| 2025 | AIED | BarrelBots: ChatGPT Feedback for Middle School Student Creative Minecraft Artifacts. | Samuel Hum, Matt Gadbury, Jeffrey Ginger, Kobe Duda, H. Chad Lane |
| 2024 | AAAI | MineObserver 2.0: A Deep Learning & In-Game Framework for Assessing Natural Language Descriptions of Minecraft Imagery. | Jay Mahajan, Samuel Hum, Jack Henhapl, Diya Yunus, Matthew Gadbury, Emi Brown, Jeffrey Ginger, H. Chad Lane |
| 2024 | AIED | Mars, Minecraft, and AI: A Deep Learning Approach to Improve Learning by Building. | Samuel Hum, Evan Shipley, Matt Gadbury, H. Chad Lane, Jeffrey Ginger |
| 2023 | AIED | A Bayesian Analysis of Adolescent STEM Interest Using Minecraft. | Matthew Gadbury, H. Chad Lane |
| 2022 | AIED | Mining for STEM Interest Behaviors in Minecraft. | Matt Gadbury, H. Chad Lane |
| 2022 | AIED | Classification of Natural Language Descriptions for Bayesian Knowledge Tracing in Minecraft. | Samuel Hum, Frank Stinar, Haejin Lee, Jeffrey Ginger, H. Chad Lane |
| 2022 | FlAIRS | MineObserver: A Deep Learning Framework for Assessing Natural Language Descriptions of Minecraft Imagery. | Jay Mahajan, Samuel Hum, Jeffrey Ginger, H. Chad Lane |
| 2019 | AIED | Leveraging Cognitive Science and Artificial Intelligence to Save Lives. | Matthew Jensen Hays, Aaron Richard Glick, H. Chad Lane |
| 2019 | FDG | What if we were twice as close to the sun?: findings from a science summer camp serving underrepresented youth. | Sherry Yi, H. Chad Lane, mer Delialioglu |
| 2018 | CSEDU | Technology-Enhanced Informal Learning: Bringing Advanced Learning Technologies into Museums and Out-of-School Settings. | H. Chad Lane |
| 2017 | ICCE | A Taxonomy of Minecraft Activities for STEM. | H. Chad Lane, Brian Guerrero, Neil Comins |
| 2017 | ICCE | Minecraft as a Sandbox for STEM Interest Development: Preliminary Results. | H. Chad Lane, Sherry Yi, Brian Guerrero, Neil Comins |
| 2015 | AIED | Situated Pedagogical Authoring: Authoring Intelligent Tutors from a Student's Perspective. | H. Chad Lane, Mark G. Core, Matthew J. Hays, Daniel Auerbach, Milton Rosenberg |
| 2013 | AIED | Must Feedback Disrupt Presence in Serious Games? | Matthew J. Hays, H. Chad Lane, Daniel Auerbach |
| 2013 | AIED | The Effects of a Pedagogical Agent for Informal Science Education on Learner Behaviors and Self-efficacy. | H. Chad Lane, Clara Cahill, Susan Foutz, Daniel Auerbach, Dan Noren, Catherine Lussenhop, William R. Swartout |
| 2011 | AIED | Interactive Events Summary. | H. Chad Lane, Brent Martin |
| 2011 | AIED | Intelligent Tutoring Goes to the Museum in the Big City: A Pedagogical Agent for Informal Science Education. | H. Chad Lane, Dan Noren, Daniel Auerbach, Mike Birch, William R. Swartout |
| 2010 | AIMSA | Individualized Virtual Humans for Social Skills Training. | H. Chad Lane |
| 2010 | ITS | Investigating the Relationship between Presence and Learning in a Serious Game. | H. Chad Lane, Matthew J. Hays, Daniel Auerbach, Mark G. Core |
| 2010 | ITS | Virtual Humans with Secrets: Learning to Detect Verbal Cues to Deception. | H. Chad Lane, Mike Schneider, Stephen W. Michael, Justin S. Albrechtsen, Christian A. Meissner |
| 2009 | AIED | The Second Workshop on Culturally Aware Tutoring Systems. | Emmanuel G. Blanchard, H. Chad Lane, Daniele Allard |
| 2009 | AIED | Feedback Specificity and the Learning of Intercultural Communication Skills. | Matthew J. Hays, H. Chad Lane, Daniel Auerbach, Mark G. Core, Dave Gomboc, Milton Rosenberg |
| 2009 | AIED | Intelligent Educational Games. | H. Chad Lane, Amy E. Ogan, Valerie J. Shute |
| 2009 | HCI | Promoting Metacognition in Immersive Cultural Learning Environments. | H. Chad Lane |
| 2008 | FlAIRS | An Intelligent Tutoring Architecture for Simulation-Based Training. | Dave Gomboc, Mark G. Core, H. Chad Lane, Ashish Karnavat, Milton Rosenberg |
| 2007 | AIED | Narrative Learning Environments. | Mark O. Riedl, Isabel Machado Alexandre, Brian Magerko, Ana Paiva, H. Chad Lane |
| 2006 | AAAI | Building Explainable Artificial Intelligence Systems. | Mark G. Core, H. Chad Lane, Michael van Lent, Dave Gomboc, Steve Solomon, Milton Rosenberg |
| 2006 | ITS | Reflective Tutoring for Immersive Simulation. | H. Chad Lane, Mark G. Core, Dave Gomboc, Steve Solomon, Michael van Lent, Milton Rosenberg |
| 2005 | AIED | Explainable Artificial Intelligence for Training and Tutoring. | H. Chad Lane, Mark G. Core, Michael van Lent, Steve Solomon, Dave Gomboc |
| 2005 | SIGCSE | Intention-based scoring: an approach to measuring success at solving the composition problem. | H. Chad Lane, Kurt VanLehn |
| 2004 | FlAIRS | A Dialogue-Based Tutoring System for Beginning Programming. | H. Chad Lane, Kurt VanLehn |
| 2003 | SIGCSE | Coached program planning: dialogue-based support for novice program design. | H. Chad Lane, Kurt VanLehn |