| 2022 | Holding Hands for Short-Term Group Navigation in Social Virtual Reality. | Tim Weiker, Pauline Bimberg, Ankith Kodanda, Bernd Frhlich |
| 2022 | Inducing Emotional Stress From The Intensive Care Context Using Storytelling In VR. | Sebastian Wei, Steffen Busse, Wilko Heuten |
| 2022 | [DC] Dynamic facial expressions on virtual humans for virtual reality (VR) mental health therapy. | Shu Wei |
| 2022 | Ragdoll Recovery: Manipulating Virtual Mannequins to Aid Action Sequence Proficiency. | Paul Watson, Swen E. Gaudl |
| 2022 | Lightweight Collision Detection Algorithm in Web3D Robot Simulation Platform. | Weiqiang Wang, Hantao Zhao, Jinyuan Jia |
| 2022 | Control with Vergence Eye Movement in Augmented Reality See-Through Vision. | Zhimin Wang, Yuxin Zhao, Feng Lu |
| 2022 | An Evaluation of Native versus Foreign Communicative Interactions on Users' Behavioral Reactions towards Affective Virtual Crowds. | Chang-Chun Wang, Matias Volonte, Elham Ebrahimi, Kuan-Yu Liu, Sai-Keung Wong, Sabarish V. Babu |
| 2022 | Resolution Tradeoff in Gameplay Experience, Performance, and Simulator Sickness in Virtual Reality Games. | Jialin Wang, Rongkai Shi, Zehui Xiao, Xueying Qin, Hai-Ning Liang |
| 2022 | Designing Sound Synthesis Interfaces for Head-mounted Augmented Reality. | Yichen Wang, Charles P. Martin |
| 2022 | Band Overdrive: A Multi-Instrument Virtual Reality Music Rhythm Game. | Junjie Wang, Shuqi Liao, Hao Wang, Christos Mousas |
| 2022 | Automatic Virtual Portals Placement for Efficient VR Navigation. | Lili Wang, Yi Liu, Xiaolong Liu, Jian Wu |
| 2022 | Supporting Playful Rehabilitation in the Home using Virtual Reality Headsets and Force Feedback Gloves. | Qisong Wang, Bo Kang, Per Ola Kristensson |
| 2022 | Movement Augmentation in Virtual Reality: Impact on Sense of Agency Measured by Subjective Responses and Electroencephalography. | Liu Wang, Mengjie Huang, Chengxuan Qin, Yiqi Wang, Rui Yang |
| 2022 | Augmenting Sculpture with Immersive Sonification. | Yichen Wang, Henry Gardner, Charles P. Martin, Matt Adcock |
| 2022 | Metameric Varifocal Holograms. | David R. Walton, Koray Kavakli, Rafael Kuffner dos Anjos, David Swapp, Tim Weyrich, Hakan Urey, Anthony Steed, Tobias Ritschel, Kaan Aksit |
| 2022 | HeadBox: A Facial Blendshape Animation Toolkit for the Microsoft Rocketbox Library. | Matias Volonte, Eyal Ofek, Ken Jakubzak, Shawn Bruner, Mar Gonzlez-Franco |
| 2022 | A Comparison of Spatial Augmented Reality Predictive Cues and their Effects on Sleep Deprived Users. | Benjamin Volmer, James Baumeister, Raymond Matthews, Linda Grosser, G. Stewart Von Itzstein, Siobhan Banks, Bruce H. Thomas |
| 2022 | Feasibility of Mapping Engagement Ratios to Levels of Task Complexity within VR Environments. | Yobbahim J. Vite, Yaoping Hu |
| 2022 | Empathic AuRea: Exploring the Effects of an Augmented Reality Cue for Emotional Sharing Across Three Face-to-Face Tasks. | Andreia Valente, Daniel Simes Lopes, Nuno Nunes, Augusto Esteves |
| 2022 | Distant Hand Interaction Framework in Augmented Reality. | Jesus Ugarte, Nahal Norouzi, Austin Erickson, Gerd Bruder, Greg Welch |
| 2022 | Geometric Calibration with Multi-Viewpoints for Multi-Projector Systems on Arbitrary Shapes Using Homography and Pixel Maps. | Atsuya Ueno, Toshiyuki Amano, Chisato Yamauchi |
| 2022 | [DC] Gamified VR for Socially Isolated Adolescents with Significant Illness. | U. B. Hansi Udapola |
| 2022 | Digital Puppetry: Utilizing Extended Reality Technologies for Animations. | Milad Tousi, Katja Gallhuber, Michael Lankes |
| 2022 | Let Every Seat Be Perfect! A Case Study on Combining BIM and VR for Room Planning. | Wai Tong, Haotian Li, Huan Wei, Liwenhan Xie, Yanna Lin, Huamin Qu |
| 2022 | ORUN - A Virtual reality serious-game for kinematics learning. | Jhasmani Tito, Tnia Basso, Regina Moraes |