Erik Andersen
Publication record assembled from the DBLP archive of ranked conferences.
Papers indexed
35
Venues
13
Active years
2007–2022
Best venue rank
A*
Where they publish
Papers
35 indexed papers, newest first.
| Year | Venue | Title | Authors |
|---|---|---|---|
| 2022 | MDM | Evaluation of Probability Distribution Distance Metrics in Traffic Flow Outlier Detection. | Erik Andersen, Marco Chiarandini, Marwan Hassani, Stefan Jnicke, Panagiotis Tampakis, Arthur Zimek |
| 2021 | CHI | Delivery Ghost: Effects of Language Immersion and Interactivity in a Language Learning Game. | Ji Yong Cho, Erik Andersen, Ren F. Kizilcec |
| 2021 | ITS | Automatic Adaptive Sequencing in a Webgame. | Tong Mu, Shuhan Wang, Erik Andersen, Emma Brunskill |
| 2019 | AIED | Adaptive Learning Material Recommendation in Online Language Education. | Shuhan Wang, Hao Wu, Ji Hun Kim, Erik Andersen |
| 2019 | CHI | Implicit Communication of Actionable Information in Human-AI teams. | Claire Liang, Julia Proft, Erik Andersen, Ross A. Knepper |
| 2019 | CHI | What.Hack: Engaging Anti-Phishing Training Through a Role-playing Phishing Simulation Game. | Zikai Alex Wen, Zhiqiu Lin, Rowena Chen, Erik Andersen |
| 2019 | FDG | Goal-based progression synthesis in a korean learning game. | Shuhan Wang, Brandon Cohen, Sixian Yi, Jung Yun Park, Nicholas Teo, Erik Andersen |
| 2018 | CHI | Automatic Diagnosis of Students' Misconceptions in K-8 Mathematics. | Molly Q. Feldman, Ji Yong Cho, Monica Ong, Sumit Gulwani, Zoran Popovic, Erik Andersen |
| 2018 | ICRA | Design, Modeling, and Analysis of Inductive Resonant Coupling Wireless Power Transfer for Micro Aerial Vehicles (MAVs). | Gregory M. Plaizier, Erik Andersen, Binh Truong, Xiang He, Shad Roundy, Kam K. Leang |
| 2017 | CHI | Teaching Programming with Gamified Semantics. | Ian Arawjo, Cheng-Yao Wang, Andrew C. Myers, Erik Andersen, Franois Guimbretire |
| 2017 | CHI | Teaching Language and Culture with a Virtual Reality Game. | Alan Cheng, Lei Yang, Erik Andersen |
| 2017 | CHI | Facilitating Development of Pragmatic Competence through a Voice-driven Video Learning Interface. | Gabriel Culbertson, Solace Shen, Malte F. Jung, Erik Andersen |
| 2017 | CHI | A Unified Framework for Knowledge Assessment and Progression Analysis and Design. | Shuhan Wang, Fang He, Erik Andersen |
| 2017 | CHI | PathViewer: Visualizing Pathways through Student Data. | Yiting Wang, Walker M. White, Erik Andersen |
| 2017 | CSCW | Have your Cake and Eat it Too: Foreign Language Learning with a Crowdsourced Video Captioning System. | Gabriel Culbertson, Solace Shen, Erik Andersen, Malte F. Jung |
| 2016 | CHI | Social Situational Language Learning through an Online 3D Game. | Gabriel Culbertson, Shiyu Wang, Malte F. Jung, Erik Andersen |
| 2016 | COLING | Grammatical Templates: Improving Text Difficulty Evaluation for Language Learners. | Shuhan Wang, Erik Andersen |
| 2016 | CSCW | Crystallize: An Immersive, Collaborative Game for Second Language Learning. | Gabriel Culbertson, Erik Andersen, Walker M. White, Daniel Zhang, Malte F. Jung |
| 2015 | CHI | Automatic Game Progression Design through Analysis of Solution Features. | Eric Butler, Erik Andersen, Adam M. Smith, Sumit Gulwani, Zoran Popovic |
| 2015 | CHI | A Framework for Automatically Generating Interactive Instructional Scaffolding. | Eleanor O'Rourke, Erik Andersen, Sumit Gulwani, Zoran Popovic |
| 2013 | CHI | A trace-based framework for analyzing and synthesizing educational progressions. | Erik Andersen, Sumit Gulwani, Zoran Popovic |
| 2013 | EDM | Predicting Player Moves in an Educational Game: A Hybrid Approach. | Yun-En Liu, Travis Mandel, Eric Butler, Erik Andersen, Eleanor O'Rourke, Emma Brunskill, Zoran Popovic |
| 2012 | CHI | The impact of tutorials on games of varying complexity. | Erik Andersen, Eleanor O'Rourke, Yun-En Liu, Rich Snider, Jeff Lowdermilk, David Truong, Seth Cooper, Zoran Popovic |
| 2012 | FDG | Optimizing adaptivity in educational games. | Erik Andersen |
| 2012 | FDG | A case study of expressively constrainable level design automation tools for a puzzle game. | Adam M. Smith, Erik Andersen, Michael Mateas, Zoran Popovic |
| 2012 | FDG | Picard: a creative and social online flashcard learning game. | Kathleen Tuite, Timothy Pavlik, Sandra B. Fan, Tyler Robison, Alexander Jaffe, Yun-En Liu, Erik Andersen, Steven L. Tanimoto |
| 2011 | CHI | Placing a value on aesthetics in online casual games. | Erik Andersen, Yun-En Liu, Rich Snider, Roy Szeto, Zoran Popovic |
| 2011 | FDG | On the harmfulness of secondary game objectives. | Erik Andersen, Yun-En Liu, Rich Snider, Roy Szeto, Seth Cooper, Zoran Popovic |
| 2011 | FDG | Feature-based projections for effective playtrace analysis. | Yun-En Liu, Erik Andersen, Rich Snider, Seth Cooper, Zoran Popovic |
| 2010 | FDG | Gameplay analysis through state projection. | Erik Andersen, Yun-En Liu, Ethan Apter, Franois Boucher-Genesse, Zoran Popovic |
| 2008 | MIG | Real-Time Path Planning and Navigation for Multi-agent and Crowd Simulations. | Ming C. Lin, Avneesh Sud, Jur P. van den Berg, Russell Gayle, Sean Curtis, Hengchin Yeh, Stephen J. Guy, Erik Andersen, Sachin Patil, Jason Sewall, Dinesh Manocha |
| 2008 | SIGGRAPH | Real-time path planning for virtual agents in dynamic environments. | Avneesh Sud, Erik Andersen, Sean Curtis, Ming C. Lin, Dinesh Manocha |
| 2008 | SIGGRAPH | Real-time navigation of independent agents using adaptive roadmaps. | Avneesh Sud, Russell Gayle, Erik Andersen, Stephen J. Guy, Ming C. Lin, Dinesh Manocha |
| 2007 | VR | Real-time Path Planning for Virtual Agents in Dynamic Environments. | Avneesh Sud, Erik Andersen, Sean Curtis, Ming C. Lin, Dinesh Manocha |
| 2007 | VRST | Real-time navigation of independent agents using adaptive roadmaps. | Avneesh Sud, Russell Gayle, Erik Andersen, Stephen J. Guy, Ming C. Lin, Dinesh Manocha |