| 2022 | Learning Indicator Capitalization: Protocol for Needs Gathering and User-Centered Design. | Albane Gril, Valrie Renault, Madeth May, Sbastien George |
| 2022 | Automatic Question Generation for Hindi and Marathi. | Anuj Gopal |
| 2022 | Should IEEE Establish Learning Engineering as a New Engineering Profession? | Jim Goodell, Michael Jay, Nkaepe E. E. Olaniyi, Jennifer Rogers |
| 2022 | FEAIS: Facial Emotion Recognition Enabled Education Aids IoT System for Online Learning. | Yunxin Geng, Han Meng, Junyi Dou |
| 2022 | Anonymizing student team data of online collaborative learning in Slack. | Mario Madureira Fontes, Daniela Pedrosa, Leonel Morgado, Jos Cravino |
| 2022 | Towards A Vocalization Feedback Pipeline for Language Learners. | Anna Filighera, Leonard Bongard, Tim Steuer, Thomas Tregel |
| 2022 | The Effects of AR Learning Environment to Preschool Children's Numerical Cognition. | Zhaoxin Feng, Chenxi Gong, Xinyue Jiao, Zifeng Liu, Su Cai |
| 2022 | Toward Code Review Notebooks. | Juan Carlos Farah, Basile Spaenlehauer, Mara Jess Rodrguez-Triana, Sandy Ingram, Denis Gillet |
| 2022 | Exploring the antecedents and consequences of phone snubbing behaviors in collaborative learning. | Yang-Hsin Fan, Tzung-Jin Lin |
| 2022 | Participatory co-design approach for Greencoin educational tool shaping urban green behaviors. | Ewa Duda, Helena Anacka, Jolanta Kowal, Hanna Obracht-Prondzynska |
| 2022 | Flagging in teacher-facing orchestration dashboards: factors affecting its use in Pyramid CSCL debriefing. | Max Dieckmann, Davinia Hernndez-Leo, Ishari Amarasinghe |
| 2022 | Estimating Orchestration Load in CSCL Situations Using EDA. | Francisco Crespi, Ishari Amarasinghe, Milica Vujovic, Davinia Hernndez-Leo |
| 2022 | Fun learning in inclusive education: an approach using Beauty Technology, a tangible artefact, and affective states evaluation. | Andriele O. Costa, Ada Suzany Franco de Arajo, Thais Helena Chaves de Castro, Elaine Harada T. de Oliveira, Eliana Alves Moreira, Katia Vega, Bruno F. Gadelha, Maria Ceclia Calani Baranauskas |
| 2022 | Using Thematic English Learning and Augmented Reality to Enhance Vocabulary Learning Motivation and Enjoyment of Elementary School Students. | Hsueh-Ching Chuang, Venny Gunawan, Wen-Chi Vivian Wu, Kun-Liang Chuang |
| 2022 | MVR-CLS: An Automated Approach for Effective Classification of Microlearning Video Resources. | Shin-Yan Chong, Fang-Fang Chua, Tek Yong Lim |
| 2022 | Advances in Readability Research: A New Readability Web App for English. | Joon Suh Choi, Scott A. Crossley |
| 2022 | Using deep learning models to predict student performance in introductory computer programming courses. | Yueh-hui Vanessa Chiang, Ying-Zu Lin, Nian-Shing Chen |
| 2022 | Immersive Virtual Reality Environments: a proposal to enhance preservice teacher's communicative competences. | Miriela M. Crdenas, Ibis M. lvarez |
| 2022 | Improving simulation-based healthcare education through human actors, wearable, and web-based technology. | Wayne J. Brown, Kinshuk |
| 2022 | Juxl: JupyterLab xAPI Logging Interface. | Annabell Brocker, Sven Judel, Ulrik Schroeder, Yanik Sltzer |
| 2022 | Benefits and Limitations of Using Modern Technologies for Teaching STEM Subjects to Students with Intellectual Disabilities. | Marilena Bratu, Sabina Stan, Cristina Hava Muntean |
| 2022 | A behavioral model to support teachers' self-assessment and improve their LMS mastery. | Ibtissem Bennacer, Rmi Venant, Sbastien Iksal |
| 2022 | A multiplatform application for automatic recognition of personality traits for Learning Environments. | Vctor Manuel Btiz Beltrn, Ramn Zataran-Cabada, Mara Luca Barrn-Estrada, Hctor Manuel Crdenas-Lpez, Hugo Jair Escalante |
| 2022 | From Players to Game Creators: Promoting Environmental and Sustainable Education through game-creation activities. | Pedro Bea, Mnica Aresta |
| 2022 | Supporting adolescents' digital well-being in the post-pandemic era: Preliminary results from a multimodal learning analytics approach. | Shen Ba, Xiao Hu, Runzhi Kong, Nancy Law |