| 2003 | The Invisible Person - Advanced Interaction Using an Embedded Interface. | Thomas Psik, Kresimir Matkovic, Reinhard Sainitzer, Paolo Petta, Zsolt Szalavri |
| 2003 | Immersive VR Decision Training: Telling Interactive Stories Featuring Advanced Virtual Human Simulation Technologies. | Michal Ponder, Bruno Herbelin, Tom Molet, Sebastien Schertenlieb, Branislav Ulicny, George Papagiannakis, Nadia Magnenat-Thalmann, Daniel Thalmann |
| 2003 | Interactive Augmented Reality Techniques for Construction at a Distance of 3D Geometry. | Wayne Piekarski, Bruce H. Thomas |
| 2003 | CAD/CAE visualization in virtual environment for automotive industry. | Damien Paillot, Frdric Mrienne, Stphane Thivent |
| 2003 | Gearbox Widget for Fine Adjustments by Hand Motion. | Noritaka Osawa, Xiangshi Ren |
| 2003 | An Innovative Design Approach to Build Virtual Environment Systems. | Manuel M. Oliveira, Jon Crowcroft, Mel Slater |
| 2003 | Immersive Sound Field Simulation in Multi-screen Projection Displays. | Tetsuro Ogi, Takuro Kayahara, Masafumi Kato, Hiroshi Asayama, Michitaka Hirose |
| 2003 | The blue-c Distributed Scene Graph. | Martin Naef, Edouard Lamboray, Oliver G. Staadt, Markus H. Gross |
| 2003 | An Affordable Optical Head Tracking System for Desktop VR/AR Systems. | Jurriaan D. Mulder, Jack Jansen, Arjen van Rhijn |
| 2003 | Towards Virtual Reality for the Masses: 10 Years of Research at Disney's VR Studio. | Mark Mine |
| 2003 | Fast Approximate Visible Set Determination for Point Sample Clouds. | Stephan Mantler, Anton L. Fuhrmann |
| 2003 | Search Space Reduction in Optical Tracking. | Robert van Liere, Arjen van Rhijn |
| 2003 | Virtual Reality in Web-Based Training Programs. | Peter Leibl |
| 2003 | Double Exponential Smoothing: An Alternative to Kalman Filter-Based Predictive Tracking. | Joseph J. LaViola Jr. |
| 2003 | A Testbed for Studying and Choosing Predictive Tracking Algorithms in Virtual Environments. | Joseph J. LaViola Jr. |
| 2003 | Color Consistency for Digital Multi-Projector Stereo Display Systems : The HEyeWall and The Digital CAVE. | Wolfram Kresse, Dirk Reiners, Christian Knpfle |
| 2003 | Haptic Rendering of Complex Force Fields. | Ales Krenek |
| 2003 | Architecture of the virtual training system for buoyancy control. | Dean Korosec, Mitja Slavinec, Dani Bernad, Primoz Kolaric, Katja Prnaver |
| 2003 | Comparative Visualization of FEM-Based Cutting Simulations in a Virtual Environment. | Fritz Klocke, Andreas M. Straube |
| 2003 | Interacting with real time simulations - virtual reality in industry applications. | Anders Jnsson, Jens Bathelt, Gran Broman |
| 2003 | The Metaverse - A networked collection of inexpensive, self-configuring, immersive environments. | Christopher O. Jaynes, William Brent Seales, Kenneth L. Calvert, Zongming Fei, Jim Griffioen |
| 2003 | A Comprehensive Calibration and Registration Procedure for the Visual HapticWorkbench. | Milan Ikits, Charles D. Hansen, Christopher R. Johnson |
| 2003 | A vision-based head tracking system for fully immersive displays. | Andrew Hogue, Matt Robinson, Michael R. M. Jenkin, Robert S. Allison |
| 2003 | Blue-c: A Spatially Immersive Display and 3D Video Portal. | Markus Gross |
| 2003 | PHANToM Haptic Device Implemented in a Projection Screen Virtual Environment. | Andrew Fischer, Judy M. Vance |