| 2025 | PolyVRGeo: Immersive Engineering Toolkit for Deep Geothermal Energy. | Victor Hfner, Polina Hfner, Felix Longge Michels, Florian Bauer, Michael Grethler |
| 2025 | Accelerating the Development of Machine Voice User Interfaces with Immersive Environments. | Polina Hfner, Frithjof A. I. Eisenlohr, Felix Longge Michels, Abhijit Karande, Michael Grethler |
| 2025 | Perceived Benefits and Risks of Information Disclosure in Augmented Reality. | Gal Hadad, Amber Maimon, Ofer Arazy, Joel Lanir |
| 2025 | Human-Scene Interaction Data Generation with Virtual Environment using User-Centric Scene Graph. | Taewook Ha, Selin Choi, Seonji Kim, Dooyoung Kim, Woontack Woo |
| 2025 | [DC] Bridging the Gap Between Real and Virtual Touch : Multisensory Avatars for Enhanced Training in Virtual Reality. | Manel Boukli Hacene |
| 2025 | Preserving Privacy in VR Telemetry Data. | Jayasri Sai Nikitha Guthula, Hadi Rashid, Jan P. Springer, Aryabrata Basu |
| 2025 | Who Will They Choose?: Avatar Selection Without a Gender-Race-Match. | Alice Guth, Tabitha C. Peck |
| 2025 | Folding Reality: Learning Spatial Computing through VR Interactive Paper Folding Game. | Mengyao Guo, Shunan Zhang, Zhenran Xu, Yuyang Jiang, Yikun Fang |
| 2025 | Magic You. | Tongze Guo, Wen Zhou, Ni Ding, Yansong Chen, Shaolong Li |
| 2025 | No More Head-Turning: Exploring Passthrough Techniques for Addressing Rear Interruptions from the Front in VR. | Zixuan Guo, Yuekai Shi, Tiantian Ye, Tingjie Wan, Hai-Ning Liang |
| 2025 | Demonstration of Visual Presentation Method for Paranormal Phenomena Through Binocular Rivalry Induced by Dichoptic Color Differences. | Kai Guo, Juro Hosoi, Yuki Shimomura, Yuki Ban, Shin'ichi Warisawa |
| 2025 | VRehabilitation: A Pilot Study of HMD-Based Guided Exercise & Rehabilitation in VR for Post-Shoulder-Surgery Patients at Home. | Jeppe Dahl Guldager, Laurids Jacobsen, Alina Jaseneckaja, Pernille Mortensen, Mathilde Maria Stanborough, Rolf Nordahl |
| 2025 | A Scoping Review and Expert Recommendations for Immersive Solutions towards Predictive Maintenance. | Renan Guarese, Michel Gokan Khan, David Lassiter, Jrmy Vachier, Fabian Johnson, Benjamin Edvinsson, Anders Bergman, Xi Vincent Wang, Mario Romero |
| 2025 | Power wheelchair driving: a multisensory simulator using VR to learn in rehabilitation centers. | Fabien Grzeskowiak, Emilie Leblong, Sbastien Thomas, Franois Pasteau, Louise Devigne, Sylvain Gugan, Marie Babel |
| 2025 | Towards Supporting Literary Studies Using Virtual Reality and Generative Artificial Intelligence. | Jens Grubert, Dieter Schmalstieg, Kirsten Dickhaut |
| 2025 | The impact of virtual scenarios on empathy: a user study on the role of empathic abilities and environmental context in emotional facial expression replication. | Attilio Della Greca, Ilaria Amaro, Nicola Frugieri, Paola Barra, Genoveffa Tortora |
| 2025 | Xareus: a Framework to Create Interactive Applications without Coding. | Lysa Gramoli, Florian Nouviale, Adrien Reuzeau, Alexandre Audinot, Mathieu Risy, Tangui Marchand Guerniou, Ma Mavromatis, Bruno Arnaldi, Valrie Gouranton |
| 2025 | [DC] Innovative XR Approaches for Behavioral and Cognitive Therapy. | Marta Goyena |
| 2025 | Common Ground: Establishing Group Awareness for Cross-Virtuality Collaborative Geospatial Analysis. | Lauren Gold, Flemming Laursen, Krutik Pandya, Kathryn E. Powell, Robert LiKamWa |
| 2025 | Intuitive Visual Feedback in Virtual Reality for the Teleoperation of Robots. | Paul Christopher Gloumeau, Stephen Robert Pettifer |
| 2025 | Investigating the Influence of Playback Interactivity during Guided Tours for Asynchronous Collaboration in Virtual Reality. | Alexander Giovannelli, Leonardo Pavanatto, Shakiba Davari, Haichao Miao, Vuthea Chheang, Brian Giera, Timo Bremer, Doug A. Bowman |
| 2025 | Planet Purifiers: A Collaborative Immersive Experience Proposing New Modifications to HOMER and Fishing Reel Interaction Techniques. | Alexander Giovannelli, Fionn Murphy, Trey Davis, Chaerin Lee, Rehema Abulikemu, Matthew Gallagher, Sahil Sharma, Lee Lisle, Doug A. Bowman |
| 2025 | [DC] CoboDeck Pro: Advanced Encounter-Typed Haptic Device for Collaborative Architectural Design in Walkable VR. | Mohammad Ghazanfari |
| 2025 | Designing Fractal Expressions for Immersive Aesthetic Experiences. | Emil Cyrill Gerhardt, Chris Geiger, Mitja Sger |
| 2025 | Immerstar, a still evolving 25 years old VR research facility. | Ronan Gaugne |