| 2026 | ITiCSE | When to Check In?: Identifying Early Signs of Student Struggle at Various Cut-Points in CS1 Course Data. | Abigail Liu, Sammy Alashoush, Austin Cory Bart, Teomara Rutherford, Nazim Karaca, John Aromando, Matthew Louis Mauriello |
| 2025 | SIGCSE | Analyzing Computational Thinking Gameplay: Identifying Struggles and the Role of Experience. | Sotheara Veng, Yifan Zhang, Ekaterina Bergwall, Teomara Rutherford |
| 2024 | ITiCSE | The CS1 Python Bakery: A Modern "Batteries Included" Open-Source Curriculum with All the Fixings. | Austin Cory Bart, Megan Englert, John Aromando, Hye Rin Lee, Teomara Rutherford |
| 2022 | AAAI | Predictive Student Modelling in an Online Reading Platform. | Effat Farhana, Teomara Rutherford, Collin F. Lynch |
| 2022 | LAK | Grade 5 Students' Elective Replay After Experiencing Failures in Learning Fractions in an Educational Game: When Does Replay After Failures Benefit Learning? | Qian Zhang, Teomara Rutherford |
| 2021 | EDM | Feedback and Self-Regulated Learning in Science Reading. | Effat Farhana, Andrew Potter, Teomara Rutherford, Collin F. Lynch |
| 2021 | iLRN | Work-in-Progress-Design and Evaluation of Mixed Reality Programs for Cybersecurity Education. | Chien-Chung Shen, Yan-Ming Chiou, Chrystalla Mouza, Teomara Rutherford |
| 2021 | LAK | Using Clickstream Data Mining Techniques to Understand and Support First-Generation College Students in an Online Chemistry Course. | Fernando Rodriguez, Hye Rin Lee, Teomara Rutherford, Christian Fischer, Eric Potma, Mark Warschauer |
| 2020 | EDM | Evaluating an Instrumented Python CS1 Course. | Austin Cory Bart, Teomara Rutherford, James Skripchuk |
| 2020 | EDM | Investigating Relations between Self-Regulated Reading Behaviors and Science Question Difficulty. | Effat Farhana, Teomara Rutherford, Collin F. Lynch |
| 2020 | LAK | Data-informed curriculum sequences for a curriculum-integrated game. | Ruth Okoilu Akintunde, Preya Shabrina, Veronica Catet, Tiffany Barnes, Collin F. Lynch, Teomara Rutherford |
| 2020 | LAK | Peeking through the classroom window: a detailed data-driven analysis on the usage of a curriculum integrated math game in authentic classrooms. | Preya Shabrina, Ruth Okoilu Akintunde, Mehak Maniktala, Tiffany Barnes, Collin F. Lynch, Teomara Rutherford |
| 2019 | CHI | A Field Study of Teachers Using a Curriculum-integrated Digital Game. | Zhongxiu Peddycord-Liu, Veronica Catet, Jessica Vandenberg, Tiffany Barnes, Collin F. Lynch, Teomara Rutherford |
| 2018 | AIED | Learning Curve Analysis in a Large-Scale, Drill-and-Practice Serious Math Game: Where Is Learning Support Needed? | Zhongxiu Peddycord-Liu, Rachel Harred, Sarah Karamarkovich, Tiffany Barnes, Collin F. Lynch, Teomara Rutherford |
| 2017 | EDM | The Antecedents of and Associations with Elective Replay in An Educational Game: Is Replay Worth It? | Zhongxiu Liu, Christa Cody, Tiffany Barnes, Collin F. Lynch, Teomara Rutherford |
| 2011 | CogSci | Gender, Spatial Ability, and High-Stakes Testing. | Teomara Rutherford, David Lee, Michael E. Martinez |