bireswar Laha |
| 2015 | Augmenting the navigation of complex data sets using sonification: a case study with BrainX | Panagiota Papachristodoulou, Alberto Betella, Jnatas Manzolli |
| 2015 | Coupled-clay: Physical-virtual 3D collaborative interaction environment. | Kasim zacar, Takuma Hagiwara, Jiawei Huang, Kazuki Takashima, Yoshifumi Kitamura |
| 2015 | Does vibrotactile intercommunication increase collaboration? | Victor Adriel de J. Oliveira, Wilson J. Sarmiento, Anderson Maciel, Luciana Porcher Nedel, Csar A. Collazos |
| 2015 | Third person's footsteps enhanced moving sensation of seated person. | Yujiro Okuya, Yasushi Ikei, Tomohiro Amemiya, Koichi Hirota |
| 2015 | Live streaming system for omnidirectional video. | Daisuke Ochi, Yutaka Kunita, Akio Kameda, Akira Kojima, Shinnosuke Iwaki |
| 2015 | The effect of head mounted display weight and locomotion method on the perceived naturalness of virtual walking speeds. | Niels Christian Nilsson, Stefania Serafin, Rolf Nordahl |
| 2015 | The effect of visual display properties and gain presentation mode on the perceived naturalness of virtual walking speeds. | Niels Christian Nilsson, Stefania Serafin, Rolf Nordahl |
| 2015 | Flexible, dynamic VR simulation of a future river lock facilitates prevention through design in occupational safety and health. | Peter Nickel, Eugen Prger, Andy Lungfiel, Rolf Kergel |
| 2015 | Preliminary evaluation of a virtual needle insertion training system. | Duc Van Nguyen, Safa Ben Lakhal, Amine Chellali |
| 2015 | 3D heterogeneous interactive web mapping application. | Quoc-Dinh Nguyen, Alexandre Devaux, Mathieu Brdif, Nicolas Paparoditis |