| 2022 | A Live-Coded Add-On System for Video Conferencing in Virtual Reality. | Septian Razi, Henry Gardner, Andrew Sorensen, Matt Adcock |
| 2022 | Pericles VR: Insights into visual development and gamification of a lesser-known Shakespeare play. | Hannes Rall, Emma Harper |
| 2022 | The Stare-in-the-Crowd Effect in Virtual Reality. | Pierre Raimbaud, Alberto Jovane, Katja Zibrek, Claudio Pacchierotti, Marc Christie, Ludovic Hoyet, Julien Pettr, Anne-Hlne Olivier |
| 2022 | Comparing principally imagination and interaction versions of a play anywhere mobile AR location-based story. | Gideon Raeburn, Laurissa Tokarchuk |
| 2022 | Excite-O-Meter: an Open-Source Unity Plugin to Analyze Heart Activity and Movement Trajectories in Custom VR Environments. | Luis Quintero, Panagiotis Papapetrou, John Edison Muoz, Jeroen De Mooij, Michael Gaebler |
| 2022 | Predictive Power of Pupil Dynamics in a Team Based Virtual Reality Task. | Yinuo Qin, Weijia Zhang, Richard Lee, Xiaoxiao Sun, Paul Sajda |
| 2022 | Human Vision vs. Computer Vision: A Readability Study in a Virtual Reality Environment. | Zhu Qing, Praveen Edara |
| 2022 | Identification of Key Features for VR Applications with VREVIEW: A Topic Model Approach. | Yang Qian, YingQiu Xiong, Yuyang Wang, Yuanchun Jiang, Yezheng Liu, Yidong Chai |
| 2022 | [DC] A Mobile Intervention to Promote Social Skills in Children with Autism Spectrum Disorder Using AR Face Masks. | Hiroshika Premarathne |
| 2022 | Bot Undercover: On the Use of Conversational Agents to Stimulate Teacher-Students Interaction in Remote Learning. | Filippo Gabriele Prattic, Javad Alizadeh Shabkhoslati, Navid Shaghaghi, Fabrizio Lamberti |
| 2022 | [DC] Immersive Analytics for Understanding Ecosystem Services Tradeoffs. | Benjamin Thomas Powley |
| 2022 | "Put your feet in open pit" - a WebXR Unity application for learning about the technological processes in the open pit mine. | Radoslaw Pomykala, Artur Cybulski, Tadeusz Klatka, Michal Patyk, Julia Bonieckal, Maciej Kedzierski, Mateusz Sikora, Jakub Juszczak, Magdalena Igras-Cybulska |
| 2022 | Virtual Reality on a SWIM: Scalable World in Miniature. | Jarod Pivovar, Jasmine DeGuzman, Evan Suma Rosenberg |
| 2022 | Immersive Virtual Reality for Virtual and Digital Twins: A Literature Review to Identify State Of The Art and Perspectives. | Johanna Pirker, Enrica Loria, Saeed Safikhani, Andreas Knz, Sabrina Rosmann |
| 2022 | Design of a VR Action Observation Tool for Rhythmic Coordination Training. | James Pinkl, Michael Cohen |
| 2022 | Measuring Virtual Object Location with X-Ray Vision at Action Space Distances. | Nate Phillips, Farzana Alam Khan, Mohammed Safayet Arefin, Cindy L. Bethel, J. Edward Swan II |
| 2022 | A Research Agenda for Enterprise Augmented Reality. | Christine Perey, William Z. Bernstein |
| 2022 | Body Warping Versus Change Blindness Remapping: A Comparison of Two Approaches to Repurposing Haptic Proxies for Virtual Reality. | Cristian Patras, Mantas Cibulskis, Niels Christian Nilsson |
| 2022 | Mixed Reality Co-Design for Indigenous Culture Preservation & Continuation. | Jung-Woo Noel Park, Holger Regenbrecht, Stuart Duncan, Steven Mills, Robert W. Lindeman, Nadia Pantidi, Hemi Whaanga |
| 2022 | Indirect Robot Manipulation using Eye Gazing and Head Movement For Future of Work in Mixed Reality. | Kyeong-Beom Park, Sung Ho Choi, Hongju Moon, Jae Yeol Lee, Yalda Ghasemi, Heejin Jeong |
| 2022 | Evaluating the Impact of Limited Physical Space on the Navigation Performance of Two Locomotion Methods in Immersive Virtual Environments. | Richard A. Paris, Lauren E. Buck, Timothy P. McNamara, Bobby Bodenheimer |
| 2022 | Feeding the fish: Interaction design to support listening to accounts of marginalization. | Dylan Par, John Craig, Scout Windsor |
| 2022 | Whac-A-Mole: Exploring Virtual Reality (VR) for Upper-Limb Post-Stroke Physical Rehabilitation based on Participatory Design and Serious Games. | Hlder Paraense, Bernardo Marques, Paula Amorim, Paulo Dias, Beatriz Sousa Santos |
| 2022 | MienCap: Performance-based Facial Animation with Live Mood Dynamics. | Ye Pan, Ruisi Zhang, Jingying Wang, Nengfu Chen, Yilin Qiu, Yu Ding, Kenny Mitchell |
| 2022 | Third-Person Perspective Avatar Embodiment in Augmented Reality: Examining the Proteus Effect on Physical Performance. | Riku Otono, Naoya Isoyama, Hideaki Uchiyama, Kiyoshi Kiyokawa |