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IEEE Conference on Virtual Reality and 3D User Interfaces

VR

A*

CORE rank

CORE rank (raw)

A*

Fields of research

Graphics, Augmented Reality and Games · Human-Centred Computing

Papers indexed

5,711

1993–2026

Papers per year

1993563 peak2026

VR papers

5,711 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2022A Live-Coded Add-On System for Video Conferencing in Virtual Reality.Septian Razi, Henry Gardner, Andrew Sorensen, Matt Adcock
2022Pericles VR: Insights into visual development and gamification of a lesser-known Shakespeare play.Hannes Rall, Emma Harper
2022The Stare-in-the-Crowd Effect in Virtual Reality.Pierre Raimbaud, Alberto Jovane, Katja Zibrek, Claudio Pacchierotti, Marc Christie, Ludovic Hoyet, Julien Pettr, Anne-Hlne Olivier
2022Comparing principally imagination and interaction versions of a play anywhere mobile AR location-based story.Gideon Raeburn, Laurissa Tokarchuk
2022Excite-O-Meter: an Open-Source Unity Plugin to Analyze Heart Activity and Movement Trajectories in Custom VR Environments.Luis Quintero, Panagiotis Papapetrou, John Edison Muoz, Jeroen De Mooij, Michael Gaebler
2022Predictive Power of Pupil Dynamics in a Team Based Virtual Reality Task.Yinuo Qin, Weijia Zhang, Richard Lee, Xiaoxiao Sun, Paul Sajda
2022Human Vision vs. Computer Vision: A Readability Study in a Virtual Reality Environment.Zhu Qing, Praveen Edara
2022Identification of Key Features for VR Applications with VREVIEW: A Topic Model Approach.Yang Qian, YingQiu Xiong, Yuyang Wang, Yuanchun Jiang, Yezheng Liu, Yidong Chai
2022[DC] A Mobile Intervention to Promote Social Skills in Children with Autism Spectrum Disorder Using AR Face Masks.Hiroshika Premarathne
2022Bot Undercover: On the Use of Conversational Agents to Stimulate Teacher-Students Interaction in Remote Learning.Filippo Gabriele Prattic, Javad Alizadeh Shabkhoslati, Navid Shaghaghi, Fabrizio Lamberti
2022[DC] Immersive Analytics for Understanding Ecosystem Services Tradeoffs.Benjamin Thomas Powley
2022"Put your feet in open pit" - a WebXR Unity application for learning about the technological processes in the open pit mine.Radoslaw Pomykala, Artur Cybulski, Tadeusz Klatka, Michal Patyk, Julia Bonieckal, Maciej Kedzierski, Mateusz Sikora, Jakub Juszczak, Magdalena Igras-Cybulska
2022Virtual Reality on a SWIM: Scalable World in Miniature.Jarod Pivovar, Jasmine DeGuzman, Evan Suma Rosenberg
2022Immersive Virtual Reality for Virtual and Digital Twins: A Literature Review to Identify State Of The Art and Perspectives.Johanna Pirker, Enrica Loria, Saeed Safikhani, Andreas Knz, Sabrina Rosmann
2022Design of a VR Action Observation Tool for Rhythmic Coordination Training.James Pinkl, Michael Cohen
2022Measuring Virtual Object Location with X-Ray Vision at Action Space Distances.Nate Phillips, Farzana Alam Khan, Mohammed Safayet Arefin, Cindy L. Bethel, J. Edward Swan II
2022A Research Agenda for Enterprise Augmented Reality.Christine Perey, William Z. Bernstein
2022Body Warping Versus Change Blindness Remapping: A Comparison of Two Approaches to Repurposing Haptic Proxies for Virtual Reality.Cristian Patras, Mantas Cibulskis, Niels Christian Nilsson
2022Mixed Reality Co-Design for Indigenous Culture Preservation & Continuation.Jung-Woo Noel Park, Holger Regenbrecht, Stuart Duncan, Steven Mills, Robert W. Lindeman, Nadia Pantidi, Hemi Whaanga
2022Indirect Robot Manipulation using Eye Gazing and Head Movement For Future of Work in Mixed Reality.Kyeong-Beom Park, Sung Ho Choi, Hongju Moon, Jae Yeol Lee, Yalda Ghasemi, Heejin Jeong
2022Evaluating the Impact of Limited Physical Space on the Navigation Performance of Two Locomotion Methods in Immersive Virtual Environments.Richard A. Paris, Lauren E. Buck, Timothy P. McNamara, Bobby Bodenheimer
2022Feeding the fish: Interaction design to support listening to accounts of marginalization.Dylan Par, John Craig, Scout Windsor
2022Whac-A-Mole: Exploring Virtual Reality (VR) for Upper-Limb Post-Stroke Physical Rehabilitation based on Participatory Design and Serious Games.Hlder Paraense, Bernardo Marques, Paula Amorim, Paulo Dias, Beatriz Sousa Santos
2022MienCap: Performance-based Facial Animation with Live Mood Dynamics.Ye Pan, Ruisi Zhang, Jingying Wang, Nengfu Chen, Yilin Qiu, Yu Ding, Kenny Mitchell
2022Third-Person Perspective Avatar Embodiment in Augmented Reality: Examining the Proteus Effect on Physical Performance.Riku Otono, Naoya Isoyama, Hideaki Uchiyama, Kiyoshi Kiyokawa
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Comparable venues

Other A*/A conferences filed under the same field of research.