| 2017 | Electrical Stimulation Method Capable of Presenting Visual Information Outside the Viewing Angle. | Hayato Akiyama, Kazuma Aoyama, Taro Maeda, Hideyuki Ando |
| 2017 | Enjoyment, Immersion, and Attentional Focus in a Virtual Reality Exergame with Differing Visual Environments. | Michael Abernathy, Lindsay Alexander Shaw, Christof Lutteroth, Jude Buckley, Paul M. Corballis, Burkhard C. Wnsche |
| 2016 | Blurry (Sticky) Finger: Proprioceptive Pointing and Selection of Distant Objects for Optical See-through based Augmented Reality. | Ja Eun Yu, Gerard J. Kim |
| 2016 | Dynamic View Expansion for Improving Visual Search in Video See-through AR. | Yuki Yano, Jason Orlosky, Kiyoshi Kiyokawa, Haruo Takemura |
| 2016 | AquaCAVE: An Underwater Immersive Projection System for Enhancing the Swimming Experience. | Shogo Yamashita, Xinlei Zhang, Takashi Miyaki, Jun Rekimoto |
| 2016 | Synchronized Scene Views in Mixed Virtual Reality for Guided Viewing. | Iker Vazquez, Steve Cutchin |
| 2016 | MR Work Supporting System Using Pepper's Ghost. | Hiroto Tsuruzoe, Satoru Odera, Hiroshi Shigeno, Ken-ichi Okada |
| 2016 | Simultaneous Socio-Spatial Shared Signage. | Akihiko Shirai, Yuta Yamaguchi, Rex Hsieh, Hisataka Suzuki |
| 2016 | An Efficient Interpolation Approach for Low Cost Unrestrained Gaze Tracking in 3D Space. | Christian Scheel, A. B. M. Tariqul Islam, Oliver G. Staadt |
| 2016 | Automatic Display Zoom Using Face Size of Camera Image. | Yuki Satale, Kenji Funahashi |
| 2016 | Passive Arm Swing Motion for Virtual Walking Sensation. | Naoyuki Saka, Yasushi Ikei, Tomohiro Amemiya, Koichi Hirota, Michiteru Kitazaki |
| 2016 | A Superwide-FOV Optical Design for Head-Mounted Displays. | Ismo Rakkolainen, Matthew Turk, Tobias Hllerer |
| 2016 | Video Guides on Head-Mounted Displays: The Effect of Misalignments on Manual Task Performance. | Shalika Pathirathna, Christian Sandor, Takafumi Taketomi, Alexander Plopski, Hirokazu Kato |
| 2016 | Effects of Viewing Condition on User Experience of Panoramic Video. | Peter J. Passmore, Maxine Glancy, Adam Philpot, Amelia Roscoe, Andrew Wood, Bob Fields |
| 2016 | Is This Seat Taken? Behavioural Analysis of the Telethrone: A Novel Situated Telepresence Display. | John O'Hare, Robert C. A. Bendall, John Rae, Graham Thomas, Bruce Weir, David J. Roberts |
| 2016 | Real-Time 3D Peripheral View Analysis. | Mohammad Mehdi Moniri, Andreas Luxenburger, Winfried Schuffert, Daniel Sonntag |
| 2016 | Force Feedback Device using Electro-Rheological Gel and One-sided Pattern Electrodes. | Keita Miyama, Ken'ichi Koyanagi, Yasuhiro Kakinuma, Hidenobu Anzai, Koji Sakurai, Kei Sawai, Tatsuo Motoyoshi, Hiroyuki Masuta, Toru Oshima |
| 2016 | Simulation based Camera Localization under a Variable Lighting Environment. | Tomohiro Mashita, Alexander Plopski, Akira Kudo, Tobias Hllerer, Kiyoshi Kiyokawa, Haruo Takemura |
| 2016 | Functional Reactive Augmented Reality: Proof of Concept Using an Extended Augmented Desktop with Swipe Interaction. | Joo Paulo Oliveira Marum, J. Adam Jones, H. Conrad Cunningham |
| 2016 | Superimposing Questioner on Presentation Screen Using Microphone with Whole-Sky Camera. | Yuki Kobayashi, Kenji Funahashi |
| 2016 | Anatomy-Inspired Weight for Real-time Character Animation. | YoungBeom Kim, Byung-Ha Park, Kwang-Mo Jung, JungHyun Han |
| 2016 | The Influence of Real Human Personality on Social Presence with a Virtual Human in Augmented Reality. | Kangsoo Kim, Gerd Bruder, Divine Maloney, Greg Welch |
| 2016 | A Study of Sense of Self-agency Focused on Cross-correlation and Delay Between Action and Effect in Continuous Operation. | Toshiki Kataoka, Kenji Funahashi, Koji Tanida, Katsuya Yashiro |
| 2016 | The Effects of Indirect Real Body Cues of Irrelevant Parts on Virtual Body Ownership and Presence. | Sungchul Jung, Charles E. Hughes |
| 2016 | Real-Time Marker Tracking with Microsoft Kinect. | Alexander Gunter, Andrew C. Robb, J. Adam Jones |