| 2017 | Automatic Face Texture Generation from Irregular Texture in 3-D Character Creation Applications. | Seung-Uk Yoon, Seong-Jae Lim, Bon-Woo Hwang, Chang-Joon Park, Jin Sung Choi |
| 2017 | Assessing the Relevance of Eye Gaze Patterns During Collision Avoidance in Virtual Reality. | Kamala Varma, Stephen J. Guy, Victoria Interrante |
| 2017 | Effects of Personalized Avatar Texture Fidelity on Identity Recognition in Virtual Reality. | Jerald Thomas, Mahdi Azmandian, Sonia Grunwald, Donna Le, David M. Krum, Sin-Hwa Kang, Evan Suma Rosenberg |
| 2017 | 3D Ground Reaction Force Visualization onto Training Video for Sprint Training Support System. | Takafumi Taketomi, Yasuhide Yoshitake, Goshiro Yamamoto, Christian Sandor, Hirokazu Kato |
| 2017 | Continuous Dial User Interaction to Reduce Task Complexity in Designing Physical User Interfaces in Spatial Augmented Reality. | Daniel T. Stone, Bruce H. Thomas |
| 2017 | Fast and Accurate Simulation of Gravitational Field of Irregular-shaped Bodies using Polydisperse Sphere Packings. | Abhishek Srinivas, Ren Weller, Gabriel Zachmann |
| 2017 | Comparative Evaluation of Sensor Devices for Micro-Gestures. | H. Simmons, R. Devi, Barrett Ens, Mark Billinghurst |
| 2017 | Comparative Evaluation of Sensor Devices for Micro-Gestures. | H. Simmons, R. Devi, Barrett Ens, Mark Billinghurst |
| 2017 | An Augmented Reality and Virtual Reality Pillar for Exhibitions: A Subjective Exploration. | Zi Siang See, Mohd Shahrizal Sunar, Mark Billinghurst, Arindam Dey, Delas Santano, Human Esmaeili, Harold Thwaites |
| 2017 | A Projection-Based Augmented Reality Setup for Blended Museum Experiences. | Susanne Schmidt, Frank Steinicke |
| 2017 | A Pilot Study of Altering Depth Perception with Projection-Based Illusions. | Susanne Schmidt, Gerd Bruder, Frank Steinicke |
| 2017 | Moving Towards Consistent Depth Perception in Stereoscopic Projection-based Augmented Reality. | Susanne Schmidt, Gerd Bruder, Frank Steinicke |
| 2017 | Evaluating and Comparing Game-controller based Virtual Locomotion Techniques. | Bhuvaneswari Sarupuri, Simon Hoermann, Mary C. Whitton, Robert W. Lindeman |
| 2017 | Archives of Thrill: The V-Armchair Experience. | Peter J. Passmore, Paul Tennent, Brendan Walker, Adam Philpot, Ha Le, Marianne Markowski, Mehmet Karamanoglu |
| 2017 | A Mutual Motion Capture System for Face-to-face Collaboration. | Atsuyuki Nakamura, Kiyoshi Kiyokawa, Photchara Ratsamee, Tomohiro Mashita, Yuki Uranishi, Haruo Takemura |
| 2017 | Can Face Swapping Technology Facilitate Mental Imagery Training? | Haruka Matsumura, Hironori Watanabe, Tai Chih Chen, Takafumi Taketomi, Yasuhide Yoshitake, Alexander Plopski, Christian Sandor, Hirokazu Kato |
| 2017 | Selecting Moving Targets in AR using Head Orientation. | Keigo Matsumoto, Masahumi Muta, Kelvin Cheng, Soh Masuko |
| 2017 | Ethical Considerations for the Use of Virtual Reality: An Evaluation of Practices in Academia and Industry. | Francisco Lpez Luro, Diego Navarro Prada, Veronica Sundstedt |
| 2017 | Tactile Representation of Image in a Plane Actuator. | Jeong-Mook Lim, Changmok Oh, Hyun-Tae Jeong |
| 2017 | 3D Model Deformation in VR Using CUBE. | Seong-Jae Lim, Bon-Woo Hwang, Seung-Uk Yoon, Jin Sung Choi, Chang-Joon Park |
| 2017 | User Interface Agents for Guiding Interaction with Augmented Virtual Mirrors. | Gun A. Lee, Omprakash Rudhru, Hye Sun Park, Ho Won Kim, Mark Billinghurst |
| 2017 | A Gaze-depth Estimation Technique with an Implicit and Continuous Data Acquisition for OST-HMDs. | Youngho Lee, Thammathip Piumsomboon, Barrett Ens, Gun A. Lee, Arindam Dey, Mark Billinghurst |
| 2017 | Improving Collaboration in Augmented Video Conference using Mutually Shared Gaze. | Gun A. Lee, Seungwon Kim, Youngho Lee, Arindam Dey, Thammathip Piumsomboon, Mitchell Norman, Mark Billinghurst |
| 2017 | Holo Worlds Infinite: Procedural Spatial Aware AR Content. | Louise M. Lawrence, Jonathon Derek Hart, Mark Billinghurst |
| 2017 | Holo Worlds Infinite: Procedural Spatial Aware AR Content. | Louise M. Lawrence, Jonathon Derek Hart, Mark Billinghurst |