| 2026 | VR | CAVE Challenges and Use Cases: A Case Study of the X-SITE CAVE. | Florian Richter, Bernhard Jung |
| 2024 | HRI | VR-based Assistance System for Semi-Autonomous Robotic Boats. | Stefan Reitmann, Bernhard Jung |
| 2023 | IROS | Converting Depth Images and Point Clouds for Feature-Based Pose Estimation. | Robert Lsch, Mark Sastuba, Jonas Toth, Bernhard Jung |
| 2022 | WSC | Towards Automated Apron Operations - Training of Neural Networks for Semantic Segmentation Using Synthetic LiDAR Sensors. | Michael Schultz, Stefan Reitmann, Bernhard Jung, Sameer Alam |
| 2021 | HCI | A Robot-in-a-CAVE Setup for Assessing the Tracking Accuracy of AR/VR Devices. | Daniel Eger Passos, Nico Heinrich, Bernhard Jung |
| 2020 | HCI | Measuring the Accuracy of Inside-Out Tracking in XR Devices Using a High-Precision Robotic Arm. | Daniel Eger Passos, Bernhard Jung |
| 2019 | ICAISC | Resilient Environmental Monitoring Utilizing a Machine Learning Approach. | Dan Hberlein, Lars Kafurke, Sebastian Hfer, Bogdan Franczyk, Bernhard Jung, Erik Berger |
| 2019 | IROS | Deep Learning of Proprioceptive Models for Robotic Force Estimation. | Erik Berger, Daniel Eger Passos, Steve Grehl, Heni Ben Amor, Bernhard Jung |
| 2018 | IROS | Design of an Autonomous Robot for Mapping, Navigation, and Manipulation in Underground Mines. | Robert Lsch, Steve Grehl, Marc Donner, Claudia Buhl, Bernhard Jung |
| 2017 | ICRA | A system for learning continuous human-robot interactions from human-human demonstrations. | David Vogt, Simon Stepputtis, Steve Grehl, Bernhard Jung, Heni Ben Amor |
| 2016 | ICRA | Experience-based torque estimation for an industrial robot. | Erik Berger, Steve Grehl, David Vogt, Bernhard Jung, Heni Ben Amor |
| 2016 | IROS | Estimating perturbations from experience using neural networks and Information Transfer. | Erik Berger, David Vogt, Steve Grehl, Bernhard Jung, Heni Ben Amor |
| 2014 | EGVE | Adding Interlacing to In-Situ Data Compression for Multi-Resolution Visualization of Large-Scale Scientific Simulations. | Henry Lehmann, Matthias Lenk, Bernhard Jung |
| 2014 | IVA | A Data-Driven Method for Real-Time Character Animation in Human-Agent Interaction. | David Vogt, Steve Grehl, Erik Berger, Heni Ben Amor, Bernhard Jung |
| 2014 | RO-MAN | Dynamic Mode Decomposition for perturbation estimation in human robot interaction. | Erik Berger, Mark Sastuba, David Vogt, Bernhard Jung, Heni Ben Amor |
| 2013 | IROS | Learning responsive robot behavior by imitation. | Heni Ben Amor, David Vogt, Marco Ewerton, Erik Berger, Bernhard Jung, Jan Peters |
| 2009 | KI | Kinesthetic Bootstrapping: Teaching Motor Skills to Humanoid Robots through Physical Interaction. | Heni Ben Amor, Erik Berger, David Vogt, Bernhard Jung |
| 2009 | VR | Simulation of Standard Control Actuators in Dynamic Virtual Environments. | Frank Gommlich, Guido Heumer, Arnd Vitzthum, Bernhard Jung |
| 2009 | RO-MAN | Physical interaction learning: Behavior adaptation in cooperative human-robot tasks involving physical contact. | Shuhei Ikemoto, Heni Ben Amor, Takashi Minato, Hiroshi Ishiguro, Bernhard Jung |
| 2007 | EGVE | Coordinate System Transformations for Imitation of Goal-Directed Trajectories in Virtual Humans. | Heni Ben Amor, Matthias Weber, Guido Heumer, Bernhard Jung |
| 2007 | VR | Grasp Recognition with Uncalibrated Data Gloves - A Comparison of Classification Methods. | Guido Heumer, Heni Ben Amor, Matthias Weber, Bernhard Jung |
| 2006 | VRST | From motion capture to action capture: a review of imitation learning techniques and their application to VR-based character animation. | Bernhard Jung, Heni Ben Amor, Guido Heumer, Matthias Weber |
| 2005 | DIGRA | Tangible Interfaces for Pervasive Gaming. | Andreas Schrader, Bernhard Jung, Darren Carlson |
| 2003 | ICCSA | Task-Level Assembly Modeling in Virtual Environments. | Bernhard Jung |
| 2003 | IVA | FlurMax: An Interactive Virtual Agent for Entertaining Visitors in a Hallway. | Bernhard Jung, Stefan Kopp |
| 1999 | GI | Multimodale Interaktion mit einem System zur Virtuellen Konstruktion. | Marc Erich Latoschik, Bernhard Jung, Ipke Wachsmuth |
| 1999 | RoboCup | Virtual RoboCup: Real-Time 3D Visualization of 2D Soccer Games. | Bernhard Jung, Markus Oesker, Heiko Hecht |
| 1995 | IJCAI | Situated Verbal Interaction in Virtual Design and Assembly. | Yong Cao, Bernhard Jung, Ipke Wachsmuth |