Isabela Gasparini
Publication record assembled from the DBLP archive of ranked conferences.
Papers indexed
44
Venues
10
Active years
2010–2025
Best venue rank
National
Where they publish
Papers
44 indexed papers, newest first.
| Year | Venue | Title | Authors |
|---|---|---|---|
| 2025 | EDUCON | What Do the Data Reveal About Women and Men in Technology? | Luciana Bolan Frigo, Joice P. Cardoso, Maria Teresa Silva Santos, Jos Viterbo, Fabrcio de Oliveira Ourique, Isabela Gasparini, Analcia S. Morales |
| 2025 | Interact | Technologies of Care: A Participatory Design of an App for Scientist Mothers. | Joice Luiz Jeronimo, Maria Teresa Silva Santos, Las Pisetta Van Vossen, Isabela Gasparini |
| 2025 | Interact | For Whom Are We Designing? A Qualitative Perspective on Diversity in Usability Testing of Educational Software in Brazil. | Maria Teresa Silva Santos, Las Pisetta Van Vossen, Joice Luiz Jeronimo, Isabela Gasparini |
| 2024 | AIED | 7th Edition of the International Workshop on Culturally-Aware Tutoring Systems (CATS). | Emmanuel G. Blanchard, Isabela Gasparini, Maria Mercedes T. Rodrigo |
| 2024 | ICALT | Game Learning Analytics in Educational Digital Games: Preliminary Results of a Systematic Mapping of Analysis Techniques and Visualization Strategies. | Matheus Soppa Geremias, Eric Carvalho Da Silveira, Bruno Corra Elibio, Bruno Nazario Alves, Lavnia Rafaela de Marco, Taynara Cerigueli Dutra, Eleandro Maschio, Isabela Gasparini |
| 2023 | AIED | Question Classification with Constrained Resources: A Study with Coding Exercises. | Luiz A. L. Rodrigues, Filipe D. Pereira, Jrio Jos Santos, Elaine H. T. Oliveira, Isabela Gasparini, Rafael Ferreira Leite de Mello, Leonardo Brando Marques, Diego Dermeval, Ig Ibert Bittencourt, Seiji Isotani |
| 2023 | CSEDU | Hybrid Recommender System for Educational Resources to the Smart University Campus Domain. | Martin Hideki Mensch Maruyama, Luan Willig Silveira, Jos Palazzo M. de Oliveira, Isabela Gasparini, Vincius Maran |
| 2023 | CSEDU | Recommendation of Educational Resources in a Blended Learning Environment. | Diego Alessandro Pereira dos Santos, Isabela Gasparini, Jos Palazzo Moreira de Oliveira |
| 2023 | ICALT | An Educational Game to Promote the Development of Computational Thinking in Children Both Neurotypical and with Intellectual Disabilities. | Matheus Soppa Geremias, Taynara Cerigueli Dutra, Isabela Gasparini, Eleandro Maschio |
| 2022 | AIED | GARFIELD: A Recommender System to Personalize Gamified Learning. | Luiz A. L. Rodrigues, Armando M. Toda, Filipe D. Pereira, Paula T. Palomino, Ana C. T. Klock, Marcela Pessoa, David B. F. Oliveira, Isabela Gasparini, Elaine H. T. Oliveira, Alexandra I. Cristea, Seiji Isotani |
| 2022 | AIED | Gamification Through the Looking Glass - Perceived Biases and Ethical Concerns of Brazilian Teachers. | Armando M. Toda, Paula T. Palomino, Luiz A. L. Rodrigues, Ana C. T. Klock, Filipe D. Pereira, Simone de Sousa Borges, Isabela Gasparini, Elaine H. Teixeira, Seiji Isotani, Alexandra I. Cristea |
| 2022 | CSEDU | Gamification of an Exercise Tool of a Virtual Learning Environment. | Claudia Pimentel, Rafaela Psheidt, Brayan Eduardo Rosa, Avanilde Kemczinski, Isabela Gasparini |
