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IEEE Conference on Virtual Reality and 3D User Interfaces

VR

A*

CORE rank

CORE rank (raw)

A*

Fields of research

Graphics, Augmented Reality and Games · Human-Centred Computing

Papers indexed

5,711

1993–2026

Papers per year

1993563 peak2026

VR papers

5,711 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2026Study on the Impact of Detector Replacement on Accuracy and Coding Efficiency in Video Coding for Machines.Minho Park, Aro Kim, Sang-Hyo Park
2026Beyond Frame: A Remediation Authoring Tool for Transforming 2D Artworks into VR Experiences.Sieun Park, Jusub Kim
2026Low-Cost VR Teleoperation of a 5-Dof Robotic Arm with a Synchronized Digital Twin and Ultrasonic Safety Loop.Aryan Pant, Sushim Saini, Kumar Gaurav
2026Reconstructing 360-Degree Memories in Virtual Reality with Generative Artificial Intelligence.Paulina Becerril Palma, Frode Guribye, Miroslav Bachinski
2026[DC] Towards Universal Access: Building a Cross-Device Mixed Reality Ecosystem.Paulina Becerril Palma
2026Estimating Mental Effort in Virtual Reality Using Multimodal Biosignals.Riku Otono, Jingruo Chen, Zane Karai, Kunal Gupta, Peta Murphy, Joanne Nunnerley, Mark Billinghurst
2026Troot.Alma Oskouei, Ronan Gaugne, Valrie Gouranton
2026The Effects of Simulated Low Vision on Perceived Action Capabilities in Virtual Reality.Maisha Orthy, Jeanine K. Stefanucci, Bobby Bodenheimer, Sarah H. Creem-Regehr
2026Viewpoint Suggestion of Feature-Rich Photos Using Smartphone Photogrammetry and Keypoint Detection.Haruka Ono, Koya Narumi, Yuki Uranishi
2026Sonic Sensemaking: Augmenting Narrative Integration of Invisible Intellectual Processes.Shugo Ono, Yuji Hatada, Takuji Narumi
2026[DC] Virtual Reality for Mental Health: Toward Bioadaptive Narrative and Sensory Feedback Systems.Max Olofsson
2026The Bathroom as a VR Space: How Visual-Tactile Congruence Shapes Presence and Naturalness During Bathing.Kosuke Oketani, Taishiro Koga, Yohei Ikari, Haruka Matsukura, Maki Sakamoto
2026VR Builds Lasting Empathy & Compassion: Observation Edges Embodiment in Adolescents.Eugene Agboifo Ohu, Oluwatomilade Olarinde, Taiwo Serah Adetunji, Adanoritsewo Ogbitse, Deborah Odumbo
2026ElectroEncephaloGraphy Verification of Speed Adaptation in Time-Distortion Ski Training System.Funa Oba, Yichen Peng, Chen-Chieh Liao, Erwin Wu, Natsue Yoshimura, Hideki Koike
2026Hands-On Fragility: A Multi-Modal Pseudo-Haptic System for Delicate Interaction in VR.Joo Anisio Marinho Da Nobrega, Davi Duarte de Freitas, Marcos Arthur Da Silva Melo, Gabriel Paes Landim de Lucena, Alyson Matheus de Carvalho Souza
2026Eliciting Care in VR: A Multi-Modal Pseudo-Haptic Approach to Virtual Object Fragility.Joo Anisio Marinho Da Nobrega, Davi Duarte de Freitas, Marcos Arthur Da Silva Melo, Gabriel Paes Landim de Lucena, Alyson Matheus de Carvalho Souza
2026Directional Guidance Device Using Skin Shear Deformation on the Nasal Bridge.Kazuki Nishimoto, Yuto Nakamura, Jun Rekimoto, Takuji Narumi
2026Oopses and Ohs: An Eye-Tracking Study of Human Errors in Virtual Reality.Sahar Niknam, Vladyslav Siulhin, Jean Botev
2026HA-VTON: Prompt-Guided Human Avatar Generation with Virtual Try-ON Result from Single Human and Garment Images.Tsz-Lok Ng, Fu-Lai Chung
2026Simulating the Future: The Role of Multimodal Virtual Reality in Futuristic Technologies' User Testing and Training.Hanna J. Neroj, Keane Zhang, Bruce N. Walker
2026Demographic Influences on Balance-Based Locomotion in Virtual Reality.Michael G. Nelson, Christos Mousas
2026Scale-Aware Navigation of Astronomical Survey Imagery Data on High Resolution Immersive Displays.Ava Nederlander, Zainab Aamir, Arie E. Kaufman
2026Bug in My Software.Alina Nazmeeva
2026[DC] Adaptive Visual Complexity in VR Training: An Eye-Tracking Approach to Detecting and Regulating Embodied Cognitive Load.Mahsa Nasri
2026NinjaPort: A Multi-Hand Approach for VR Teleportation.Bakdauren Narbayev, Patricia Lasserre, Khalad Hasan
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Comparable venues

Other A*/A conferences filed under the same field of research.