IEEE Conference on Virtual Reality and 3D User Interfaces
VR
A*
CORE rank
CORE rank (raw)
A*
Fields of research
Graphics, Augmented Reality and Games · Human-Centred Computing
Papers indexed
5,711
1993–2026
Papers per year
1993563 peak2026
Most published authors
VR papers
5,711 records sourced from DBLP. Search titles, filter by year, sort by recency.
| Year | Title | Authors |
|---|---|---|
| 2025 | Full-Body Interaction in Mixed Reality using 3D Pose and Shape Estimation. | Hong Son Nguyen, Andrew Chalmers, DaEun Cheong, MyoungGon Kim, Taehyun Rhee, JungHyun Han |
| 2025 | Extended Reality System for Robotic Learning from Human Demonstration. | Isaac Ngui, Courtney McBeth, Grace He, Andr Corra Santos, Luciano Soares, Marco Morales, Nancy M. Amato |
| 2025 | Saliency-aware Bullet Comment for Virtual Reality Video. | Tsz-Lok Ng, Fu-Lai Chung |
| 2025 | ABA-VR: Training Applied Behaviour Analysis Practitioners in Virtual Reality to Support Autistic Children. | Scott James Naylor, Ali Adjorlu |
| 2025 | AVAGENT: Bridging Asynchronous Communication Through AI-Powered Virtual Avatars. | Hyeongil Nam, Seoyoung Kang, Woontack Woo, Kangsoo Kim |
| 2025 | Exploring Display Parameters Associated with Cybersickness Using Electroencephalography. | Yasufumi Nakata, Mayuka Otsuki, Minori Sakai, Miki Nagai, Ryosuke Yamamoto, Atsushi Aoyama |
| 2025 | NoseKnowsNorth: Directional Cueing using Nose Vibration Stimulation for Smart Glasses. | Yuto Nakamura, Kazuki Nishimoto, Akira Yui, Takuji Narumi, Jun Rekimoto |
| 2025 | IEEE VR 2025 Workshops Next Generation of Avatars (NGA). | Franck Multon, Ludovic Hoyet, Quentin Avril, Victoria Fernndez Abrevaya |
| 2025 | A Toolkit for Creating Intelligent Virtual Humans in Extended Reality. | Fariba Mostajeran, Ke Li, Sebastian Rings, Lucie Kruse, Erik Wolf, Susanne Schmidt, Michael Arz, Joan Llobera, Pierre Nagorny, Caecilia Charbonnier, Hannes Fassold, Xenxo Alvarez, Andr Tavares, Nuno Santos, Joo Orvalho, Sergi Fernndez, Frank Steinicke |
| 2025 | Towards a Unified Definition of Social XR. | Mirta Moslavac, Sara Vlahovic, Lea Skorin-Kapov |
| 2025 | AR Monitoring System for User Safety in VR Encountered-Type Haptics. | Soroosh Mortezapoor, Mohammad Ghazanfari, Emanuel Vonach, Jakob Paul Hoffmann, Hannes Kaufmann |
| 2025 | Comparison of Calculation Modes for Virtual Co-embodiment: Movement Average and Vector Summation. | Marie M. Morita, Yuji Fujihara, Tetsuro Nakamura, Miki Matsumuro, Fumihisa Shibata, Asako Kimura, Norimichi Kitagawa |
| 2025 | Impact of Real-Time Feedback in Virtual Aseptic Technique Simulator for Basic Nursing Education. | Yusako Morishita, Shinobu Saito, Izumi Usui, Hiroshi Oyama, Yukihiro Nomura, Toshiya Nakaguchi |
| 2025 | Attack based on Operational Error caused by Stop-Signal Reaction Time in VR space. | Ryota Mori, Yoshio Kakizaki, Hironori Nakatani, Akira Kanaoka, Toshihiro Ohigashi |
| 2025 | Effectiveness of MR to enhance drivers' perception of turnability. | Antoine H. P. Morice, Nicolas Salvage, Emilie Dubuisson |
| 2025 | Effects of Confidence Visualization in Automated Assembly Instructions. | Kazuma Mori, Isidro Butaslac, Taishi Sawabe, Hirokazu Kato, Alexander Plopski |
| 2025 | [DC] Exploring Environmental Customization in Virtual Reality Mindful Movement to Reduce Anxiety and Stress in University Students. | Samantha Monk |
| 2025 | Exploring the Role of Pupil Dilation and Blink Rate in Perceived Workload in Collaborative Virtual Reality. | Bhagyabati Moharana, Eoghan Hynes, Conor Keighrey, Niall Murray |
| 2025 | Selective Information Display Using High-Speed Projector and PDLCs. | Ryusuke Miyazaki, Shio Miyafuji, Hideki Koike |
| 2025 | Remote Online Shopping System with 360-Degree Streaming and Spherical Display. | Shio Miyafuji, Jana Hoffard, Sora Takeuchi, Yuto Makimoto, Hsueh-Han Wu, Kelvin Cheng, Hideki Koike |
| 2025 | Preliminary Evaluation of Inspection Assistance Methods Using VR Simulating Pharmaceutical Wholesaler Offices. | Takuya Miura, Shigeki Ozawa, Ryosuke Ichikari, Takumi Miyoshi, Takeshi Kurata |
| 2025 | Virtual Reality Learning Optimization: Immersive Debriefing with Review and Redo for Effective, Targeted Training. | Kelly Minotti, Guillaume Loup, Amine Chellali, Marie-Hlne Ferrer, Samir Otmane |
| 2025 | Enhancing XR Accessibility through Anthropometrically Diverse Biomechanical Simulation. | Takeshi Miki, Florian Fischer, John J. Dudley, Per Ola Kristensson |
| 2025 | Treeam: an Immersive and Collaborative Serious Game About Trees and Forest. | Juliette Le Meudec, Vincent Casamayou, Adrien Corn, Justin Dillmann, Aymeric Ferron |
| 2025 | StimulHeat: a Clip-On, Low-Energy and Wireless Device for Thermal Feedback when Grasping in VR. | Matthieu Mesnage, Sophie Villenave, Pierre Raimbaud, Guillaume Lavou, Bertrand Massot |
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Comparable venues
Other A*/A conferences filed under the same field of research.