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International Conference on Computer Supported Education

CSEDU

B

CORE rank

CORE rank (raw)

B

Fields of research

Human-Centred Computing · Applied Computing

Papers indexed

2,875

2009–2026

Papers per year

2009257 peak2026

CSEDU papers

2,875 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2016The Complex Process of Scaling the Integration of Technology Enhanced Learning in Mainstream Classrooms.Alison Clark-Wilson
2016The Complex Process of Scaling the Integration of Technology Enhanced Learning in Mainstream Classrooms.Alison Clark-Wilson
2016Co-presence in the Real and the Virtual Space: Interactions Through Orientation.Athanasios Christopoulos, Marc Conrad, Mitul Shukla
2016How Do Students 'Really' Interact with Virtual Worlds? - The Influence of Proper Induction for Virtual Interactions.Athanasios Christopoulos, Marc Conrad, Mitul Shukla
2016Empirical Analysis of Influences on Dissertation Quality of Postgraduates from Perspective of Psychodynamics.Ping Cheng
2016Towards a Trace-based Evaluation Model for Knowledge Acquisition and Training Resource Adaption.Soraya Chachoua, Nouredine Tamani, Jamal Malki, Pascal Estraillier
2016e-Learning Platform Ranking Method using a Symbolic Approach based on Preference Relations.Soraya Chachoua, Nouredine Tamani, Jamal Malki, Pascal Estraillier
2016Hybrid Ranking Method for E-Learning Platform Selection: A Flexible Approach.Soraya Chachoua, Nouredine Tamani
2016ITSEGO: An Ontology for Game-based Intelligent Tutoring Systems.Valentina Centola, Francesco Orciuoli
2016A Preprocessing Design Scheme for Sequential Pattern Analysis of a Student Database.Renza Campagni, Donatella Merlini, M. Cecilia Verri
2016Semi-Automatic Assessment Approach to Programming Code for Novice Students.Selim Buyrukoglu, Firat Batmaz, Russell Lock
2016The Bridge21 Model of 21st Century Learning in the Mathematics Classroom - Teachers' Perspectives.Aibhn Bray
2016Teachers' Experiences of the Integration of 21st Century Learning in the Mathematics Classroom - The Bridge21 Model in Action.Aibhin Bray
2016OPPIA: A Context-Aware Ubiquitous Learning Platform to Exploit Short-Lived Student Networks for Collaborative Learning.Jack Fernando Bravo-Torres, Vladimir Espartaco Robles-Bykbaev, Martn Lpez Nores, Esteban Fernando Ordez-Morales, Yolanda Blanco-Fernndez, Alberto Gil-Solla
2016Assessment of Learner's Algorithms.Ismail Bouacha, Tahar Bensebaa
2016Profiling Student Behavior in a Blended Course - Closing the Gap between Blended Teaching and Blended Learning.Nynke Bos, Saskia Brand-Gruwel
2016Teaching Programming Fundamentals to Modern University Students.Anton Bogdanovych, Tomas Trescak
2016GamES MOOC - Conceptual Ideas and First Steps Towards Implementation of a MOOC for Children.Kay Berkling, Abdullrahman El-Husseny, Dennis Latt, Christian Petrov, Andreas Waigand, Jochen Walther
2016Measuring the Velocity of Elementary Particles - Fundamental Physics in Schools by Remote Learning.Luigi Benussi, Stefano Bianco, Franco L. Fabbri, Paola Gianotti, Andrea Lalli, Antonio Paolozzi, Claudio Paris, Luciano Passamonti, Davide Piccolo, Daniele Pierluigi, Guido Raffone, Alessandro Russo, Giovanna Saviano
2016Towards a Mobile Application for an Engineering Geology Course - A Contribution to Improved Student Learning.Joo Paulo Barros, Pedro Caixinha, Sofia Soares
2016A Cloud-based Framework for Personalized Mobile Learning Provisioning using Learning Objects Metadata Adaptation.Elarbi Badidi
2016Quality and Evaluation in Higher Education.Francisco Arcega
2016Precise Understandig of Reading Activities - Sight, Aural and Page Turning.Kyota Aoki, Shuichi Tashiro, Shu Aoki
2016Online Learning: Strategies for Pedagogical Retooling.Maureen Snow Andrade
2016Teaching Arabic to Native Speakers - Educational Games in a New Curriculum.Hanan Alshikhabobakr, Pantelis M. Papadopoulos, Zeinab Ibrahim
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