| 2026 | AIED | Embedding Pedagogical Principles into LLMs: A Field Study of AI-Generated Feedback in a Programming Serious Game. | Matthieu Branthme, Badmavasan Kirouchenassamy, Sbastien Lall, Sbastien Jolivet, Mathieu Muratet, Amel Yessad |
| 2026 | AIED | Offline Reinforcement Learning for Adaptive Feedback in Online Programming Education. | Badmavasan Kirouchenassamy, Amel Yessad, Sbastien Jolivet, Vanda Luengo |
| 2025 | AIED | Learning Feedback Policy from Historical Data: An Offline Approach Within Pyrates. | Badmavasan Kirouchenassamy, Amel Yessad, Sbastien Jolivet, Matthieu Branthme, Sbastien Lall, Vanda Luengo |
| 2023 | EDM | Discovering prerequisite relationships between knowledge components from an interpretable learner model. | Olivier Allgre, Amel Yessad, Vanda Luengo |
| 2023 | ITS | Using the ITS Components in Improving the Q-Learning Policy for Instructional Sequencing. | Amel Yessad |
| 2022 | FDG | How to assist designers to model learning games with Petri nets? | Mathieu Muratet, Thibault Carron, Amel Yessad |
| 2022 | MIS4TEL | Combining Learner Model and Reinforcement Learning for Adaptive Sequencing of Learning Activities. | Amel Yessad |
| 2015 | CSEDU | Adapting Learning Paths in Serious Games: An Approach Based on Teachers' Requirements. | Javier Melero, Nama El-Kecha, Amel Yessad, Jean-Marc Labat |
| 2012 | ITS | How to Evaluate Competencies in Game-Based Learning Systems Automatically? | Pradeepa Thomas, Jean-Marc Labat, Mathieu Muratet, Amel Yessad |
| 2011 | ICALT | Petri Nets and Ontologies: Tools for the "Learning Player" Assessment in Serious Games. | Pradeepa Thomas, Amel Yessad, Jean-Marc Labat |
| 2010 | ICALT | SeGAE: A Serious Game Authoring Environment. | Amel Yessad, Jean-Marc Labat, Franois Kermorvant |