| 2021 | Subtle Gaze Guidance for 360° Content by Gradual Brightness Modulation and Termination of Modulation by Gaze Approaching. | Masatoshi Yokomi, Naoya Isoyama, Nobuchika Sakata, Kiyoshi Kiyokawa |
| 2021 | Digital Twin as A Mixed Reality Platform for Art Exhibition Curation. | Inhwa Yeom, Woontack Woo |
| 2021 | SuperPlane: 3D Plane Detection and Description from a Single Image. | Weicai Ye, Hai Li, Tianxiang Zhang, Xiaowei Zhou, Hujun Bao, Guofeng Zhang |
| 2021 | Improving Weight Perception in Virtual Reality via a Brain-Computer Interface. | Xupeng Ye, Jinyi Long |
| 2021 | CDVVAR: VR/AR Collaborative Data Visualization Tool. | Amal Yassien, Youssef Emad, Slim Abdennadher |
| 2021 | Virtual Equipment System: Face Mask and Voodoo Doll for User Privacy and Self-Expression Options in Virtual Reality. | Powen Yao, Vangelis Lympouridis, Michael Zyda |
| 2021 | Gender Differences of Cognitive Loads in Augmented Reality-based Warehouse. | Zihan Yan, Yifei Shan, Yiyang Li, Kailin Yin, Xiangdong Li |
| 2021 | Saw It or Triggered It: Exploring the Threshold of Implicit and Explicit Interaction for Eye-tracking Technique in Virtual Reality. | Tzu-Hsuan Yang, Jing-Yuan Huang, Ping-Hsuan Han, Yi-Ping Hung |
| 2021 | Detecting the Point of Release of Virtual Projectiles in AR/VR. | Goksu Yamac, Niloy J. Mitra, Carol O'Sullivan |
| 2021 | Virtual Control Interface: Discover and Control IoT Devices Intuitively Through AR Glasses with Multi-model Interactions. | Zezhen Xu, Vangelis Lympouridis |
| 2021 | DSNet: Deep Shadow Network for Illumination Estimation. | Yuan Xiong, Hongrui Chen, Jingru Wang, Zhe Zhu, Zhong Zhou |
| 2021 | Multiscale Sensor Fusion for Display-Centered Head Tracking. | Tianyu Wu, Benjamin Watson |
| 2021 | The Embodiment of Photorealistic Avatars Influences Female Body Weight Perception in Virtual Reality. | Erik Wolf, Nathalie Merdan, Nina Dllinger, David Mal, Carolin Wienrich, Mario Botsch, Marc Erich Latoschik |
| 2021 | The Impact of Avatar Appearance, Perspective and Context on Gait Variability and User Experience in Virtual Reality. | Markus Wirth, Stefan Gradl, Georg Prosinger, Felix Kluge, Daniel Roth, Bjrn M. Eskofier |
| 2021 | Using a 6 Degrees of Freedom Virtual Reality Input Device With An Augmented Reality Headset In A Collaborative Environment. | Adam S. Williams, Francisco R. Ortega |
| 2021 | Redirection Using Alignment. | Niall L. Williams, Aniket Bera, Dinesh Manocha |
| 2021 | [DC] The Effect of Modulating The Step Length of an Embodied Self-Avatars on Gait Symmetry During Treadmill Walking. | Iris Willaert |
| 2021 | An Overview of Group Navigation in Multi-User Virtual Reality. | Tim Weiker, Pauline Bimberg, Bernd Frhlich |
| 2021 | Visualization and Manipulation of Air Conditioner Flow via Touch Screen. | Yaguang Wei, Jason Orlosky, Tomohiro Mashita |
| 2021 | Scene-Context-Aware Indoor Object Selection and Movement in VR. | Miao Wang, Zi-Ming Ye, Jin-Chuan Shi, Yang-Liang Yang |
| 2021 | Bidirectional Shadow Rendering for Interactive Mixed 360° Videos. | Lili Wang, Hao Wang, Danqing Dai, Jiaye Leng, Xiaoguang Han |
| 2021 | Supporting Physical and Mental Health Rehabilitation at Home with Virtual Reality Headsets and Force Feedback Gloves. | Qisong Wang, Bo Kang, Per Ola Kristensson |
| 2021 | MagicCube: A One-Handed Interaction Approach in 3D Environment on Smartphones. | Mengyuan Wang, Yong Hu, Chuchen Li, Xukun Shen |
| 2021 | Disocclusion Headlight for Selection Assistance in VR. | Lili Wang, Jianjun Chen, Qixiang Ma, Voicu Popescu |
| 2021 | Using Fuzzy Logic to Involve Individual Differences for Predicting Cybersickness during VR Navigation. | Yuyang Wang, Jean-Rmy Chardonnet, Frdric Mrienne, Jivka Ovtcharova |