| 2021 | Enhancing the Visual Efficiency for communicating students' personal relevant information. | Nanjie Rao, Sharon Lynn Chu |
| 2021 | CooperAR: promoting educational inclusion through augmented reality. | Jairo Quintero, Silvia Baldiris, Jhoni Cern, Juan Garzn, Daniel Burgos, Gloria Liliana Velez Saldarriaga |
| 2021 | Investigate the Effects of Background Music on Visual Cognitive Tasks Using Multimodal Learning Analytics. | Ying Que, Xiao Hu |
| 2021 | Modeling and Visualization of Group Knowledge Construction based on Cohesion Metrics in Data Inquiry Learning. | Xiaoying Qi, Bian Wu |
| 2021 | Carbon Warrior: A game-based environment to understand Carbon Footprint and its effect on Sustainable living. | Rajashri Priyadarshini, Indrayani Nishane, Nagesh Pokle, Ulfa Khwaja, Chandan Dasgupta |
| 2021 | Question-driven Learning Analytics: Designing a Teacher Dashboard for Online Breakout Rooms. | Stanislav Pozdniakov, Roberto Martnez Maldonado, Shaveen Singh, Peter Chen, Dan Richardson, Tom Bartindale, Patrick Olivier, Dragan Gasevic |
| 2021 | e-learning Standards in Game-Based Learning? | Ivn Jos Prez-Colado, Vctor Manuel Prez-Colado, Manuel Freire, Ivn Martnez-Ortiz, Baltasar Fernndez-Manjn |
| 2021 | Can Students Learn from Grading Erroneous Computer Programs? | Yancy Vance M. Paredes, I-Han Hsiao |
| 2021 | Educational Robotics can foster social inclusion and social status of children with autism. | Theodora Papazoglou, Charalampos Karagiannidis, Sofia Mavropoulou |
| 2021 | Defining Adverlearning: a Novel Concept to Enhance Learning Using In-Game Advertising. | Fabrizio Palmas, Gudrun Klinker |
| 2021 | MBOX: Designing a Flexible IoT Multimodal Learning Analytics System. | Hamza Ouhaichi, Daniel Spikol, Bahtijar Vogel |
| 2021 | VEA: A Virtual Environment for Animal experimentation. | Lahcen Oubahssi, Oussema Mahdi |
| 2021 | Modeling students' flow experience through data logs in gamified educational systems. | Wilk Oliveira, Seiji Isotani, Olena Pastushenko, Toms Hruska, Juho Hamari |
| 2021 | An agile approach to teach introductory programming in the hybrid classroom. | Mads Nyborg, Andrea Valente |
| 2021 | Towards collaborative ontology construction for learning Computer Science in Education. | Germana M. da Nbrega, Gutemberg G. de Arajo, Fernando William Cruz |
| 2021 | The Impact of Productive Failure on Learning Performance and Cognitive Load: Using Hypervideo to Facilitate Online Interactions. | Xiaojie Niu, Jingjing Zhang, Kate M. Xu, Xuan Wang |
| 2021 | Learning about learners: Understanding learner behaviours in software conceptual design TELE. | Indrayani Nishane, Vivek Sabanwar, T. G. Lakshmi, Daevesh Kumar Singh, Ramkumar Rajendran |
| 2021 | Web-based videoconferencing in online teaching during the COVID-19 pandemic: University students' perspectives. | Stavros A. Nikou |
| 2021 | Mindmap-Supported Writing Model: The Effect of Mind map as a Prewriting Activities on Elementary Students' Writing Performances through Private Social Network Learning Sites. | Melissa Mustika, Hercy N. H. Cheng, Tak-Wai Chan |
| 2021 | Text Cohesion and Prediction of General Proficiency in Reading-Writing Integrated Tasks. | Takumi Muroi, Takeshi Kato, Yuichi Ono |
| 2021 | Gravity Assist: An Immersive and Interactive Visualization. | Georgia Monahan, Marine Cossoul, Shawn Harris, Irene Humer, Christian Guetl, Christian Eckhardt |
| 2021 | Teachers' self-perception in maker education: three approaches for STEM professional development. | Judit Martnez-Moreno, Patricia Santos, Davinia Hernndez Leo |
| 2021 | Motivational Affordances of the Novelty Effect in TELL. | Michael W. Marek, Wen-Chi Vivian Wu |
| 2021 | Project Exhibition In Engineering: A Case Study Of Design and Implementation Of Virtual Exhibition In First-Year Project-Based Learning Course. | Kaushik Mallibhat, Nandish Humbi, Doddabasappa Marebal, Gopalkrishna Joshi, Madhwacharya Kolhar |
| 2021 | ReDrEw: A Drawing based Knowledge Organization Task in LA-enhanced Platform. | Rwitajit Majumdar, Daichi Yoshitake, Brendan Flanagan, Hiroaki Ogata |