| 2016 | Social Network Analytics in Formal and Informal Learning Environments with EduBridge Social. | Luciana Oliveira, lvaro Figueira |
| 2015 | Can Playing Massive Multiplayer Online Role Playing Games (MMORPGs) Improve Older Adults' Socio-Psychological Wellbeing? | Fan Zhang, David Kaufman |
| 2015 | The Impact of Rubric-Based Peer Assessment on Feedback Quality in Blended MOOCs. | Ahmed Mohamed Fahmy Yousef, Usman Wahid, Mohamed Amine Chatti, Ulrik Schroeder, Marold Wosnitza |
| 2015 | The Effect of Peer Assessment Rubrics on Learners' Satisfaction and Performance Within a Blended MOOC Environment. | Ahmed Mohamed Fahmy Yousef, Usman Wahid, Mohamed Amine Chatti, Ulrik Schroeder, Marold Wosnitza |
| 2015 | Life-size Board Game "Human SUGOROKU" To Teach Children about Vegetation Succession - Application of Human Sensing Technology to Embodied Education. | Ryuichi Yoshida, Takayuki Adachi, Keita Muratsu, Hiroshi Mizoguchi, Fusako Kusunoki, Miki Namatame, Masanori Sugimoto, Etsuji Yamaguchi, Shigenori Inagaki, Yoshiaki Takeda |
| 2015 | When the Sharing Economy, IT and Education Collide. | Glenn Wintrich |
| 2015 | MOOCs inside Universities - An Analysis of MOOC Discourse as Represented in HE Magazines. | Steve White, Manuel Leon, Su White |
| 2015 | Plug and Play with a QoV Model - A Research Based Learning Approach. | Carlos Vivas-Lopez, Diana Hernandez-Alcantara, Juan Carlos Tudn-Martnez, Rubn Morales-Menndez |
| 2015 | Blended Learning in Project Management - Experiences on Business Games and Case Studies. | Mario Vanhoucke, Mathieu Wauters |
| 2015 | MOOCs in Higher Education Magazines: A Content Analysis of Internal Stakeholder Perspectives. | Manuel Leon Urrutia, Steve White, Su White |
| 2015 | Open Education Practices as Answer to New Demands of Training in Entrepreneurship Competences: The Role of Recommender Systems. | Edmundo Tovar, Nelson Piedra, Jorge Lpez-Vargas, Janneth Chicaiza |
| 2015 | Open Education Practices as Answer to New Demands of Training in Entrepreneurship Competences. | Edmundo Tovar |
| 2015 | Ready, Set, Jump - An Interactive eBook Designed to Awaken the Aspirations of Primary School Students. | Uwe Terton, Ruth Greenaway |
| 2015 | Verifying the Stability and Sensitivity of Learning Analytics Based Prediction Models: An Extended Case Study. | Dirk T. Tempelaar, Bart Rienties, Bas Giesbers |
| 2015 | Stability and Sensitivity of Learning Analytics based Prediction Models. | Dirk T. Tempelaar, Bart Rienties, Bas Giesbers |
| 2015 | A Flipped Classroom with and Without Computers. | William T. Tarimo, Fatima Abu Deeb, Timothy J. Hickey |
| 2015 | Computers in the CS1 Classroom. | William T. Tarimo, Fatima Abu Deeb, Timothy J. Hickey |
| 2015 | Recommendation of Learning Resources based on Social Relations. | Mohammed Tadlaoui, Karim Sehaba, Sbastien George |
| 2015 | Learning Scenarios' Operationalization - A Process based on Ontology and Patterns. | Zeyneb Tadjine, Lahcen Oubahssi, Claudine Toffolon, Sbastien Iksal |
| 2015 | A Process Using Ontology to Automate the Operationalization of Pattern-Based Learning Scenarios. | Zeyneb Tadjine, Lahcen Oubahssi, Claudine Piau-Toffolon, Sbastien Iksal |
| 2015 | CORF: Collective Educational Research Facility - Design of a Platform Supporting Educational Research as an Integral Joint Effort of Researchers and Teaching Professionals. | Ruurd Taconis |
| 2015 | Automatic Generation of English Vocabulary Tests. | Yuni Susanti, Ryu Iida, Takenobu Tokunaga |
| 2015 | Personalisation in MOOCs: A Critical Literature Review. | Ayse Saliha Sunar, Nor Aniza Abdullah, Su White, Hugh C. Davis |
| 2015 | Personalisation of MOOCs - The State of the Art. | Ayse Saliha Sunar, Nor Aniza Abdullah, Su White, Hugh C. Davis |
| 2015 | Brain Race - An Educational Mobile Game for an Adult English Literacy Program. | Nada Soudy, Silvia Pessoa, M. Bernardine Dias, Swapnil Joshi, Haya Thowfeek, Ermine A. Teves |