| 2022 | EDM | Towards the understanding of cultural differences in between gamification preferences: A data-driven comparison between the US and Brazil. | Armando M. Toda, Ana C. T. Klock, Filipe Dwan Pereira, Luiz A. L. Rodrigues, Paula Toledo Palomino, Vincius Lopes, Craig D. Stewart, Elaine H. T. Oliveira, Isabela Gasparini, Seiji Isotani, Alexandra I. Cristea |
| 2022 | LAK | A Penny for your Thoughts: Students and Instructors' Expectations about Learning Analytics in Brazil. | Taciana Pontual Falco, Rodrigo Lins Rodrigues, Cristian Cechinel, Diego Dermeval, Elaine Harada Teixeira de Oliveira, Isabela Gasparini, Rafael D. Arajo, Tiago T. Primo, Dragan Gasevic, Rafael Ferreira Mello |
| 2021 | CSEDU | COEXA: A Questioning Model based on Inquiry-based Learning and Social Web. | Claudia Pimentel, Isabela Gasparini, Avanilde Kemczinski |
| 2021 | HCI | A Systematic Mapping of Guidelines for the Development of Accessible Digital Games to People with Disabilities. | Taynara Cerigueli Dutra, Daniel Felipe, Isabela Gasparini, Eleandro Maschio |
| 2021 | ICALT | Integrating Service Design and Gamification: A Systematic Literature Mapping. | Gabriel Guebarra Conejo, Marcos Vinnicius Martins, Marcelo da Silva Hounsell, Isabela Gasparini |
| 2021 | ICALT | Educational Digital Games and Computational Thinking for students with Intellectual Disabilities - Guidelines for accessibility. | Taynara Cerigueli Dutra, Daniel Felipe, Isabela Gasparini, Eleandro Maschio |
| 2021 | Interact | Geopolitical Issues in Human Computer Interaction. | Jos L. Abdelnour-Nocera, Torkil Clemmensen, Anirudha Joshi, Zhengjie Liu, Judy van Biljon, Xiangang Qin, Isabela Gasparini, Leonardo Parra Agudelo |
| 2020 | CSEDU | POI-based Recommender System for the Support of Academics in a Smart Campus. | Guilherme Xavier de Carvalho, Isabela Gasparini, Guilherme Medeiros Machado, Leandro Krug Wives, Jos Palazzo M. de Oliveira |
| 2020 | ICALT | A study on the impact of gamification on students' behavior and performance through learning paths. | rica Peters do Carmo, Ana Carolina Tom Klock, Elaine Harada Teixeira de Oliveira, Isabela Gasparini |
| 2019 | HCI | Emotion and Movement with AppIHC: Promoting Interaction and Socialization Among Participants of Scientific Events via Mobile Application. | Aline de P. A. Tramontin, Ricardo Sohn, Bruna de Oliveira, Roberto Pereira, Isabela Gasparini |
| 2019 | ICALT | Detailing Motivation in a Gamification Process. | Gabriel Guebarra Conejo, Isabela Gasparini, Marcelo da Silva Hounsell |
| 2019 | ICALT | A Taxonomy of Game Elements for Gamification in Educational Contexts: Proposal and Evaluation. | Armando Maciel Toda, Wilk Oliveira, Ana Carolina Tom Klock, Paula Toledo Palomino, Marcelo Pimenta, Ig Ibert Bittencourt, Lei Shi, Isabela Gasparini, Seiji Isotani, Alexandra I. Cristea |
| 2019 | ICALT | Serious Game Design for Children: Validating a Set of Guidelines. | Matheus Vinicius Valenza, Marcelo da Silva Hounsell, Isabela Gasparini |
| 2018 | HCI | Using Social Elements to Recommend Sessions in Academic Events. | Aline de P. A. Tramontin, Isabela Gasparini, Roberto Pereira |
| 2018 | ICALT | Integration of Learning Analytics Techniques and Gamification: An Experimental Study. | Ana Carolina Tom Klock, Aline Nunes Ogawa, Isabela Gasparini, Marcelo Soares Pimenta |
