| 2016 | Assessing Project based Learning with 3D Printing. | Alicia Stansell, Tandra L. Tyler-Wood, Gwendolyn M. Morel |
| 2016 | Quality and Evaluation in Higher Education. | Francisco J. Arcega Solsona |
| 2016 | Using a Learning Management System in the Course of English for University Students. | Natalya Snytnikova |
| 2016 | Incorporating Cultural Factors into the Design of Technology to Support Teamwork in Higher Education. | Wesam Shishah, Elizabeth FitzGerald |
| 2016 | Evaluation of Adaptive Teamwork System Based upon Individual Differences in Culture Dimension (Individualism - Collectivism). | Wesam Shishah |
| 2016 | Understanding Electric Current Using Agent-based Models: Connecting the Micro-level with Flow Rate. | Pratim Sengupta, Uri Wilensky |
| 2016 | MathAuthor: Authoring Interactive Math Exercises for the Web. | Edgar Seemann |
| 2016 | Development of a Task-driven Mobile Teaching Tool for Enhancing Teachers' Motivation. | Rene Schulz, Ghislain Maurice Norbert Isabwe, Andreas Prinz |
| 2016 | Customized Teaching Scenarios for Smartphones in University Lecture Settings - Experiences with Several Teaching Scenarios using the MobileQuiz2. | Daniel Schn, Melanie Klinger, Stephan Kopf, Wolfgang Effelsberg |
| 2016 | Suremath - User Study and Related (Re-)Implementation of a Multitouch Application for Learning Math. | Georg J. Schneider, Immanuel Ubl |
| 2016 | Cognitive Benefits of Digital Games for Older Adults - Strategies for Increasing Participation. | Robyn Schell, David Kaufman |
| 2016 | Hybrid Matrix Factorization Update for Progress Modeling in Intelligent Tutoring Systems. | Carlotta Schatten, Lars Schmidt-Thieme |
| 2016 | Student Progress Modeling with Skills Deficiency Aware Kalman Filters. | Carlotta Schatten, Lars Schmidt-Thieme |
| 2016 | Can Digital Games Help Seniors Improve Their Quality of Life? | Louise Sauv, Lise Renaud, David Kaufman, Emmanuel Dupla |
| 2016 | Can Digital Games Help Seniors Improve their Quality of Life? | Louise Sauv, Lise Renaud, David Kaufman, Emmanuel Dupla |
| 2016 | Anas: A Conceptual Framework for Blended Active Learning in Healthcare. | Adriano Araujo Santos, Jos Anto Beltro Moura, Joseana Macdo Fechine Rgis de Arajo, Marcelo Alves de Barros |
| 2016 | COSEY: Computer Supported Enhancement of Young Children's Cooperation - Toward a Multiple-player Cooperative Full-body Interaction Game. | Tsugunosuke Sakai, Haruya Tamaki, Ryuichi Yoshida, Ryohei Egusa, Shigenori Inagaki, Etsuji Yamaguchi, Fusako Kusunoki, Miki Namatame, Masanori Sugimoto, Hiroshi Mizoguchi |
| 2016 | Research on Potential Features to Enhance On-line Course Materials for Student Revision. | Petch Sajjacholapunt, Mike Joy |
| 2016 | SRECMATs - An Intelligent Tutoring System to Deliver Online Materials for Student Revision. | Petch Sajjacholapunt, Mike Joy |
| 2016 | Dropout Rates of Regular Courses and MOOCs. | Lon J. M. Rothkrantz |
| 2016 | Interactive and Narrative Data Visualisation for Presentation-Based Knowledge Transfer. | Reinout Roels, Yves Baeten, Beat Signer |
| 2016 | An Interactive Data Visualisation Approach for Next Generation Presentation Tools - Towards Rich Presentation-based Data Exploration and Storytelling. | Reinout Roels, Yves Baeten, Beat Signer |
| 2016 | Visualising Formula Structures to Support Exploratory Modelling. | Chris Roast, Roxanne Leito, Michael Gunning |
| 2016 | ICT as Learning Tools and Collaborative Work Facilitators in the Moroccan University Educational System: Summary, Review and Optimization Approach. | Bouchaib Riyami, Khalifa Mansouri, Franck Poirier |
| 2016 | Wiki-LDA: A Mixed-Method Approach for Effective Interest Mining on Twitter Data. | Xiao Pu, Mohamed Amine Chatti, Hendrik Ths, Ulrik Schroeder |