| 2022 | Bouncing Seat: An Immersive Virtual Locomotion Interface with LSTM Based Body Gesture Estimation. | Yoshikazu Onuki, Itsuo Kumazawa |
| 2022 | [DC] Designing Immersive Tools for Supporting Cognition in Remote Scientific Collaboration. | Monsurat Olaosebikan |
| 2022 | Implementation of an Authoring Tool for Wheelchair Simulation with Visual and Vestibular Feedback. | Takumi Okawara, Kousuke Motooka, Kazuki Okugawa, Akihiro Miyata |
| 2022 | PseudoJumpOn: Jumping onto Steps in Virtual Reality. | Kumpei Ogawa, Kazuyuki Fujita, Kazuki Takashima, Yoshifumi Kitamura |
| 2022 | Virtual Humans with Pets and Robots: Exploring the Influence of Social Priming on One's Perception of a Virtual Human. | Nahal Norouzi, Matthew Gottsacker, Gerd Bruder, Pamela J. Wisniewski, Jeremy N. Bailenson, Greg Welch |
| 2022 | Exploring and Selecting Supershapes in Virtual Reality with Line, Quad, and Cube Shaped Widgets. | Francisco Nicolau, Johan Gielis, Adalberto L. Simeone, Daniel Simes Lopes |
| 2022 | Absence Agents: Mitigating Interruptions in Extended Reality Remote Collaboration. | Huyen Nguyen, Thomas Bruhn, Christian Sandor, Patrick Bourdot |
| 2022 | Human Factors Related to Cybersickness Tolerance in Virtual Environment. | Adrian K. T. Ng, Cheryl H. Y. Leung, Leith K. Y. Chan, Henry Y. K. Lau |
| 2022 | Synesthesia AR: Creating Sound-to-Color Synesthesia in Augmented Reality. | Shashaank N, Steven Feiner |
| 2022 | Design of Mentally and Physically Demanding Tasks as Distractors of Rotation Gains. | Daniel Neves-Coelho, Frank Steinicke, Eike Langbehn |
| 2022 | Jitsi360: Using 360 Images for Live Tours. | Alaeddin Nassani, Huidong Bai, Mark Billinghurst |
| 2022 | RealityFlow: Open-Source Multi-User Immersive Authoring. | John T. Murray |
| 2022 | Social Presence in VR Empathy Game for Children: Empathic Interaction with the Virtual Characters. | Ekaterina Muravevskaia, Christina Gardner-McCune |
| 2022 | [DC] The impact of the Informational load of Presence Illusions on Users Attention and Memory. | Daniel A. Muoz |
| 2022 | My Eyes Hurt: Effects of Jitter in 3D Gaze Tracking. | Moaaz Hudhud Mughrabi, Aunnoy K. Mutasim, Wolfgang Stuerzlinger, Anil Ufuk Batmaz |
| 2022 | Social Facilitation and Inhibition in Augmented Reality: Performing Motor and Cognitive Tasks in the Presence of a Virtual Agent. | Fariba Mostajeran, Pia Reisewitz, Frank Steinicke |
| 2022 | Anthropomorphism of Virtual Agents and Human Cognitive Performance in Augmented Reality. | Fariba Mostajeran, Nadia Burke, Nazife Ertugrul, Kilian Hildebrandt, Joshua Matov, Nomie Tapie, Wilhelm Gottlieb Zittel, Pia Reisewitz, Frank Steinicke |
| 2022 | Photogrammabot: An Autonomous ROS-Based Mobile Photography Robot for Precise 3D Reconstruction and Mapping of Large Indoor Spaces for Mixed Reality. | Soroosh Mortezapoor, Christian Schnauer, Julien Rggeberg, Hannes Kaufmann |
| 2022 | Democratic Video Pass-Through for Commercial Virtual Reality Devices. | Diego Gonzlez Morn, Francisco Pereira, Ester Gonzlez, Pablo Prez, lvaro Villegas |
| 2022 | Bringing Real Body as Self-Avatar into Mixed Reality: A Gamified Volcano Experience. | Diego Gonzlez Morn, Ester Gonzalez-Sosa, Pablo Perez-Garcia, lvaro Villegas |
| 2022 | Exploring Pseudo-Weight in Augmented Reality Extended Displays. | Shohei Mori, Yuta Kataoka, Satoshi Hashiguchi |
| 2022 | BabiaXR: Virtual Reality software data visualizations for the Web. | David Moreno-Lumbreras, Jess M. Gonzlez-Barahona, Andrea Villaverde |
| 2022 | Improving X-ray Diagnostics through Eye-Tracking and XR. | Catarina Moreira, Isabel Blanco Nobre, Sandra Costa Sousa, Joo Madeiras Pereira, Joaquim Jorge |
| 2022 | Towards Retargetable Animations for Industrial Augmented Reality. | Reza Mirzaiee, Teodor Vernica, Kurt Scheuringer, William Z. Bernstein |
| 2022 | Facial Emotion recognition analysis using deep learning through RGB-D imagery of VR participants through partially occluded facial types. | Ian Mills, Frances Cleary |