| 2018 | SAC | Does gamification matter?: a systematic mapping about the evaluation of gamification in educational environments. | Ana Carolina Tom Klock, Aline Nunes Ogawa, Isabela Gasparini, Marcelo Soares Pimenta |
| 2017 | HCI | Time-Aware Recommender Systems: A Systematic Mapping. | Eduardo Jos de Borba, Isabela Gasparini, Daniel Lichtnow |
| 2016 | HCI | The Brazilian HCI Community Perspectives in Cultural Aspects in HCI. | Isabela Gasparini, Luciana C. de C. Salgado, Roberto Pereira |
| 2016 | HCI | POP: An Instrument to Decide on the Adoption of Participatory Design. | Helder Cognaco de Oliveira, Marcelo da Silva Hounsell, Isabela Gasparini |
| 2016 | WorldCIST | Digital Games for Math Literacy: A Systematic Literature Mapping on Brazilian Publications. | Mayco Farias de Carvalho, Isabela Gasparini, Marcelo da Silva Hounsell |
| 2015 | HCI | Gamification in e-Learning Systems: A Conceptual Model to Engage Students and Its Application in an Adaptive e-Learning System. | Ana Carolina Tom Klock, Lucas Felipe Da Cunha, Mayco Farias de Carvalho, Brayan Eduardo Rosa, Andressa Jaqueline Anton, Isabela Gasparini |
| 2015 | HCI | A Usability Evaluation of Fitness-Tracking Apps for Initial Users. | Ana Carolina Tom Klock, Isabela Gasparini |
| 2015 | HCI | Cultural Issues in HCI: Challenges and Opportunities. | Luciana Salgado, Roberto Pereira, Isabela Gasparini |
| 2015 | ICALT | A Dictionary of Gestures for Multitouch-Based Interactive Geometry Software. | Helena Macedo Reis, Seiji Isotani, Isabela Gasparini, Riichiro Mizoguchi |
| 2015 | Interact | How Does HCI Research Affect Education Programs? A Study in the Brazilian Context. | Isabela Gasparini, Simone Diniz Junqueira Barbosa, Milene Selbach Silveira, Silvia Amlia Bim, Clodis Boscarioli |
| 2014 | HCI | Version Control System Gamification: A Proposal to Encourage the Engagement of Developers to Collaborate in Software Projects. | Alexandre Altair de Melo, Mauro Hinz, Glaucio Scheibel, Carla Diacui Medeiros Berkenbrock, Isabela Gasparini, Fabiano Baldo |
| 2014 | HCI | A Web Analytics and Visualization Tool to Understand Students' Behavior in an Adaptive E-Learning System. | Barbara Moissa, Lucas Simes de Carvalho, Isabela Gasparini |
| 2013 | AIED | The Fourth International Workshop on Culturally-Aware Tutoring Systems. | Emmanuel G. Blanchard, Isabela Gasparini |
| 2013 | AIED | Is the Brazilian HCI Community Researching Cultural Issues? An Analysis of 15 years of the Brazilian HCI Conference. | Isabela Gasparini, Marcos Hideshi Kimura, Sergio De Moraes, Marcelo Soares Pimenta, Jos Palazzo Moreira de Oliveira |
| 2012 | CSEDU | m-AdaptWeb: An Adaptive e-Learning Environment Facing Mobility - Adaptation and Recomendation Processes based on Context. | Isabela Gasparini, Ana Marilza Pernas, Marcelo Soares Pimenta, Jos Palazzo M. de Oliveira, Avanilde Kemczinski, Gerson Geraldo Homrich Cavalheiro |
| 2011 | CSEDU | Taking Rich Context and Situation in Account for Improving an Adaptive e-Learning System. | Isabela Gasparini, Ana Marilza Pernas, Amel Bouzeghoub, Jos Palazzo M. de Oliveira, Jos Valdeni de Lima, Marcelo Soares Pimenta |
| 2010 | CSEDU | From an e-Learning to an u-Learning Environment. | Ana Marilza Pernas, Isabela Gasparini, Amel Bouzeghoub, Marcelo Soares Pimenta, Leandro Krug Wives, Jos Palazzo Moreira de Oliveira |