| 2021 | VR-Phore: A Novel Virtual Reality system for Diagnosis of Binocular Vision. | Sai Srinvas Vuddagiri, Kavita Vemuri, Male Shivaram, Rishi Bhardwaj |
| 2021 | Effects of Language Familiarity in Simulated Natural Dialogue with a Virtual Crowd of Digital Humans on Emotion Contagion in Virtual Reality. | Matias Volonte, Chang-Chun Wang, Elham Ebrahimi, Yu-Chun Hsu, Kuan-Yu Liu, Sai-Keung Wong, Sabarish V. Babu |
| 2021 | Don't Worry be Happy - Using virtual environments to induce emotional states measured by subjective scales and heart rate parameters. | Jan-Niklas Voigt-Antons, Robert P. Spang, Tanja Kojic, Luis Meier, Maurizio Vergari, Sebastian Mller |
| 2021 | The CHALLENGE Project: Fighting Auditory Hallucinations by using Virtual Reality. | Luis Viera, Peter Fisher, Simon Lajboschitz, Stefania Serafin, Merete Nordentoft |
| 2021 | The Effects of Cognitive Load on Engagement in a Virtual Reality Learning Environment. | Jhon Bueno Vesga, Xinhao Xu, Hao He |
| 2021 | Influence of Interactivity and Social Environments on User Experience and Social Acceptability in Virtual Reality. | Maurizio Vergari, Tanja Kojic, Francesco Vona, Franca Garzotto, Sebastian Mller, Jan-Niklas Voigt-Antons |
| 2021 | Egocentric Distance Judgments in Full-Cue Video-See-Through VR Conditions are No Better than Distance Judgments to Targets in a Void. | Koorosh Vaziri, Maria Bondy, Amanda Bui, Victoria Interrante |
| 2021 | [DC] Embodying an avatar with an asymmetrical lower body to modulate the dynamic characteristics of gait initiation. | Valentin Vallageas, Rachid Aissaoui, David R. Labb |
| 2021 | Touch Recognition on Complex 3D Printed Surfaces using Filter Response Analysis. | Dimitar Valkov, Sebastian Thiele, Karim Huesmann, Eike Gebauer, Benjamin Risse |
| 2021 | VR based Power Wheelchair Simulator: Usability Evaluation through a Clinically Validated Task with Regular Users. | Guillaume Vailland, Louise Devigne, Franois Pasteau, Florian Nouviale, Bastien Fraudet, Emilie Leblong, Marie Babel, Valrie Gouranton |
| 2021 | A Telepresence System using Toy Robots the Users can Assemble and Manipulate with Finger Plays and Hand Shadow. | Amato Tsuji, Keita Ushida |
| 2021 | Does Virtual Odor Representation Influence the Perception of Olfactory Intensity and Directionality in VR? | Shou-En Tsai, Wan-Lun Tsai, Tse-Yu Pan, Chia-Ming Kuo, Min-Chun Hu |
| 2021 | Temporal Availability of Ebbinghaus Illusions on Perceiving and Interacting with 3D Objects in a Contextual Virtual Environment. | Russell Todd, Qin Zhu, Amy Banic |
| 2021 | Designing a collaborative virtual reality system to assess social inclusion among neurodiverse students. | Lui Thomsen, Ali Adjorlu |
| 2021 | A Collaborative Virtual Reality Supermarket Training Application to Teach Shopping Skills to Young Individuals with Autism Spectrum Disorder. | Lui Albk Thomsen, Ali Adjorlu |
| 2021 | Is Functionality All That Matters? Examining Everyday User Opinions of Augmented Reality Devices. | Derianna Thomas, Lars Erik Holmquist |
| 2021 | "Lend Me a Hand" - Extending the Reach of Seated VR Players in Unmodified Games Through Remote Co-Piloting. | Felix J. Thiel, Anthony Steed |
| 2021 | Exploring Input Approximations for Control Panels in Virtual Reality. | Markus Tatzgern, Christoph Birgmann |
| 2021 | Learning Acoustic Scattering Fields for Dynamic Interactive Sound Propagation. | Zhenyu Tang, Hsien-Yu Meng, Dinesh Manocha |
| 2021 | Evaluation of Curved Raycasting-based Interactive Surfaces in Virtual Environments. | Tomomi Takashina, Mitsuru Ito, Hitoshi Nagaura, Eisuke Wakabayashi |
| 2021 | The Most Social Platform Ever? A Survey about Activities & Motives of Social VR Users. | Philipp Sykownik, Linda Graf, Christoph Zils, Maic Masuch |
| 2021 | Proximity Effect Correction for Fresnel Holograms on Nanophotonic Phased Arrays. | Xuetong Sun, Yang Zhang, Po-Chun Huang, Niloy Acharjee, Mario Dagenais, Martin Peckerar, Amitabh Varshney |
| 2021 | Personal Space Evaluation and Protection in Social VR. | Jiayi Sun, Wenli Jiang, Lutong Li, Chong Cao |
| 2021 | Programmable Virtual Reality Environments. | Nanlin Sun, Annette C. Feng, Ryan Patton, Yotam I. Gingold, Wallace Lages |
| 2021 | Psychophysiology, eye-tracking and VR: exemplary study design. | Radoslaw Sterna, Artur Cybulski, Magdalena Igras-Cybulska, Joanna Pilarczyk, Agnieszka Malgorzata Siry, Michal Jakub Kuniecki |