| 2015 | 3DTouch: A wearable 3D input device for 3D applications. | Anh Nguyen, Amy Banic |
| 2015 | 3DTouch: A wearable 3D input device for 3D applications. | Anh Nguyen, Amy Banic |
| 2015 | Implementation of on-site virtual time machine for mobile devices. | Jun'ichi Nakano, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose |
| 2015 | "Never Blind VR" enhancing the virtual reality headset experience with augmented virtuality. | David Nahon, Geoffrey Subileau, Benjamin Capel |
| 2015 | Comparing the performance of natural, semi-natural, and non-natural locomotion techniques in virtual reality. | Mahdi Nabiyouni, Ayshwarya Saktheeswaran, Doug A. Bowman, Ambika Karanth |
| 2015 | Evaluating optical see-through head-mounted display calibration via frustum visualization. | Kenneth R. Moser, J. Edward Swan II |
| 2015 | Continuous automatic calibration for optical see-through displays. | Kenneth R. Moser, Yuta Itoh, J. Edward Swan II |
| 2015 | MRI overlay system using optical see-through for marking assistance. | Jun Morita, Sho Shimamura, Motoko Kanegae, Yuji Uema, Maiko Takahashi, Masahiko Inami, Tetsu Hayashida, Maki Sugimoto |
| 2015 | The effects of olfaction on training transfer for an assembly task. | Alec G. Moore, Nicolas S. Herrera, Tyler C. Hurst, Ryan P. McMahan, Sandra Poeschl |
| 2015 | "I Built It!" - Exploring the effects of customizable virtual humans on adolescents with ASD. | Chao Mei, Lee Mason, John Quarles |
| 2015 | Low cost virtual reality for medical training. | Aman S. Mathur |
| 2015 | Nested immersion: Describing and classifying augmented virtual reality. | William Eric Marsh, Frdric Mrienne |
| 2015 | A conceptual framework for motion based music applications. | Marcella Mandanici, Antonio Rod, Sergio Canazza |
| 2015 | Underwater integral photography. | Nahomi Maki, Kazuhisa Yanaka |
| 2015 | A multi-projector display system of arbitrary shape, size and resolution. | Aditi Majumder, Duy-Quoc Lai, Mahdi Abbaspour Tehrani |
| 2015 | Blind in a virtual world: Using sensory substitution for generically increasing the accessibility of graphical virtual environments. | Shachar Maidenbaum, Sami Abboud, Galit Buchs, Amir Amedi |
| 2015 | Blind in a virtual world: Mobility-training virtual reality games for users who are blind. | Shachar Maidenbaum, Amir Amedi |
| 2015 | Extending touch-less interaction on vision based wearable device. | Zhihan Lv, Shengzhong Feng, Liangbing Feng, Haibo Li |
| 2015 | Influence of avatar realism on stressful situation in VR. | Jean-Luc Lugrin, Maximilian Wiedemann, Daniel Bieberstein, Marc Erich Latoschik |
| 2015 | Avatar anthropomorphism and illusion of body ownership in VR. | Jean-Luc Lugrin, Johanna Latt, Marc Erich Latoschik |
| 2015 | Avatar embodiment realism and virtual fitness training. | Jean-Luc Lugrin, Maximilian Landeck, Marc Erich Latoschik |
| 2015 | I'm There! The influence of virtual reality and mixed reality environments combined with two different navigation methods on presence. | Mario Lorenz, Marc Busch, Loukas Rentzos, Manfred Tscheligi, Philipp Klimant, Peter Frhlich |
| 2015 | Synthesis of omnidirectional movie using a set of key frame panoramic images. | Roberto Lopez-Gulliver, Takahiro Hatamoto, Kohei Matsumura, Haruo Noma |
| 2015 | Multiple devices as windows for virtual environment. | Jooyoung Lee, Hasup Lee, Boyu Gao, HyungSeok Kim, Jee-In Kim |
| 2015 | Augmented reality for maintenance application on a mobile platform. | N. S. Lakshmprabha, Stathis Kasderidis, Panagiotis Mousouliotis, Loukas P. Petrou, Olga Beltramello |